My concern is that this allows mass slaughter of freighters.
So my question is, with Elite all about PvP why do we have freighters? Moving targets?
Elite Dangerous can be either an game that is all about vipers shooting at each other or an complete " space sim" or what ever you want to call it.
And my other point is, if an game mechanic is so vulnerable as to allow insta kill against pretty much everything beside the most biggest mofa of an ship it is inviting the goon squats and b/tards to have a little bit of fun at weekend.
Now Elite has solo and group but last i checked the idea was to have "open" and an "rich player generated content and storyline"
Right now the way i see it it has a lot of PvP and ... oh yes trading to pay the pvp done in solo.
That looks for me more like the next installment will be "Elite Arena, now without troublesome trading and freighters"
So where is the beefing up of freighters so an PK actual risks something popping them left right and center?
The idea of an space sim should for my opinion not be that everything that is not an specialist fighter insta dies leaving dock.
Where is the point?
(I mean beside playing pvp and trading in solo to pay the pvp)
So they nerf dumbfire spam a little and it takes a minute more to make an ship go boom.
That will not make Elite Dangerous a better game, only a game where an pvp lasts a little longer between two specialised warships.
For me Elite was about an commander who is a mixture of fighter/trader/smuggler and a little bit of pirate thrown in.
Right now Elite is about an fighter pilot, full stop.
We could aswell reduce the map to five solar systhems and save a lot of money on servers so Frontier has more money to make more fighter ships and weapons for them.
Star Citizen is an game build around PvP and there they (at least if they are not talking rubbish, maybe they do) they are putting a lot of thought into balancing it so that not every gimp can just go around and blow up all ships for the LULZ. (Even if he is that godlike creature that spend 1000's of hours trigger time and therefore has the right to blow up everyone else and that is the all is of the game)
Yeah PvP is fun but people get a grip or get out into some arena game and stop demanding that the game Elite Dangerous is turned into "Elite Arena, all who are not 24/7 PvP go play elswhere"
<sarcasm> If that makes me an Carebear so be it, but i always thought there should be like 99% PvP and 1% something else like landing and reloading i guess </sarcasm>
Yeah i will play SC too, it is build around PvP , but PvP with an story, and reasons, and tactics that are more than " how do i blow up x quicker" questions like "Why should i blow up x and not y" should count too.
Elite has not much else to offer right now yes, but I question if there will be any other players but PvP only crackshots left until the DLC add ons come out.
Maybe release was really way to early I guess.