if you do that, the ships that have a lot of power will be stronger fighter that the ships that are power starving...
and that is the repercution of it:
- Slight nerf to the Eagle
- Slight nerf to the Viper
- Slight buff to the Cobra
- Slight buff to the Adder
Exactly the opposite of what we need...
Completly agree with you here.
The Viper, which is meant to be a combat ship is energy starved and has a slower boost speed than the Cobra, as well as lower mass.
If they increase the energy requirements of Shield Cells then Vipers will have a hard time fitting any, while the Cobra will still likely be able to fit 3 of them with it's large power reserves.
End result, Cobras will still be able to pop countless Cells to prop up thier light shields while they remove the shields of the Viper and when the Viper tries to run they will be mass-locked by the faster, heavier Cobra until they are destroyed.
At the moment many are questioning the point of the Viper, as the Cobra has the same armament, stronger hull, faster boost speed, and greater mass.
It was only the weaker shields on the Cobra that gave the Viper the edge in combat.
This may well seal the fate of the Viper to just being a stepping stone between the Eagle and Cobra rather than currently where it's a hard choice between the Cobra and Viper, which gives warzones in particular some diversity.
I do realise that the Cobra costs a little over twice the amount to purchase, equip, repair, run and insure compared to the Viper, and if it's just for combat this is no small difference but you also get the greater jump range and ability to take a second profession such as Trader or explorer.
Also to a large number of players including myself, the greater insurance costs and the soon to be introduced greater cost of shield cells matter little.
If you've got 20mil in the bank what do you care if you lose 300,000cr for insurance on a Cobra compared to 140,000 on a Viper?
And if I spend 20,000cr in shield cells to chase off an enemy commander in a warzone, what do I care?
I wish I wasn't just being negative in this post and had something positive to add, but shield cells would seem to be a really dificult thing to balance.
I personally like using them to help in bounty hunting and I think they have a place in PvP.
Without them most PvP encounters would be 'Player A sneaks up on Player B. Gets a good first volley in lowering Player B's shields to one ring. Player B then runs away.' Where as now, most players will pop a shield cell and turn and fight.
Limiting them to one bank per ship would probably do a lot to fix up combat between Eagles, Adders, Vipers and Cobras but it would probably remove Asps, Clippers and Dropships (Not that you see many dropships anyway) from combat.
I wonder if it would it be possible to allow small ships only 1, while medium ships can have 2, large ships get 3? Still have them as a general module so taking them reduces Cargo space or other options.
Anyway it seems the decision has been made, and now we have to wait to see how the numbers have changed, until then it's really just conjecture.