Modes The Solo vs Open vs Groups Thread [See new thread]

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I agree.
it makes me laugh when they keep saying solo easy mode.
It Depends on what npc you encounter when under attack,as some can hit like a truck.also the devs can still adjust them as well.
Yet some pirate players have loads of them shields cells,i would class that as cheating more tbh but they don't complain about that. :p

I'm all for having to be in a station to switch modes or if you alt f4 while in combat you stay stranded for 10-15 more secs,just like if you log out in combat.

Gw 2 has it so if you log out in combat or alt f4. when you log back in you're dead.i would be all for that as well,but i must admit with elite the servers are unstable so that would not work well as elite you have more to lose from a server hic cup.

Also for the ppl who keep saying they chopped offline,yes they did but before the game was released.
This game have been released now with these three game modes,so i very much doubt that will change now as the game was officially released like that.

This is the thing - dropping a feature that was planned (and ironically a feature that would have supported 2 different modes) is very different from dropping a feature that has been implemented and is in use.

And the separate save thing that keeps getting mentioned won't cut it for those people who don't want the two modes to impact on each other.

That would need separate servers and effectively separate games - and that was already ruled out when they canned offline mode.
 
I personally feel that the SOLO mode and ONLINE modes should be kept separate as in you cannot take your online game solo and vice versa. Meaning you can have a game save running only through SOLO and a game save only running through ONLINE.

I feel switching to SOLO is cheating, anyone who doesnt see this should ask themselves exactly why do people go from ONLINE to SOLO? If its to avoid PVP then why? Isnt this meant to be Elite: Dangerous? Surely in the future reality there would be thugs like there are today randomly abusing the law?

On Earth today there are places in the world where randomly attacking innocent people happens often, whether it be wrong or right is regardless, it is even more likely to happen in open space as policing such events would be far harder than it is on earth now, so in all probability is likely to be an even bigger problem in space than the current rate of PVP in game now.

As a space simulation Elite:Dangerous should be very dangerous. However as the games moto goes play it how you like so i guess my post is a waste of time such as everyone else's! lol

Just my views anyway so please dont shoot me down!

Edit - Just posted and thought of the other reason we have SOLO and thats for reduced bandwidth for people with poor connections so i guess restricting a gane save to either ONLINE or SOLO would be un popular! Still think people dropping from ONLINE to SOLO to get around being attacked is cheating though. So what if some kids have blockaded a station, it happens in real life i.e, angry french farmers! lol
 
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Still think people dropping from ONLINE to SOLO to get around being attacked is cheating though.

From the dictionary:

cheat
verb \ˈchēt\
: to break a rule or law usually to gain an advantage at something

You CANNOT cheat if you are using a feature that was put in place by the developers and is working as intended.

I fully understand you may not like it, but it's not cheating by any definition of the word.
 
I personally feel that the SOLO mode and ONLINE modes should be kept separate as in you cannot take your online game solo and vice versa. Meaning you can have a game save running only through SOLO and a game save only running through ONLINE.

I feel switching to SOLO is cheating, anyone who doesnt see this should ask themselves exactly why do people go from ONLINE to SOLO? If its to avoid PVP then why? Isnt this meant to be Elite: Dangerous? Surely in the future reality there would be thugs like there are today randomly abusing the law?

On Earth today there are places in the world where randomly attacking innocent people happens often, whether it be wrong or right is regardless, it is even more likely to happen in open space as policing such events would be far harder than it is on earth now, so in all probability is likely to be an even bigger problem in space than the current rate of PVP in game now.

As a space simulation Elite:Dangerous should be very dangerous. However as the games moto goes play it how you like so i guess my post is a waste of time such as everyone else's! lol

Just my views anyway so please dont shoot me down!

Edit - Just posted and thought of the other reason we have SOLO and thats for reduced bandwidth for people with poor connections so i guess restricting a gane save to either ONLINE or SOLO would be un popular! Still think people dropping from ONLINE to SOLO to get around being attacked is cheating though. So what if some kids have blockaded a station, it happens in real life i.e, angry french farmers! lol

Just a quick terminology fix, SOLO is ONLINE.
 
Honest answer? In the form of a question: What does this video have to do with Solo vs Open vs Group?
Well for a start let's consider the players that have bought ED on the basis of the trailer and then gone out to emulate it - in game. (People do this - not everyone spends hours trawling through forums befor buying a game).

Result: Multiple posts from players saying how player x,y,z attacked them for no reason. Sound familiar?

Next point, a few have said trailers nowadays are a CGI fest etc. Sure lets look at Destiny - that was live action, But you can do that in game, it's more or less gameplay shown in a different format.

The ED launch trailer has a flash of ships mining, the focus is all about following these ships chasing and shooting at each other. A trailer that David Braben would have signed off on. Does it show the trading etc that we all know is a core of the game?

So ask yourself why have FD done this if it's so anti what ED core players want? Why isn't the trailer more, exploration, trading, mining then PvP? (btw I'm not PvP focussed).

Have they done their market research? and if not should the complaints about how these players act be directed squarely at FD?
 
<snip>I feel switching to SOLO is cheating, anyone who doesnt see this should ask themselves exactly why do people go from ONLINE to SOLO? If its to avoid PVP then why? Isnt this meant to be Elite: Dangerous? Surely in the future reality there would be thugs like there are today randomly abusing the law?<snip>

"Isn't this meant to be Elite Dangerous?"
reason.jpg

There, you made me do it again...

"should ask themselves exactly why do people go from ONLINE to SOLO?"

Because when I go to the hotel/abroad/at work during break/When my ISP nerfs my network and I have to tether/when I don't want to break my cap I use Solo and when I don't I use Open. (Well I would if my hardware didn't fail me... turns PvP combat in to a slide show...)

As a matter of point, the design (you can find this in the DDA) as everyone is talking about, is also there to alleviate 'perceived griefing' (not my words, not my definition.)

Feel away, but I am not sure you have thought hard about it. :)
 
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Stupid Ziggy is stupid.

Can you explain the obvious to captain Ziggy Stupid Stardust?

I've been having this debate for eight months now, I think I've got a handle on it.

I believe the issue some have is that players will earn credits while playing the game, then spend those credits, in the game, and after that, and I think this is the crucial part, use those things they have purchased while playing the game some more.

So yeah, Obvious.:D
 
There needs to be a way to influence players indirectly in solo mode just as they influence the game. In open if someone is using your trade route, you blow them up. If they hide in solo you can't do that. You should be able to blockade them by paying money to the station or using some other form of influence. Or put a hit on them and have NPCs be more aggressive than usual to them because of it.
 
Err. It's all Online... It's OPEN / SOLO (and er GROUPS, musn't forget groups - in a quiet voice)

Shall I get my coat now?

I think that that bit - that we're all playing the same background server/game - sometimes gets lost in the confusion.

And groups brings me to another point that just dawned on me.

To separate solo and open would require two background sims/games.

What about the group players - they clearly don't want to play solo and mostly play in group (Mobius currently at about 3300 players) - I guess FD would need a third background sim/game to separate out the private group people from solo and open....
 
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There needs to be a way to influence players indirectly in solo mode just as they influence the game. In open if someone is using your trade route, you blow them up. If they hide in solo you can't do that. You should be able to blockade them by paying money to the station or using some other form of influence. Or put a hit on them and have NPCs be more aggressive than usual to them because of it.

You can influence by buying a t7 and then nerfing the trade route by saturating it. Then, when the soloists have gone you settle down again.

Hahaha. Blowing them up because they are using your trade route? Do you realise how big space is?
 
I think that that bit - that we're all playing the same background server/game - sometimes gets lost in the confusion.

And groups brings me to another point that just dawned on me.

To separate solo and open would require two background sims/games.

What about the group players - they clearly don't want to play solo and mostly play in group (Mobius currently at about 3300 players) - I guess FD would need a third background sim/game to separate out the private group people from solo and open....

I'm no programmer, in fact, I struggle with the TV remote. However, why would separating the games styles, require separate severs and/or entirely separate sims? Why couldn't the Cmdr name be restricted to one game style only? To Play any one of the three modes, would simply require one to use a different Cmdr for each.
 
I'm no programmer, in fact, I struggle with the TV remote. However, why would separating the games styles, require separate severs and/or entirely separate sims? Why couldn't the Cmdr name be restricted to one game style only? To Play any one of the three modes, would simply require one to use a different Cmdr for each.

Because that was the game we were sold. This is a non-problem.
 
I'm no programmer, in fact, I struggle with the TV remote. However, why would separating the games styles, require separate severs and/or entirely separate sims? Why couldn't the Cmdr name be restricted to one game style only? To Play any one of the three modes, would simply require one to use a different Cmdr for each.

Because the ability to switch between certain modes is essential to deal with issues that would not allow you to play with full PtP connections. There are plenty of reasons why that is so. Nerfing the switch would mean an open player would be locked out of Elite if his ISP cut him off and all he had was a tether. And that's just one of many situations where this would be the case. Cut mode switching and less people would play the game. Easy to understand that.

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The reason multiple universes hence multiple servers comes up is because not only do people suggest isolating the modes, but that the Open mode also be made more profitable, hence a different simulation is needed.
 
Because the ability to switch between certain modes is essential to deal with issues that would not allow you to play with full PtP connections. There are plenty of reasons why that is so. Nerfing the switch would mean an open player would be locked out of Elite if his ISP cut him off and all he had was a tether. And that's just one of many situations where this would be the case. Cut mode switching and less people would play the game. Easy to understand that.

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The reason multiple universes hence multiple servers comes up is because not only do people suggest isolating the modes, but that the Open mode also be made more profitable, hence a different simulation is needed.

Now that makes sense. Thanks. I am now better informed. :)
 
I'm no programmer, in fact, I struggle with the TV remote. However, why would separating the games styles, require separate severs and/or entirely separate sims? Why couldn't the Cmdr name be restricted to one game style only? To Play any one of the three modes, would simply require one to use a different Cmdr for each.

Well I'm no programmer either but I'm given to understand that there is one back-end - one sim that handles all the transactions and events with factions, missions etc. etc. When we connect we are using player to player connections (P2P) to handle the combat and so forth but the back end is apparently common to all be they in solo, group or open online.

FD stated that the reason the pulled offline was because it effectively needed a separate back end because it wouldn't work in real-time like the online modes. They also said that there were things that they wanted for the direction of the game that apparently could only be acheived in the online version.

So one of the reasons they pulled offline was because they wanted to devote all resources to development of online.

If it were just a case of creating separate games saves I imagine that would be doable - but that wouldn't satisfy all the people in this thread that don't want solo players having any impact on the background sim for open.

So, it would seem to do the separation - which I seriously doubt FD would do anyway - would require completely separate back ends - which they've already ruled out.

If I'm wrong about this I'd be very happy to be put straight by a dev..
 
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