I totally agree.
Some guys here want to do the grind in total safety and then have a docking computer dock for them, when they get to the end of their journey! Aren't people simply great?!
These people should not be forced to do anything they don't want to do, in a game they pay for, just like everyone else.
They should not however, be allowed to influence the Universe that the rest of us encounter, or be left un-checked, wildly accusing anyone who does enjoy the MP experience, as being griefers, out to destroy their enjoyment. They have no business being in Open, only to passive-aggressively, negatively impact the experience for those around them, by having their Open Cake and then eating it in Solo. It is arrogant, selfish and just a little too entitled for my taste.
So very true.
To me, the most worrisome part is that the developers feel compelled to design around such self centered, fear fueled desires. I don't think this will ever be a decent multiplayer game sadly. From a design standpoint, allowing people to play the game without any risk seems to be the top priority, even to the point where it overshadows gameplay (solo players effecting the open universe, extremely low level of difficulty, etc). Elite: Dangerous (lol) is a good example of how fear based design is bad.
I think that might be why the game is so bare bones. It's like they are afraid to implement anything because Johnny Norisk might get interrupted doing space trucking run #543. It sucks.
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