Modes The Solo vs Open vs Groups Thread [See new thread]

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How about the devs just leave as it is.
The only ppl who are crying about it is the pvp'ers who want easy human targets..

With all due respect would you please stop using common sense & logic, this is the wrong thread

The only thing i can think of,but still wont please everyone is have a bubble like in beta in a certain section of the system.
Anyone that enters solo/pvp/grouping become flagged and put to pvp online,it wont help the pirates but at least there's a proper pvp section within the system that everyone can goto to battle out there ego's.

The problem is they don't want a "proper pvp section within the system that everyone can goto to battle out there ego's.", that could be done in 5 minutes, Mobius did it for PVE, make a group, the problem with PVP private groups is they will have lots of CMDR's that can fight & no sheep that can't.
 
I think that you are right in that FD could add more P2P networls. But why should they? Who would pay the additional expense?

Err... no, it doesn't work like that! :)

"Adding more P2P networks" doesn't remotely describe how the game works. That's an idea that would fit with a client/server model, which this game ain't.

The limit of 32 players is what *your* personal computer can manage to deal with, if you can manage to fill an instance. The data about your ship and its actions are flowing directly between your computer and the personal computers of 31 other players. That's what P2P networking means -- Player 2 Player. So all of that is happening "off the grid" as far as the game is concerned. It's just managed remotely by the matchmaking server, which feeds the background simulation to everyone while their P2P connections are chugging away and doing the heavy lifting to support realtime combat frame rates.

That's why we're not paying a monthly subscription, by the way. We're all paying for the ISP load that allows this game to work, through those direct P2P connections between our personal computers.

FD may eventually streamline the data flow so more than 32 players can fit in an instance together, but there is a limit to how far it can go without melting down your computer.

It's just a completely different network model than EvE, WoW, and most other MMO's. That doesn't lock out all ideas for improvement, but there is no point in suggesting ideas that are incompatible with the network model.
 
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Err... no, it doesn't work like that! :)

"Adding more P2P networks" doesn't remotely describe how the game works. That's an idea that would fit with a client/server model, which this game ain't.

The limit of 32 players is what *your* personal computer can manage to deal with, if you can manage to fill an instance. The data about your ship and its actions are flowing directly between your computer and the personal computers of 31 other players. That's what P2P networking means -- Player 2 Player. So all of that is happening "off the grid" as far as the game is concerned. It's just managed remotely by the matchmaking server, which feeds the background simulation to everyone while their P2P connections are chugging away and doing the heavy lifting to support realtime combat frame rates.

That's why we're not paying a monthly subscription, by the way. We're all paying for the ISP load that allows this game to work, through those direct P2P connections between our personal computers.

FD may eventually streamline the data flow so more than 32 players can fit in an instance together, but there is a limit to how far it can go without melting down your computer.

It's just a completely different network model than EvE, WoW, and most other MMO's. That doesn't lock out all ideas for improvement, but there is no point in suggesting ideas that are incompatible with the network model.


*psst - Driver is on our side and knows how the game works - re-read adding sarcasm tags ;)
 
I've never attacked a player unprovoked and I think it's ridiculous to allow people playing solo to effect the open universe.

I've never attacked a player unprovoked and I think it's ridiculous that someone would buy a game without any real research and complain about how the game which has been just fine in this aspect since conception now has a major flaw, gotta love opinions.

PS
/Whispers "its been this way at least 6 months now, I don't want to panic the 19 people that are saying the game will fail if its not "fixed" and the world will end soon, but its all gonna be ok, trust me on this I have seen these "the end is nigh" posts before & we are still here.
 
Because you can effect the open universe while not being part of it, turning the game into who can run the most cargo in ghost mode. It trivializes the simulation system entirely. It has nothing to do with credits.

It's honestly not a complicated concept at all.

A group of players in a different time zone you will never see you will be offline when they are online, a group from a different continent but on at the same time zone you will also never see, if there is a group of 32 players from Australia (or anywhere if there are 32), you will never meet them.

I could (if the netcode was "ideal") form a group of 32 type 7's (32 being the max instance) and we could wipe out a trade route pretty quick, messing up that same route for people in solo or groups, I still don't see the problem, I consider it a core feature not a design flaw.
 
Ack... it's getting hard to tell the players without a program! ;)

What can I say... Been here since page 1...

Page 3 wasn't as good as I remember ;)

(British Joke, re: Sun news paper)

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......
PS
/Whispers "its been this way at least 6 months now, I don't want to panic the 19 people that are saying the game will fail if its not "fixed" and the world will end soon, but its all gonna be ok, trust me on this I have seen these "the end is nigh" posts before & we are still here.

I'd like to trump your "6 months" with some information over two (2) years old (thanks for giving me the chance to post this btw).....

From the Kickstarter;
*And the best part - you can do all this online with your friends, or other "Elite" pilots like yourself, or even alone. The choice is yours...*
*you will be able to control who else you might encounter in your game – perhaps limit it to just your friends? Cooperate on adventures or chase your friends down to get that booty. The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends
*Play it your way*
Your reputation is affected by your personal choices. Play the game your way: dangerous pirate, famous explorer or notorious assassin - the choice is yours to make. Take on missions and affect the world around you, alone or with your friends.*
*You simply play the game, and depending on your configuration (your choice) *
*We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will,*

From the forum archives;
https://forums.frontier.co.uk/showthread.php?t=6300

All Players Group– Players in this group will be matched with each other as much as possible to ensure as many human players can meet and play together
Private Group – Players in this group will only be matched with other players in the same private group
Solo Group – Players in this group won’t be matched with anyone else ever (effectively a private group with no one else invited)
(All by a Lead Designer)

Also DB on Multiplayer and Grouping and Single (01:00 - 02:01)
https://www.youtube.com/watch?v=P5JY...kuz6s&index=18

DB on "Griefing" and "Griefers"
(Listen out for the part where FD can move them in to a private group of just each other)
https://www.youtube.com/watch?v=Kb5hqjxmf4M

Rededit Topic on "unusual event for players to come against players" (With Twitch Video)
http://www.reddit.com/r/EliteDangero...ayers_to_come/

Direct Twitch Link; (Note DB use "Occasonial" and "unusual" regarding players interacting)
http://www.twitch.tv/egx/b/571962295?t=69m00s

Also, MMO does not mean "social" (It means lots of people connected)

A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously. By necessity, they are played on the Internet. MMOs usually have at least one persistent world, however some games differ.

 
Because it turns the game into a trading contest. Is it really so hard to understand?

I still don't get the trading contest bit ? please explain it to me, bearing in mind I didn't wipe at launch (just got Cobra again, no exploits) & now I have a type 6 & Cobra, both nearly all A grade.

Saving up for Viper, lol yes saving still, I am in no rush because there is no contest (unless you are going for the first to elite money).

Please explain how the "trading contest" works, for me it really is "so hard to understand?" have you won yet, did you get a prize? how did you do it?, guess I misunderstood when I read "play it your way".

Damn I need to grind so I can catch up with the rest of you guys or.... oh no excuse me that doesn't matter my mistake, wrong game ;).
 
DarkWalker;1614397What you [U said:
will[/U] find people against is imposing harsh penalties to players that disconnect, for a number of reasons. One of them being that any such penalty could be used to grief other players through a number of ways, up to and including a DOS or DDOS attack against individual players. After all, everyone has the IP address of everyone else in the same instance and few players will have the technical knowledge to fight (or even detect) a DOS attack; making disconnection equal loss of ship could open a nasty can of worms with the architecture used by ED.

I was just stating that I disagree with "pulling the cable" is not right IMHO, I don't recall agreeing to any penalty's (pc's crash, internet cuts out for 5 minutes etc, stuff happens) & if people want to log off & go solo mid fight I think there is a 15 second timer, if you click on "open" rather than "solo" or "group" you take a chance & you better be aware & have your wits about you.
 
There are games that do it different to other games?

OOH TEH HORRORS!

I know !!!!

I'm in therapy because of it !!!!!

I have to work on my shock levels and my use of exclamations !!!!!!!

I'm getting better though;

Who'd have thought !!!!!!!!!!!!

;)
 
So much for "play your way", am I right?

Play it your way....

1) Pirate
2) Miner
3) trader
4) bounty hunter
5) smuggler

Play the roles in open, groups, in solo if you want to, play it your way, any of the above, in any mode.

Play it your way within the game we have, not "my way includes neutron bombs & choke points so I can pew pew sideys" and unless I get them I can't play it my way this is rubbish.

Yes you can RP a psycho, but in a game where PVP is meant to be rare & meaningful it should be an expensive choice.

Psycho was never a "career choice" like trading, mining, bounty hunting etc, it was more of an expected, but controlled career path, once the penalty's are better balanced for "murder" of clean players (rather than just robbing them) open will be a lot busier.
 
First thing, I want the game to stay as it is. Allowing us to switch modes was a brilliant design decision as it completely emasculates forced PVP.

As for those wanting to change the game, I think we need to include:

1. Those players who honestly failed to research the game before buying it.

2. The social engineers trying to make the game more like EVE.

3. Those who just want to watch the world burn.

4. Trolls.


Ha ha ha, this is priceless. Super troll, accusing people of trolling. Genius. Keep trying kiddo.


EDIT: There is no forced pvp. Only pvp that comes about from people using moronic and obvious trade routes and locations. The fact that you are trying so hard to sterotype, shows you may have first hand experience of this. If you get forced into pvp in this game, it just means you can't manage a simple task of finding a safe trade route in a galaxy of billions of systems. Quite an achievment! If the cap fits wear it i say.
 
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Ha ha ha, this is priceless. Super troll, accusing people of trolling. Genius. Keep trying kiddo.


EDIT: There is no forced pvp. Only pvp that comes about from people using moronic and obvious trade routes and locations. The fact that you are trying so hard to sterotype, shows you may have first hand experience of this. If you get forced into pvp in this game, it just means you can't manage a simple task of finding a safe trade route in a galaxy of billions of systems. Quite an achievment! If the cap fits wear it i say.

You must be the Ambassador of ED goodwill.
 
There's a lot to be said to not just randomly purchasing games and hoping you can use the forums to badger the designers into making it into something you want to play.

i learned that trying to get tanks and flamethrowers implemented in Football Manager 2013.

ROFLPMSL

I hope you took the time to explain how that design flaw was going to make their game fail & be dead in a year, I mean its your duty, the interweb demands it, are they stupid or something, tanks & flamethrowers in football is clearly the future, how could they be so stupid and not understand this thing that I state as fact without any basis must be the truth.

Pah... that football game, it will never catch on, full of cheaters, they practice on their own I tell you, he practices when I am not there its so unfair.
 
I have to admit tanks and flamethrowers would indeed ad a layer of entertainment to footbal games.
And it would give credibility to the ammount of money footbal players earn

Like, its all about the risk and reward thing.

As faar i am concerned football players play solo because they are to chicken to face open.
 
Ha ha ha, this is priceless. Super troll, accusing people of trolling. Genius. Keep trying kiddo.


EDIT: There is no forced pvp. Only pvp that comes about from people using moronic and obvious trade routes and locations. The fact that you are trying so hard to sterotype, shows you may have first hand experience of this. If you get forced into pvp in this game, it just means you can't manage a simple task of finding a safe trade route in a galaxy of billions of systems. Quite an achievment! If the cap fits wear it i say.

I love how AFTER saying you do not care about the modes, you keep dropping in to make accusations and "stir the pot" (so to speak).
I mean, not everyone can sit there and talk about army life (cuz, you know - we've all played Call of Duty like you have) and describe people as cowards like you have countless times in this thread. I especially love how you can tell someone how it is a simple task to find a safe trade route while wanting removal of solo and group play (the best place to find those safe routes).

Oh and you never answered me... you made it quite clear, you don't care about the game modes (for which this is the thread to talk about them) - so, as this thread is for something you do not care about - why are you here again?
 
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Play it your way....

1) Pirate
2) Miner
3) trader
4) bounty hunter
5) smuggler

Play the roles in open, groups, in solo if you want to, play it your way, any of the above, in any mode.

Play it your way within the game we have, not "my way includes neutron bombs & choke points so I can pew pew sideys" and unless I get them I can't play it my way this is rubbish.

Yes you can RP a psycho, but in a game where PVP is meant to be rare & meaningful it should be an expensive choice.

Psycho was never a "career choice" like trading, mining, bounty hunting etc, it was more of an expected, but controlled career path, once the penalty's are better balanced for "murder" of clean players (rather than just robbing them) open will be a lot busier.

The hardest part about this discussion to me are the people who miss the point and just generally have no idea what's going on.

It's simply more trouble than it's worth correcting everything that is wrong with your post. You're way off on pretty much all your assumptions and you don't even grasp the issue. What a bizarre group of people this game has attracted.
 
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