Modes The Solo vs Open vs Groups Thread [See new thread]

Status
Thread Closed: Not open for further replies.
.... when it is launched, between online, offline, and private servers.....

You mean they are not forcing everyone in to 1 online open mode so I can grief/gank the smaller ships :eek:

I must go and complain on the forums over there about people playing the game how they want, it is not fair, it breaks my immersion and is detrimental to my experience.
I did not pay out huge sums of money for people to be able to hide in private servers or offline play - they must be forced in to my game, because I say so, as it is all about me :mad:

[The above is a satirical piece, I have not paid any money to RSI and do not have an account - no offence to any person or group of people is intended, just a little fun]
 
You mean they are not forcing everyone in to 1 online open mode so I can grief/gank the smaller ships :eek:

I must go and complain on the forums over there about people playing the game how they want, it is not fair, it breaks my immersion and is detrimental to my experience.
I did not pay out huge sums of money for people to be able to hide in private servers or offline play - they must be forced in to my game, because I say so, as it is all about me :mad:

[The above is a satirical piece, I have not paid any money to RSI and do not have an account - no offence to any person or group of people is intended, just a little fun]

In SC there are completely separate game worlds for online, private and offline; whereas in ED solo, private and open mode are all taking place in one and the same universe.
I.e., you cannot bring your fully buffed out capital ship from your private server game state over to the official online servers; however, in ED you can bring your Anaconda built up in solo mode over to open mode any time...
 
Last edited:
And there we have perhaps the number one reason why i will continue to play ED even when SC comes out. ;)

Actually, if CIG didn't change their plans, the game is being balanced mainly for the lone wolf. Chris Roberts didn't want guilds/clans to be able to muscle out individual players, and Wing Commander (of which Star Citizen is the spiritual successor) has always been about the lone wolf.




In SC there are completely separate game worlds for online, private and offline; whereas in ED solo, private and open mode are all taking place in one and the same universe.
I.e., you cannot bring your fully buffed out capital ship from your private server game state over to the official online servers; however, in ED you can bring your Anaconda built up in solo mode over to open mode any time...

Right. On the other hand, you can tune down PvP in the options menu and trade away (or do anything else) in the core systems with little to no risk of ever meeting another player.

Star Citizen won't have separate online modes, and Chris Roberts is intent on convincing players to at least try the PvP, but the intent is to make it possible for players that absolutely don't want PvP to play without seeing PvP.

Also, unless it has changed, Star Citizen's matchmaking was intended to group players based not just on ping, like ED, but also based on skill, ship, and a few other things. The idea is to make random encounters more fair, so if you have a large fleet roaming about your chances of meeting a single Aurora would be small, but two Auroras (or two large fleets) would have a larger chance of meeting each other.

(Fixed points, such as planets and stations, aren't subject to the matchmaking, but a merchant isn't supposed to start or end his trip in any unsafe place.)

And, BTW, Star Citizen will have cargo insurance, which makes piracy far more palatable.
 
I'm starting to think we should pass a hat around for donations and create a big pile of cash...

Then, whenever someone complains about the game they apparently didn't do any research on before buying it, we can buy their account off them (and close their forum account) and donate it to a needy gamer - someone who'd like the game but is too poor to buy it. That way, the person who did not research the game gets removed and we gain a new member who may add something constructive.

Come on FD, open up a PayPal account - I'll chip a £5 towards refunding the misguided (or too lazy to look) and helping other gamers out who may not ever get to play ED ;)

More good flamebaiting Jockey, your wish is granted!

Its not that we didn't do any research about it Jockey [redacted]

I don't want a refund, i like the game. It just amazes me that so many terrified of something they can mitigate completely by using their brainpower. Further than that, it amuses me that the solo lovers taking the moral high ground, and heavily advocating the freedom fries, are actually in turn the most passive aggressive posters here. Not mentioning any names of course, its just sheer chance i am replying to you and not someone else!
 
Last edited by a moderator:
Its not that we didn't do any research about it Jockey, its the fact that nowhere in any of the 'research' did it say a sizeable portion of the playerbase would have their spines removed before playing.

Ignoring the insult, it's a known fact that, when given the option in any game that includes satisfactory PvE content, most players choose to avoid open wold PvP. And this goes even when there is no penalty for losing. Just about every statistic I've seen confirms it, from WoW's player distribution between PvP and PvE servers to LotRO's mostly empty open world PvP zones to Wildstar's PvP server dying down to DCUO's PvP phase becoming mostly empty. So, most players choosing to stay in game modes without PvP, only emerging when in the mood for a fight, is par for the course in any game where players have the choice, nothing newsworthy there.
 
For sure it goes on and on, and also with posts like yours... ;)
Have you read that in this thread every day the officials merge new similar threads opened?
So, it's normal that it grows continuously...
My post is just a drop in the water. =) Yes, I read that. FEED THE BEAST!

But, seriously, I'm vaguely interested in seeing how large this thread can get.

- - - - - Additional Content Posted / Auto Merge - - - - -

.... it's still just a baby though - we're only at c.2,500 posts. Once we move on to "The Solo vs Open vs Groups Thread II" (when this one reaches 10,000 posts and we break the forum software) - then it will truly be a threadnought.... ;)
The Solo vs Open vs Groups Thread II - REVENGE OF GROUPS!
The Solo vs Open vs Groups Thread 3-D!

- - - - - Additional Content Posted / Auto Merge - - - - -

So, most players choosing to stay in game modes without PvP, only emerging when in the mood for a fight, is par for the course in any game where players have the choice, nothing newsworthy there.
Funny how that works out. It's almost like most players don't like being other peoples' 'content.'
 
In SC there are completely separate game worlds for online, private and offline; whereas in ED solo, private and open mode are all taking place in one and the same universe.
I.e., you cannot bring your fully buffed out capital ship from your private server game state over to the official online servers; however, in ED you can bring your Anaconda built up in solo mode over to open mode any time...

How does it work (genuinely interested, I did take a look on the SC website ~ 8 months ago), if you buy the £20 ship and go into open but keep getting destroyed by people in their £200 ship could you start again in solo with the same ship or would you have to buy another one.

If I made a mistake with a £20 ship I would be annoyed with myself a little but some of those ships cost a lot more.
 
How does it work (genuinely interested, I did take a look on the SC website ~ 8 months ago), if you buy the £20 ship and go into open but keep getting destroyed by people in their £200 ship could you start again in solo with the same ship or would you have to buy another one.

If I made a mistake with a £20 ship I would be annoyed with myself a little but some of those ships cost a lot more.
Not to delve too much into SC here, but early on a lot of the ships were purchased with LifeTime Insurance -- no matter how many times you got one blown up from under you, you could get a new one. But any ship you can purchase in the pledge store will be purchasable in the game for in-game currency, albeit without LTI. So the possibility exists that your 20 pound ship can be blown up by someone in their 200 pound ship, but if you have LTI you'll just get a new one, and if you don't have LTI you'll be able to purchase insurance in-game for a new one, or purchase a new one with in-game money. (They've mentioned that there'll be ways to track hulls to prevent insurance scams -- you'll actually still be able to do such scams, but the in-game authorities will take an extremely dim view of it.)
 
Ignoring the insult,

Considering he cannot even make a post without insulting either someone directly or generalised bile towards anyone who doesn't agree with him - I'm not bothering.
Seen him insulting people in this thread since early on and nothing has been done despite;

A reminder - any baiting, sniping, insulting etc in this thread will bypass the usual warning system and go direct to infraction. An infraction is a ban (7 days for the first time).

Thank you.

Apparently there seems to be a 2 tier system in place, because if we tried it - we'd be on the naughty step.
 
go on!

it will surely help to get people into open and make FD lower PvP restrictions ;)

Lol, yeah solo for me tonight when we have PK's boasting, stuff like that presses my antisocial button.

I really hope FD get the part of the game working that deals with banishing repeat PK's to their own instance, I wish I could remember where I read that, DDF I think, possibly linked here recently, that and making the bounty's / rep damage / police response more meaningful.

I think wings will make things more interesting when bounty hunters (or pirates) can work together, its in their interests to remove PK's, the BH for the money & the pirates to keep their career viable unless they are happy with nearly always be pirating AI, getting pirated by a player is one of the best moments I have had in this game so far, by a proper pirate, I don't think I am going do it again for a while.
 
Ok lets answer this question

Supposing everyone was in open play and there was no solo or group how would you be playing the game?

Way less and with less enjoyment than I currently do. I play open most of the time but when I'm not in the mood for emergent pewpewpew I play in a private group - either a dedicated PVE one or one dedicated to RP, depending on my mood. When I'm feeling antisocial I play in Solo. If I'm participating in an event, I choose an appropriate mode for it. Having a single character and a single universe to play in whatever my mood enhances my game experience and means I play more. If I feel antisocial while in the middle of working on throwing the fed out of a particular system, no worries - I can climb aboard the ship I've earned and work on it in solo, confident I'm not skewing the playing field for anyone else because it's no different to playing open and being in a different instance to them.

The status quo means I play more, and I know I'm not alone in that. You wanna find me in open mode and shoot me up, be my guest, because if you find me in open mode you know I'm up for that. If I'm not in the mood for it, I won't be in that mode.

There are plenty of games out there where you can "win" by killing everything that moves, or, if it doesn't move, shooting at it until it does and THEN killing it. I play those too, but this isn't one of them and I'm personally glad of it.
 
Right. On the other hand, you can tune down PvP in the options menu and trade away (or do anything else) in the core systems with little to no risk of ever meeting another player.

Star Citizen won't have separate online modes, and Chris Roberts is intent on convincing players to at least try the PvP, but the intent is to make it possible for players that absolutely don't want PvP to play without seeing PvP.

Also, unless it has changed, Star Citizen's matchmaking was intended to group players based not just on ping, like ED, but also based on skill, ship, and a few other things. The idea is to make random encounters more fair, so if you have a large fleet roaming about your chances of meeting a single Aurora would be small, but two Auroras (or two large fleets) would have a larger chance of meeting each other.

(Fixed points, such as planets and stations, aren't subject to the matchmaking, but a merchant isn't supposed to start or end his trip in any unsafe place.)

And, BTW, Star Citizen will have cargo insurance, which makes piracy far more palatable.

Thanks for the info, I read something about the "pvp - pve" slider to pick the level you wanted to play at before but I don't know much about SC.
 
More good flamebaiting Jockey, your wish is granted!

Its not that we didn't do any research about it Jockey, its the fact that nowhere in any of the 'research' did it say a sizeable portion of the playerbase would have their spines removed before playing.

I don't want a refund, i like the game. It just amazes me that so many terrified of something they can mitigate completely by using their brainpower. Further than that, it amuses me that the solo lovers taking the moral high ground, and heavily advocating the freedom fries, are actually in turn the most passive aggressive posters here. Not mentioning any names of course, its just sheer chance i am replying to you and not someone else!

I am using Solo because it is the only mode where ED does not turn in to a slide show on my hardware. So apart from insulting me and a good percentage of the other players, you still have not given a good reason why Solo/Groups/Open should be separated in such a way that means that some poor player can't continue his career when he's on downtime at a hotel away from home when he's normally an open player at home? And you still have not explained why I must be excluded from campaigns that my Open capable friends are undertaking... just because my hardware isn't capable. So are you against poor people playing this game? Is Elite Dangerous only for rich kids?

Why does this possibility offend you so much that you have to revert to insults to make your point? Is it any wonder that higher moral ground is taken when such low morals is shown from the other side of the debate?
 
There are plenty of games out there where you can "win" by killing everything that moves, or, if it doesn't move, shooting at it until it does and THEN killing it. I play those too, but this isn't one of them and I'm personally glad of it.

Nothing like a bit of L4D2 for killage :)
 
.... it's still just a baby though - we're only at c.2,500 posts. Once we move on to "The Solo vs Open vs Groups Thread II" (when this one reaches 10,000 posts and we break the forum software) - then it will truly be a threadnought.... ;)

Damn it why did my financial adviser miss this, he should have advised me to buy shares in popcorn, look what ED has done to the HOTAS market lol.
 
Those who play in open are the high and the mighty. They deserve more, they do more. They are the poster child to say play as I do or you never will play in my sand box without restarting.
.
Sorry just not true at all. You play open you like to. I play in a PvE group because I like to. I also played in open at times because you guessed it I like to. I love the freedom the game gives me to play however I want depending on my mood. Not yours, or someone else's. I decide. It is how the game was made so stop the moaning and complaining, it won't change and doesn't need to change. Honestly those crying over how you should never be able to change game modes from solo to group to open are just a bunch of whiners demanding people play like they want them to or they can go home. They must all be children because they sure do complain like them. I can hear there feet stamping at times even.
.
Calebe
 
How does it work (genuinely interested, I did take a look on the SC website ~ 8 months ago), if you buy the £20 ship and go into open but keep getting destroyed by people in their £200 ship could you start again in solo with the same ship or would you have to buy another one.

If I made a mistake with a £20 ship I would be annoyed with myself a little but some of those ships cost a lot more.

To complement what ViciousMink said, ships purchased for real money, now that the lifetime insurance isn't available anymore, come with a time limited insurance, if I'm not mistaken between 3 months and a year depending on the price of the ship. Apart from that, I believe the plan is to allow ship insurance to be paid for with either real money or in-game money, though some ships that can't be purchased (and, thus, must be boarded and captured) apparently can't be insured. Also, there is insurance for cargo too, and I believe the insurance for ship components is separate from that of the basic frame (a ship replaced through ship insurance only will come with the most basic components), though I don't know the details.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom