I know online comes with the hazard of players trying to kill you, which sucks. But general gameplay wise, what do you think is the better Eliteangerous experience? Online or Solo play?
I know online comes with the hazard of players trying to kill you, which sucks. But general gameplay wise, what do you think is the better Eliteangerous experience? Online or Solo play?
I know online comes with the hazard of players trying to kill you, which sucks. But general gameplay wise, what do you think is the better Eliteangerous experience? Online or Solo play?
The hardest part about this discussion to me are the people who miss the point and just generally have no idea what's going on.
It's simply more trouble than it's worth correcting everything that is wrong with your post. You're way off on pretty much all your assumptions and you don't even grasp the issue. What a bizarre group of people this game has attracted.
Again, this is an opinion held by the segregationist faction - the inclusionist faction does not share that view.
You seem to define your enjoyment of multiplayer games based either on what you can deprive other players from, or by a requirement that everyone else play in the same way and suffer the same hardships as you. Which actually makes me glad it's possible to play, even in a multiplayer environment, and chose to never meet you; I doubt our ideas of what makes for a fun game are compatible with my own.
Not bizarre. We just don't see your concern as something to be concerned. Why should anyone care that someone he can't see is influencing in the background simulation of a star system when the game architecture guarantees that, even if everyone was locked into open mode, it would still be impossible to face everyone influencing the system?
The same way you seem unable to see that mode switching, and keeping everyone in the same galaxy, brings great benefits for us, and this includes many players that play primarily in open and only switch to solo or group when needed either for technical reasons or to meet friends.
You seem to define your enjoyment of multiplayer games based either on what you can deprive other players from, or by a requirement that everyone else play in the same way and suffer the same hardships as you. Which actually makes me glad it's possible to play, even in a multiplayer environment, and chose to never meet you; I doubt our ideas of what makes for a fun game are compatible with my own.
Has anyone won yet?
Thats because we know the win button has been added to our groupHow come all you guys in the Mobius group aren't complaining about those in open and solo effecting your
Group play?![]()
The hardest part about this discussion to me are the people who miss the point and just generally have no idea what's going on.
It's simply more trouble than it's worth correcting everything that is wrong with your post. You're way off on pretty much all your assumptions and you don't even grasp the issue. What a bizarre group of people this game has attracted.
Not an opinion. When systems can be taken in open by people who aren't participating in open, it trivializes the system as trading becomes unstoppable and only be countered by more solo training. It's a broken system.
If you can't understand this or choose not to, there is nothing I can do about that. But yeah, it's not subjective. If FD believes it's worth trivializing their own major mechanics so people can switch, that's their choice, but it's very short sighted.
It's interesting that you talk about "everything that is wrong" with Dave's post, but most of the post is a direct quote from the Devs. So you think the Devs are wrong? Tell us again, why are you playing this game?
If a single pilot trading brings disproportionately more influence than a single pilot running missions, or killing other pilots, then it's a bug with trading that needs to be looked at
In any case, this has nothing to do with solo mode. From the start, from the very first video DB released about the multiplayer, it was made clear that solo players, and group players, would influence the galaxy simulation. It's nothing new, it's something that was planned from the start, and you can be sure Frontier only went ahead with this design after being sure of it being the best one for the specific game they wanted to make.