At the moment it seems to me that this game is a modern version of the Euro Truck Simulator in space as the major way to get money is to haul stuff from A to B. Now you'll say but "hey there are dogfights against AI or other players" but these are actually boring, too. Same goes for the missions that you can get from the bulletin boards if they actually even work/can be finished. As somebody else has put it the most "exciting" moments in this game seem to be the ones when you mess up to dock somehow and wreck your ship or get it shot to pieces by a stations defensive weapons...wow!
The game designers of this game have to be stuck in the early '90s with their mindset but they're not the only lazy, mindless or simply incompetent people from this development team. I mean how can you mess up a so essential part of the game like the docking for example. This game plays 3000 AD and it's not possible to project a flight path to the dock on to the HUD? Maybe it wouldn't be so ridiculous if you'd actually manage that the respective landing pad is and stays marked for the whole docking process but even that seems to be to much asked. What about simply painting a number on the deck if you're to unable to keep it lit all the time just for example? Not to talk about pads that simply won't accept your ship even you've permission to land.
The insurance part in general is a good idea but the implementation is only sub par. Why can't I sell other stored ships from the reclaim menu for example or why the hell isn't it possible to also insure the hauled cargo just for example?
The game designers of this game have to be stuck in the early '90s with their mindset but they're not the only lazy, mindless or simply incompetent people from this development team. I mean how can you mess up a so essential part of the game like the docking for example. This game plays 3000 AD and it's not possible to project a flight path to the dock on to the HUD? Maybe it wouldn't be so ridiculous if you'd actually manage that the respective landing pad is and stays marked for the whole docking process but even that seems to be to much asked. What about simply painting a number on the deck if you're to unable to keep it lit all the time just for example? Not to talk about pads that simply won't accept your ship even you've permission to land.
The insurance part in general is a good idea but the implementation is only sub par. Why can't I sell other stored ships from the reclaim menu for example or why the hell isn't it possible to also insure the hauled cargo just for example?
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