The devs must be crying into their pillows cause you find the game boring
You're intitled to believe what you want in that direction. This is obviously not the point of this thread.
So, you like to fly into a station and find that the assigned docking pad isn't marked in, I don't know let's say, 20% of all cases? Really? Besides that automation isn't really the point as I already said multiple times. It's the whole docking procedure and it's poor implementation I'm talking about.
This game plays 3000 AD and it's not possible to project a flight path to the dock on to the HUD? Maybe it wouldn't be so ridiculous if you'd actually manage that the respective landing pad is and stays marked for the whole docking process but even that seems to be to much asked. What about simply painting a number on the deck if you're to unable to keep it lit all the time just for example? Not to talk about pads that simply won't accept your ship even you've permission to land.
At the moment it seems to me that this game is a modern version of the Euro Truck Simulator in space as the major way to get money is to haul stuff from A to B. Now you'll say but "hey there are dogfights against AI or other players" but these are actually boring, too. Same goes for the missions that you can get from the bulletin boards if they actually even work/can be finished. As somebody else has put it the most "exciting" moments in this game seem to be the ones when you mess up to dock somehow and wreck your ship or get it shot to pieces by a stations defensive weapons...wow!
The game designers of this game have to be stuck in the early '90s with their mindset but they're not the only lazy, mindless or simply incompetent people from this development team. I mean how can you mess up a so essential part of the game like the docking for example. This game plays 3000 AD and it's not possible to project a flight path to the dock on to the HUD? Maybe it wouldn't be so ridiculous if you'd actually manage that the respective landing pad is and stays marked for the whole docking process but even that seems to be to much asked. What about simply painting a number on the deck if you're to unable to keep it lit all the time just for example? Not to talk about pads that simply won't accept your ship even you've permission to land.
The insurance part in general is a good idea but the implementation is only sub par. Why can't I sell other stored ships from the reclaim menu for example or why the hell isn't it possible to also insure the hauled cargo just for example?
Op has a point here about lack of automation.
I was really up for this game but getting fed up with the lack of automation, especially lack of Auto pilot, not only for docking (oh there is one but it takes up a module and is rubbish) but lack of being able to fly from one system to another without having to manualy do it, sorry but why ??
this game is a modern version of the Euro Truck Simulator
Automation like what? It's not that hard to, well, point your ship at a system before jumping there... It takes like 5 seconds max if you can read your radar. Or do you mean something else? The only process that could use some automation that I can instantly think of is mining. You could still shoot at roids but have a droid or some such that automatically brings the pieces into your cargo hold without the need to manually scoop every piece.
No, I don't want to have the pad unmarked. That is a bug, which BTW is fixed on the next major build (1.1) already according to the devs. Meanwhile I get by just fine by just looking at the compass if it isn't marked correctly, which for me almost never happens. As for the docking procedure I just don't agree. I think it's very well implemented as it is even if of course minor things like some sort of queue system for small outposts should be implemented if there is a lot of traffic. Also something the devs have said will probably come eventually when more pressing things have been done.
hello there
The game is simplistic in many aspects but its also rather deep, much like a game of chess.
As to a comparison with ETS2, well that's not such a bad thing for many of us.
At the moment, Ive spent a week or so doing an inter system run and whilst not a lot has happened I have found it rather pleasing.
If one finds Eboring, then pehaps its just not "your" kind of game.
Me? Ive been waiting for MP Elite for 20 odd years, and im rather happy with what they delivered.
Yes, there could be a lot more added and I do hope they add to the framework we have now. Fingers crossed sales are good enough to keep them going.
Rgds
LoK
To OP... it can be a bit frustrating when the docking hologram disapears but this should be fixed soon.. For now try to use the little compass once inside the letterbox to locate your landing pad.. Also even if the hologram is not displaying the landing pad should be lit up compared to the ones around it. This works for most stations where you have to fly inside, not sure about outposts.
Curious though I haven't blown up on docking....NOT ONCE...And I've played since beta 1.x
If you can't enjoy the panorama that is the Milky Way, get satisfaction upon finding a lucrative trade route, Find satisfaction in downing that nefarious pirate plaguing the spaceways then can I haz ur stuff?
Hang on..... He start's off his post knocking the game by saying: -
So, adding automation makes it less so?
Not that I think it is a space version of Euro Truck Simulator. I think it's a great game that will only get better over time. Yes, to make money in the game you need to trade, although other means of income exist.
As for docking, I think it's easier than it was in original Elite, from memory that was a lot less for giving.
I've read about that the pad should be lit up (white lights) but this also seems to be the case for other pads (in use) and not only my assigned one so this is not really a fail-safe solution.
Docking gets easy with a little bit of practice. I honestly don't know what is about it that people have a problem. But it's not meant to be a mindless exercise, you are meant to pilot your ship.
I agree some aspects of the game are booring, but that's the `grinding` aspect of any online game.
I don't think it fair to bash the devs. For me the game has been stable without any issues. Some of the game design is brilliant.
Being able to fly into a space station and land, on the inside surface is pure genius.
Landing is so easy I come in with 50% power, cut engines, deploy gear, roll out and grease her in. It's the best bit of the game.
I have only traded 6000 credits. The other 700'000 credits have been from missions, black market and combat.
I'm having a great time near Jeti, come visit.
Don't get all hung up on the docking. It was just taken as an example of what's wrong "bug-wise" and to show that what we have here simply doesn't corresponds with the tech, procedures and what not that should be available in 3000+ and this is just laziness or simply ignorance on the developing side, sorry.
But the general tenor of the devs and the com is that grinding isn't nor shouldn't be the major goal of this game as far as I got it. But what is it then?
I had my share of "connection to the instancing/trade server lost" (or what ever the correct terms are) occasions, lost money because of it and even contacted the support which didn't managed to answer in an acceptable time frame but in general the game runs quite stable. I actually expect that when I pay 50,- € for it.
It is for the first 100 times maybe but at some point it just gets repetitive and with that boring. I personally would be satisfied with how it is done in FL for example where the process is fully automated but as we've this manual option here I'd like to see it actually being something that makes at least a bit of fun and is somehow intuitive. At the moment it's like standing in front of an assembly line doing the same move x-thousand times. If that really is "the best bit of the game" for you you've my sympathy.
You're talking about peanuts. What can you buy for this money? You can't even fully upgrade a SW with it.
And this speaks heaps about the development, their priorities and the QA if such a major flaw makes it into the release.
It's not very well implemented for the already mentioned things but not only that. There are other things related to it like why for example isn't the air lock not marked as blocked if for example a Type 9 which is basically taking up the whole space is passing through it...
...why are there red and green lights if neither the AI or players have to care for them and so on and so forth.
It's simply half-baked and not thought through sorrowly and I hang myself so far out of the window to say that everybody that says otherwise simply has no clue what would be possible in that direction and that without having to spend months of development on it.