What is up with the mentality that piracy and PvP of any form is griefing?

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Oh, and if you don't like the way people are playing pirates, then you need to push for more mechanics that support the gameplay style so that people are enabled to do it correctly.

Actually no - how people play pirates is entirely up to them. The mechanics are already there, and piracy can be done correctly. The simple problem is - there are very few real pirates, and lots of the pew-pew crew.
 
Actually no - how people play pirates is entirely up to them. The mechanics are already there, and piracy can be done correctly. The simple problem is - there are very few real pirates, and lots of the pew-pew crew.

Are pirates self sufficient? Can they afford their insurance and progress in the game just as well as traders, bounty hunters or explorers?
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If no, then that style of gameplay is broken. Would you like to tell me that the pirates are just rolling in Lolcat credits right now to continue to berate an entire group of players with no founding argument other than some salt over your first world problems?
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Edit: This goes for smuggling too. The income from smuggling is pathetic.
 
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I have no real issue with piracy although I object to the concept that pirates should automatically be cooperated with because 'it's part of the game' which is something I have seen put forward on more than one occasion. I don't think that the game mechanics are developed enough yet to maintain the different play styles in any sort of balance which doesn't help but I think that will come.


What I cannot get to grips with is deliberately playing to detract from other players enjoyment of the game. Blowing up vastly inferior opponents 'just because' , pushing players out of open play just so they can play the game, etc. I here the term playing as a psyco andi can't get my head round it.
 
Mind you, I don't mind the bit of PVP (mostly because I outrun them or toss them biowaste and then outrun them) but there is a point: someone else is taking control, briefly, of my game-experience and making me - whether I want it or not - part of theirs. I signed up for that, and it's part of the fun. But that's the moral argument why griefing is uncool regardless of whether or not the gameplay supports it: someone else is using you as a toy to have fun with, and you have no say in the matter at all. It's worse when their fun depends on your unhappiness: basically their "entertainment" is your frustration. That's ... sick.
 
Nobody is forcing anybody to be a PvP target. Just two things you shouldn't do

1) Combat log. That is abuse of a game mechanic.

2) Act as if the PvP'er is griefing.

The whole 'maybe u shuld be forced 2 pve' is a dumb argument. i'm forced to PvE by the game all the time.

The idea that you can only pve/pvp as much as you personally want in an open-universe game is silly (even though they gave solo and group play options for those people anyhow). The universe is the universe. What happens to you happens. You're owed and entitled nothing.

this whole notion that you can play EXACTLY THE WAY U WANT and never have to deal w/ anything else is so... silly.
This is an open universe game. You're not entitled to not ever be targeted.
 
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Playing as a pirate is mindless pew-pew?
Trying to be a space criminal isn't a valid role in game?


Mindless pewpew is blowing new players up for no reason as they try to figure out the game. interdicting someone and demanding their cargo and destroying them for resisting is not mindless at all.

Is that mean that i should be happy to get killed, loosing 2 milion in insurance and another 2 in cargo because some rage kid want to pew-pew, for me that is like 5 hours of playing to get it back, saying you want me to waist my precious time because of someone sick behaviour(no comms, no requests, just shooting down) ???
 
Is that mean that i should be happy to get killed, loosing 2 milion in insurance and another 2 in cargo because some rage kid want to pew-pew, for me that is like 5 hours of playing to get it back, saying you want me to waist my precious time because of someone sick behaviour(no comms, no requests, just shooting down) ???

You shouldn't be overjoyed to get shot down. Nobody is.

However guess what? You played a game where ships shoot other ships. You played a game where things have monetary costs and when you blow up you pay for it.

if your time is so precious that you can't afford to ever lose then perhaps your time is too precious to play this game.

How would any of this be different if you got interdicted and blown up by an NPC and not a player?

You seem to have this attitude that you're entitled to never suffer a loss... in a game where suffering losses is part of it.
 
Are pirates self sufficient? Can they afford their insurance and progress in the game just as well as traders, bounty hunters or explorers?
|
If no, then that style of gameplay is broken. Would you like to tell me that the pirates are just rolling in Lolcat credits right now to continue to berate an entire group of players with no founding argument other than some salt over your first world problems?
|
Edit: This goes for smuggling too. The income from smuggling is pathetic.

The income from being an unemployed waster is pathetic too. Minimum wage isn't much better. Work for a living :D
 
Any form player killing or unpleasant actions in a game has (d)evolved into term griefing by the victims. I think it's because this is the most sensational, dramatic, horrific sounding term, with the most despicable connotations. It seems to be even more emotionally charged than psychopath or murderer.
 
Seriously. What the hell? When i dreamt of space sims as a child the excitement was a world filled with pirates/bounty hunters and dangerous pilots.

Why do i see so many posts where people actually hate pirates in an out of character way? Why do so many people feel entitled to trade through space with zero possibility of a loss? Why are so many people actually encouraging combat logging?

Man. We're playing a space sim. Totally don't recall Han Solo calling Boba Fett a griefer.

i love elite dangerous. love it. What i don't love are these creepy attitudes that unless you're playing as a goody-two-shoes trader you're somehow a griefer?

The same thing that is up with calling getting your ship blown up 'murder'. It is a passive aggressive attempt to escalate the urgency of and add legitimacy to the horrible horrible horrible things that are happening!
 

Deleted member 48540

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I wouldn't call 'regular' Piracy griefing, nor would I call 'regular' PvP griefing. But not calling any form of PvP griefing goes a bit too far for me.
Obliterating a hauler within a second in a fully outfitted anaconda already comes close, and seems useless to me. Then doing it a couple of times in a row after the hauler respawns, I'd call it griefing.

To be honest, only time I've experienced something like that was when an Anaconda blew me to bits with me having 0% chance of survival with seemingly no interst in my cargo, and all it did was push me into solo/group play for a while, the one and a half million in cargo and insurance I could handle.
Currently I don't trade in open unless I have fitted all sorts of defensive measures, mines, top rated shields and hull and some shield banks, and I'll be fine with any encounter that leaves me with at least a tiny chance on survival.
 
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You shouldn't be overjoyed to get shot down. Nobody is.

However guess what? You played a game where ships shoot other ships. You played a game where things have monetary costs and when you blow up you pay for it.

if your time is so precious that you can't afford to ever lose then perhaps your time is too precious to play this game.

How would any of this be different if you got interdicted and blown up by an NPC and not a player?

You seem to have this attitude that you're entitled to never suffer a loss... in a game where suffering losses is part of it.

I dont care if i loose knowing that so called pirat will get punished, simply saying game is ńot balanced, 6k bounty is just a joke.

anyway from few days im only pewpew, and only weak cmdr targets, just making research, biggest bounty ever was 9,5k for single sidey, quick jump to the outpost, back on post in 3 minutes, sometimes able to get same fellow few times in row, and thats the fun, i was really mistaken with trading, exploring and saying 'hello' to other commanders,

so far managed to get down 11 sideys in one run, before space was to dense of feds, anyone get better score ?
 
You shouldn't be overjoyed to get shot down. Nobody is.

However guess what? You played a game where ships shoot other ships. You played a game where things have monetary costs and when you blow up you pay for it.

if your time is so precious that you can't afford to ever lose then perhaps your time is too precious to play this game.

How would any of this be different if you got interdicted and blown up by an NPC and not a player?

You seem to have this attitude that you're entitled to never suffer a loss... in a game where suffering losses is part of it.

I think I've run into you in EVE. If not, it was one of the other thousands like you, who fail to value the time and effort of the real player sitting in the real world, trying to use their time productively to build something (in EVE, stations, goods, ships, etc., in ED, a fortune). All you see is what -you- want, which is to deprive them of what they want. I left EVE after two 1.5 year stints because of people like you. I'd be quite happy to see that mindset left to the cold depths of the hell that is EVE.
 
I think I've run into you in EVE. If not, it was one of the other thousands like you, who fail to value the time and effort of the real player sitting in the real world, trying to use their time productively to build something (in EVE, stations, goods, ships, etc., in ED, a fortune). All you see is what -you- want, which is to deprive them of what they want. I left EVE after two 1.5 year stints because of people like you. I'd be quite happy to see that mindset left to the cold depths of the hell that is EVE.

You should be trading in SOLO mode mate.
 
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