Please fix the Alt F4 exploit

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That is what this one appears to have done - used all the human tools available to him/her (including DC) which would not be available to NPC? And he/she did manage to outsmart you -escaping with 10% hull.

Consequence-free task-kill/pulled cable is not a legitimate game mechanics. As evidenced by the fact that the Devs added a log-off timer to the legit 'Exit game' option, which the task-kill works around entirely.
Forceful DC is cheating, and should be punished if done repeatedly (or even just once with the provable intention of cheating).

Pull your head in. It's not your place to tell other people how to play. You could just as easily set up a private psycho's group.

It might not be his place to tell you how to play, but what about the devs? They have explicitely stated they are aware of the logging problem and want to solve it, but are facing technical difficulties in doing so. You exploiting this is just that: exploiting.
 
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I would suggest the easiest way to sort this (at least temporarily) is to award 'technical kills' for those in combat with the commander who leaves.

This is generally going to happen 1v1, so if a player leaves, if his hull strength is lower than say, 33%, the other player is awarded the kill as usual, and perhaps impose a penalty on the quitting player by reducing his hull to 1%, perhaps the result of an emergency escape to supercruise.

The odd occasion it is a genuine disconnect means the player won't actually lose their ship. Both deliberate and accidental mean the other player won't lose their kill bonus.
 
I would suggest the easiest way to sort this (at least temporarily) is to award 'technical kills' for those in combat with the commander who leaves.

This is generally going to happen 1v1, so if a player leaves, if his hull strength is lower than say, 33%, the other player is awarded the kill as usual, and perhaps impose a penalty on the quitting player by reducing his hull to 1%, perhaps the result of an emergency escape to supercruise.

The odd occasion it is a genuine disconnect means the player won't actually lose their ship. Both deliberate and accidental mean the other player won't lose their kill bonus.

i dont think this is solely about reward, but also about satisfaction in being "better" then another human player. pulling the plug just destroys all the immersion of you being a feared pirate.
 
maybe as a halfway house, whilst it wont "punish" disconnecters it will reduce the wasted time for the "innocent"(ie the not disconnecter) player.

when someone disconnects the AI takes control of the ship in question, thereby keeping a ship in the instance still.

the player then still has something to shoot at (and with the bounty etc still associated with that ship as well).

The difference between this and my 1st suggestion, is that the person doing the disconnect does not necessarily get killed either. This at least goes someway to reducing the problem (of course the player who is only interested in "making real players feel the pain" will probably still not be satisfied but maybe this will be easier to add whilst something better is sorted).
 
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I would suggest the easiest way to sort this (at least temporarily) is to award 'technical kills' for those in combat with the commander who leaves.

This is generally going to happen 1v1, so if a player leaves, if his hull strength is lower than say, 33%, the other player is awarded the kill as usual, and perhaps impose a penalty on the quitting player by reducing his hull to 1%, perhaps the result of an emergency escape to supercruise.

The odd occasion it is a genuine disconnect means the player won't actually lose their ship. Both deliberate and accidental mean the other player won't lose their kill bonus.

How about we just let the dropped CMDR die? The game can't determine whether you unplug or whether you were genuinely disconnected through no fault of your own. However, I think its safe to say that the majority of folks who disappear during combat are not doing so due to faulty equipment, rather they are using exploits to escape combat. This type of cheating needs to be dealt with quickly and harshly or this game will become a ghost town.
 
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maybe as a halfway house, whilst it wont "punish" disconnecters it will reduce the wasted time for the "innocent"(ie the not disconnecter) player.

when someone disconnects the AI takes control of the ship in question, thereby keeping a ship in the instance still.

the player then still has something to shoot at (and with the bounty etc still associated with that ship as well).

The difference between this and my 1st suggestion, is that the person doing the disconnect does not necessarily get killed either. This at least goes someway to reducing the problem (of course the player who is only interested in "making real players feel the pain" will probably still not be satisfied but maybe this will be easier to add whilst something better is sorted).

Too easy to exploit. For instance, I'm a bounty hunter and I have a RL friend who plays a serial killer and has a 100 million credit bounty on his head. I attack my friend and he disconnects intentionally right before he dies so that I can claim his bounty and he suffers no penalty for death. See what I mean?

And if we take it the other direction then we end up right back where we started. If my friend loses his bounty because he disconnects, then all murderers will simply disconnect to clear bounty. Which leaves us right back where we started.
 
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Sooner of later FD just needs to grow some balls and rise up to what they have created. They made solo and group mode for people who don't want forced PvP. They made Open mode for folks who are open to forced combat engagements and being interdicted and messed with. Choose which mode you want but don't complain about which one you chose.
There is a mode for everyone, pick the one that works for you and DO NOT COMPLAIN.
 
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The end result though is still that contact can be avoided if the person (ironically) is willing to put some effort into doing so. Some would argue more effort that just dealing with the in game situation but that's by the by.

To all intents and purpose you have facilitated a disco, more so its not even visible as such to the 3rd party!

Well that depends on what the arbitrator decides. If player B either logs off or floods their own internet connection to the same effect then the arbitrator can decide that player B has "combat logged" and they will remain in player A's instance.
 
How about we just don't?

Just my opinion, not really worth much.

How many times have you been disconnected due to no fault of your own while in the critical stages of a PvP battle since you first started playing this game? My guess is zero, because I have a haunch that you don't PvP very much. So, this issue does not effect you.
It does effect PvPers though, and people who spend 100% of their time in PvP. If you're not one of those people then save your comments.
 
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Sooner of later FD just needs to grow some balls and rise up to what they have created. They made solo and group mode for people who don't want forced PvP. They made Open mode for folks who are open to forced combat engagements and being interdicted and messed with. Choose which mode you want but don't complain about which one you chose.
There is a mode for everyone, pick the one that works for you and DO NOT COMPLAIN.

Hmm..
There is a mode for everyone, pick the one that works for you and DO NOT COMPLAIN

Excellent advice.

(Not sure how that fits with your first sentence though.)
 
yes, but.... you shouldnt tell people what mode to play!!

If you don't like spicy food do you go to the deli and order a sandwich with red pepper oil and fresh habanero peppers on it?

Seems to me like there are many players in this game that wished they liked spicy food, but when they actually order it and eat it they get upset and complain. Even though nobody told them they were forced to eat spicy food, they could have gotten their sandwich with pickles and lettuce instead.
 
How many times have you been disconnected due to no fault of your own while in the critical stages of a PvP battle since you first started playing this game? My guess is zero, because I have a haunch that you don't PvP very much. So, this issue does not effect you.
It does effect PvPers though, and people who spend 100% of their time in PvP. If you're not one of those people then save your comments.

Well, as I said, my opinion isn't worth much.

As it happens I spend almost all my time in Open, but I have not PvP'd much since Beta, haven't been attacked by a single player since gamma, had one pirate encounter that was settled to mutual satisfaction.

I will seek out PvP when the conflict zones get a bit more exciting, and likely join a PvP group to avoid cheaters.

But you are correct, I like PvP with rules and certainly understand the risk that players may cheat when in Open. So I don't seek out PvP in Open (except conflict zones), but I do support it as a valid choice for others if they don't mind the risk.
 
If you don't like spicy food do you go to the deli and order a sandwich with red pepper oil and fresh habanero peppers on it?

Seems to me like there are many players in this game that wished they liked spicy food, but when they actually order it and eat it they get upset and complain. Even though nobody told them they were forced to eat spicy food, they could have gotten their sandwich with pickles and lettuce instead.

plug in your irony detector please :)

and yes i agree. people order very hot spicy dish and the complain its to spicey.^^
 
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