then play in solo.
Pull your head in. It's not your place to tell other people how to play. You could just as easily set up a private psycho's group.
then play in solo.
Pull your head in. It's not your place to tell other people how to play. You could just as easily set up a private psycho's group.
That is what this one appears to have done - used all the human tools available to him/her (including DC) which would not be available to NPC? And he/she did manage to outsmart you -escaping with 10% hull.
Pull your head in. It's not your place to tell other people how to play. You could just as easily set up a private psycho's group.
Of course it's fixable.
I would suggest the easiest way to sort this (at least temporarily) is to award 'technical kills' for those in combat with the commander who leaves.
This is generally going to happen 1v1, so if a player leaves, if his hull strength is lower than say, 33%, the other player is awarded the kill as usual, and perhaps impose a penalty on the quitting player by reducing his hull to 1%, perhaps the result of an emergency escape to supercruise.
The odd occasion it is a genuine disconnect means the player won't actually lose their ship. Both deliberate and accidental mean the other player won't lose their kill bonus.
I would suggest the easiest way to sort this (at least temporarily) is to award 'technical kills' for those in combat with the commander who leaves.
This is generally going to happen 1v1, so if a player leaves, if his hull strength is lower than say, 33%, the other player is awarded the kill as usual, and perhaps impose a penalty on the quitting player by reducing his hull to 1%, perhaps the result of an emergency escape to supercruise.
The odd occasion it is a genuine disconnect means the player won't actually lose their ship. Both deliberate and accidental mean the other player won't lose their kill bonus.
maybe as a halfway house, whilst it wont "punish" disconnecters it will reduce the wasted time for the "innocent"(ie the not disconnecter) player.
when someone disconnects the AI takes control of the ship in question, thereby keeping a ship in the instance still.
the player then still has something to shoot at (and with the bounty etc still associated with that ship as well).
The difference between this and my 1st suggestion, is that the person doing the disconnect does not necessarily get killed either. This at least goes someway to reducing the problem (of course the player who is only interested in "making real players feel the pain" will probably still not be satisfied but maybe this will be easier to add whilst something better is sorted).
How about we just let the dropped CMDR die?...
The end result though is still that contact can be avoided if the person (ironically) is willing to put some effort into doing so. Some would argue more effort that just dealing with the in game situation but that's by the by.
To all intents and purpose you have facilitated a disco, more so its not even visible as such to the 3rd party!
How about we just don't?
Just my opinion, not really worth much.
Sooner of later FD just needs to grow some balls and rise up to what they have created. They made solo and group mode for people who don't want forced PvP. They made Open mode for folks who are open to forced combat engagements and being interdicted and messed with. Choose which mode you want but don't complain about which one you chose.
There is a mode for everyone, pick the one that works for you and DO NOT COMPLAIN.
There is a mode for everyone, pick the one that works for you and DO NOT COMPLAIN
Hmm..
Excellent advice.
(Not sure how that fits with your first sentence though.)
Hmm..
Excellent advice.
(Not sure how that fits with your first sentence though.)
yes, but.... you shouldnt tell people what mode to play!!
How many times have you been disconnected due to no fault of your own while in the critical stages of a PvP battle since you first started playing this game? My guess is zero, because I have a haunch that you don't PvP very much. So, this issue does not effect you.
It does effect PvPers though, and people who spend 100% of their time in PvP. If you're not one of those people then save your comments.
If you don't like spicy food do you go to the deli and order a sandwich with red pepper oil and fresh habanero peppers on it?
Seems to me like there are many players in this game that wished they liked spicy food, but when they actually order it and eat it they get upset and complain. Even though nobody told them they were forced to eat spicy food, they could have gotten their sandwich with pickles and lettuce instead.