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If you can't differentiate between arson & physical violence in the real world and a couple of space pixels then, as I said earlier - I'm not the one with the problem.

But I'll help clarify this for you - One is pretend-fantasy-make-believe and the other is real. Hopefully, you can figure out which is which.

And while you defend the actions of a cheat life is passing by so quickly. To some people this pixellated game may be the only thing they have, where as you have your mates who cheat and exploit games. Who lives in the fantasy world well you both do, but at least one of you plays the game for what it is, a game and not a place to cause pain and distress to others.

You may enjoy causing distress, but hay you are here backing up your friends, so what does that make you?
 
@PotatoOverdose

I'll keep it very short for you,... You like this cause you can backstab people so they die in a couple of seconds, if you cant than you probably jump to SC faster than you can say "engage"

bye bye kiddo :)
 
Taking no chances in open, this kind of behavior should get u banned from open play.

Actually, I completely agree with this. A perma-ban would be excessive, but I think a couple of days of dealing with NPCs only might discourage the sort of behaviour being discussed in this thread. Game or not, this sort of behaviour is deplorable and isn't the sort of environment that we should want to foster.
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To add to the potential list of solutions - I don't wonder if there's a case to say that players should only be able to take damage from the station when inside it's confines. Players can fire on each other all they like; they can't damage other ships (but still can receive fines).
 
Lurking around stations firing dumbfire missiles at people going about their buisness sounds like a really lame cowardly thing in my opinion. Whats the sport in that?
We're talking about kids here, they aren't interested in 'sport', just low skill 'lulz'.
 
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Firing in a Station:

Premenant revocation of docking rights. (IE, never allowed to dock at the station again.)
Immediate 25k bounty.
1 hit Ship destruction by the station.

SECOND OFFENCE:

This can be at ANY Other station in the same controlling faction.
Immediate triple of any existing bounty.
Banned from entering the vicinity of ANY station owned by the faction on pain of death.
Obviously banned from landing in ANY station controlled by that faction.
Actively hunted by local authorities upon entering system.
KOS rules applied to the commander, granting EVERYONE in the factions territory the right to claim the bounty with or without a warrant scanner.

Note: Ship destruction does not reset these. They stick with the player, maybe even if the player clears his save.

Seems fair. and and not too easy to get around, Hopefully not to difficult to be implemented in the coding, and then Griefers should be effected rather than legitimate PvP types...
 
No, these were some of the hundreds of asps abusing the currently broken luxury trade route in Beta Sculptoris - it might be helpful to, at the very least, read the first few pages of the topic before registering your disgust.

are you brave enough to reveal your CMDR name in here?
 
But it is a prerequisite for regarding you as anything other than a spoilt little brat.
A polite and eloquent reply, Thank you.

One thing concerns me, are you saying that running silent in station prevents auto-guns from attacking the Viper or the hostility being detected?
No, the station still shoot the aggressor. But the aggressor can pop 2 shield cells and tank the station. Also, their is a delay between the aggressive act and station guns firing. All in all, a viper (for example) with two B2 shield cells has a little over a minute of life from the moment it agresses. Plenty of time to to damage.

The viper will die though, although as I explained earlier - the total rebuy for a 4 dumbfire 2 shield cell E-type viper is 10,000 credits. You can go even less with an eagle (5000 credit rebuy).
It is possible to dock in that window, but largely unnecessary. The cost of ammo and shield cells works out to be about the same as the rebuy.

Some people class the docking after shooting as an exploit - I have no opinion on that either way as it's largely unnecessary.
 
If in the process of playing a game you feel real world suffering, then you are having trouble differentiating the real world with the make-believe. That's a psychological problem.

Beating someone in monopoly is not bullying, it is not cruelty. It is a game.


Well, repeating a falsehood does not make it true.

Playing a game for fun causes real world emotions. If your enjoyment does not exist in the real world, I am sorry.

Killing someone after interdicting, fighting and being better is one thing.

Sitting in the station on a pad and unloading dumbfire missiles into them (therefore using a balance exploit, plus a bug exploit due to point defence), because you can't get them otherwise (and you actually having no other goal than to shooting players, and causing real world grief, because otherwise... you could as well shoot at NPCs.)...

That is not "beating". That is not sport.
That is purely acting to induce pain into non-consensual victims for your own strange desires and pleasures. And doing so by exploiting.

And no amount of rationalization can make this somehow legitimate behavior. It doesn't get much lower.
 
Shouldn't these players have a MASSIVE bounty racking up on up on their heads? Time for someone to collect...

Calling all bounty hunters! Come to Fan Horizons at Beta Sculptoris and scalp every wanted ship you can find. They'll be money in it!

One thing concerns me, are you saying that running silent in station prevents auto-guns from attacking the Viper or the hostility being detected? If so, that is a major bug and needs to be ticketed.

Problem is they pay off the bounty before you can collect.
 
Beating someone in monopoly is not bullying, it is not cruelty. It is a game.

What a strange example. Beating someone in Monopoly is fine, beating someone in Monopoly because you've loaded the Chance deck in your favour and are using a weighted die - that would elicit my displeasure regardless of it being just a game. Stations are no fire zones. If you are firing in a no fire zone and not being appropriately penalised by in-game mechanisms then this is like playing Monopoly with fake dice and shrugging off the family arguments resulting with, "well, it doesn't explicitly say in the rulebook that I can't use weighted dice". No it doesn't, but it still makes you an un-fun person to play Monopoly with ;)
 
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Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
I've already requested that personal comments and similar should stop.

If it continues warnings and or infractions will be issued.

Your choice.
 
If in the process of playing a game you feel real world suffering, then you are having trouble differentiating the real world with the make-believe. That's a psychological problem.

Beating someone in monopoly is not bullying, it is not cruelty. It is a game.

Except you're not beating someone in a game of Monopoly, you're reaching over and grabbing your opponents money then throwing the board out of the window and dancing around the room because you feel a little stressed from your grindy trade run. Just because there are some combat loggers (despicable practise I agree) you've decided to take it out on everyone? That's a pretty poor and parasitic way to behave and I'd definitely file what you're doing under exploiting the game mechanics.

Glad you used the GTA example earlier, because even that has a feedback system that puts all players with negative feedback in their own instance and keeps them away from those who want to do the actual missions without being griefed and repeatedly spawn killed, it even has the option to travel around in "safe" mode where you can't get hit or hit others.
 
You may enjoy causing distress
If someone feels real suffering and distress when they lose in a game, be it WoW, or Elite, or Monopoly, then they are the ones with the problem. It is not healthy to feel psychologically distressed as the result of a videogame.

I wish no suffering or pain on anyone - I am simply playing a game within the rulesets prescribed by the mechanics of that game.
 
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If in the process of playing a game you feel real world suffering, then you are having trouble differentiating the real world with the make-believe. That's a psychological problem.

Beating someone in monopoly is not bullying, it is not cruelty. It is a game.

You ate the one with the psychological problem. Had a bad day so you reach out and try to bring everyone else down to your level. But the only way you can do it is in video game? You are right it is just pixels but why do you think it is okay to do it, against all social norms. Is it because it is the only way you can feel effective, dominant?
 
So how do you see the game, Sams? Just a log-in, leave dock with cargo, arrive at destination, sell cargo, repeat. No interaction, no risk, no challenge other than finding the highest price? Sounds mind-numbingly dull to me.

How do you deal with the distress of any loss inflicted upon you, by an NPC? Should all other ships be removed, both player and AI? Would that work?

Perhaps you may like to read my first post in this thread about how I lost 30 million credits in a few hours and how I reacted to the human pirate who cost me 12 million credits (hint, I friended him):

https://forums.frontier.co.uk/showthread.php?t=97913

We are all different and that's what makes the human race interesting. I see the time it takes to make it back, you don't and that's fine too.

My point still stands that those 'pixels' on the screen still equate to real life time. If it only took the player the same few seconds to make back this sneaky pew pew tactic then this wouldn't be a problem. If it takes a player their evening session to make it back then it is something I would never do myself.

I love playing in open, I love the risks it evolves. In total playing in open has cost me more than 60 million credits but I love the risk vs reward.

The tactic employed here is amateur, cowardly and has nothing whatsoever to do with pirating.
 

Philip Coutts

Volunteer Moderator
You know something? Frontier actually made a video showing this very thing happening. I think it's a sidewinder that flies from the back of the station and blows up another ship on the landing pad before zooming off through the exit to be chased by 2 vipers. Seems to me that Frontier think this is a legitimate tactic in game.
 
You know something? Frontier actually made a video showing this very thing happening. I think it's a sidewinder that flies from the back of the station and blows up another ship on the landing pad before zooming off through the exit to be chased by 2 vipers. Seems to me that Frontier think this is a legitimate tactic in game.

all things like this will do is drive more people to solo mode.
 

Avago Earo

Banned
If in the process of playing a game you feel real world suffering, then you are having trouble differentiating the real world with the make-believe. That's a psychological problem.

Beating someone in monopoly is not bullying, it is not cruelty. It is a game.

And Elite: Dangerous and Monopoly are so similar aren't they?

So I suppose stealing monopoly money from your opponent and the bank when they're not looking is an 'exploit'?
 
If in the process of playing a game you feel real world suffering, then you are having trouble differentiating the real world with the make-believe. That's a psychological problem.

Beating someone in monopoly is not bullying, it is not cruelty. It is a game.

If you talk about a subject you know nothing about, does that make you an expert in idiosyncrasy?

You little reference is totally misleading. Beating somebody at any game is one thing, but you leave out the most important part, its how you beat them and how you react when you beat them.

If I beat you at that game then ran around shouting "Your a LOOOOOOOSSSSSSEEEEERRRR!!!!!!!!!!!!" and then continued to do it as you try and get away, you see that as perfectly alright behaviour? Clearly you miss the point. Some people play fair, others cheat. How would you feel if you know that I had cheated you out of the game, would you be upset?


Clearly you have not thought this through so please have a second chance.....
 
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