Various issues with Imperial Clipper

65 LY seems to be quite a distance and I have covered trips of 150 LY easily with my clipper so far.

Awful is quite a big word to use compared to really low jumprange that some other ships have that can't just fit a fuel scoop without sacrificing half their cargo capacity.



Let me just make sure that youre talking about ships the cost under 340k right?? lol....
 
been thinking of buying one to try, but dont have any imperial rank, is there anywhere to buy not in the Empire, or can you recomend a good spot to do some missions for quick promotion.
 
And there is the bug with pad loitering warning while outside the station as you approach to dock. Well at last I have that bug, dunno if other Clipper pilots have that too.
 
Cobras do lose when ramming clippers, mostly...but on occasion for some reason a cobra can blow up a clipper from full to dead...therein lies some sort of bug.

In my experience this normally has to do with being overzealous with guns and having 0 pips in SYS. I've had multiple instances where a lower class ship destroyed my higher class ship on collision. Usually on accident when chasing them with power only in guns and engines.
 
Throughout all the threads I've seen regarding the Hull Mass bug, nobody has mentioned the possibility that the reason the ship is so maneouverable as it is with a rating of 2 is actually BECAUSE of the mass bug. Fix the bug and the ship won't be nearly as fast or agile. Just remember that when it DOES get fixed and it becomes a slow cow in comparison.
 
I had some weird Collision dmg also.. I had C6 or B6 installed and touched an Type-9 while flying with full shields (2pips) and max hull. Just slided along the side and suddenly *boom*. 2Mcr extra costs :/
 
Throughout all the threads I've seen regarding the Hull Mass bug, nobody has mentioned the possibility that the reason the ship is so maneouverable as it is with a rating of 2 is actually BECAUSE of the mass bug. Fix the bug and the ship won't be nearly as fast or agile. Just remember that when it DOES get fixed and it becomes a slow cow in comparison.

i'm not sure about this. i've considered this myself, but the clipper doesn't feel much more agile than the python, if at all.
 
i'm not sure about this. i've considered this myself, but the clipper doesn't feel much more agile than the python, if at all.
If the Clipper is as agile as a Python (Python having an agility rating of 6, Clipper has an agility rating of 2) then there is definitely something wrong.
 
Also, if you use gimballed weapons, the aiming points are way off target. You still hit, but you cannot determine if the gimbals have settled on the target.

A small annoyance, but an annoyance none the less. Not a proirity fix but hopefully some day.

There are some bugs with collision dmg also. You may look here -> https://forums.frontier.co.uk/showthread.php?t=95082

This is not a confirmed problem. I raised my concerns about it along with the OP of that thread, but neither of us or anyone else to my knowledge have actually tried to test anything under controlled conditions.

Anyone tried ramming their Unshielded Clipper into the side of a station at a set speed and then doing the same with a Type 7?

The mass of a ship does equate in collison damage so maybe when the mass is fixed in 1.1 we might see some change here.

Also Devs have stated that they are looking into collsion damage between ships, not sure if changes are coming in 1.1 regarding that though.


And there is the bug with pad loitering warning while outside the station as you approach to dock. Well at last I have that bug, dunno if other Clipper pilots have that too.


I don't get the warning when outside, but do get it 50% of the time the moment I pass through the letterbox.


Throughout all the threads I've seen regarding the Hull Mass bug, nobody has mentioned the possibility that the reason the ship is so maneouverable as it is with a rating of 2 is actually BECAUSE of the mass bug. Fix the bug and the ship won't be nearly as fast or agile. Just remember that when it DOES get fixed and it becomes a slow cow in comparison.

I don't think that this is the case, as CMDR Jenna Nord has pointed out, the ship does slide as if it has weight. It seems that the ship does have the correct weight regarding flight mechanics and FSD distance, just not in regards to mass-lock.

The Clipper has a maneouverability rating of 2 because it has weak thrusters and is a heavy ship, hence it slides around while docking.

The Clipper does have good Pitch and Roll rates, you would assume because the thrusters are mounted at extremes on this large ship, but there is a downside here as well. The quick pitch rate is acheived by slowing the ship as you bank tightly. This is great when only attacking a single craft as it allows you to keep your weapons on target. Problems come when being attacked by more than one target, as when you slow down to turn on one target you are a sitting duck for the other ship if it's on an attack run.


Personally I think the Clipper is a great well balanced ship.

It is hard to maneouver at slow speeds but blistering fast in a straight line while looking sleek and sexy. Pretty much the review of most great Supercars of old.

The hardpoints aren't placed well, but give a great amount of firepower for it's cost and you can mount fixed weapons in the underside mounts, just don't try to use paired weapons. I personally have a fixed beam on one that I use to destroy small ships when they try to flee from my superpowerful C3 Gim Beam, I know another commander has a railgun on one and dumbfires on the other, chaff won't help other players there.

Also once the mass-lock bug is fixed, due to ithe Clippers high speed, nothing but Pythons, Anacondas and Type 9s will be able to escape it. Everything else will be mass-locked and unable to boost away, and will be at the mercy of the Clipper's weapons. It may be the poor weapon placement that gives other ships any chance what so ever to escape.

The stock shields are weak for a ship of this size, but upgraded to A6 they are great defence for a trading vessel. For combat it's best to go for something like C7 shields but this forces a trade off against cargo space.

The fuel tank is small but suitable for most bulk trading runs, if you wish to complete long trading routes, as in Rare trading, then again you have to trade off some cargo space for a fuel scoop, A4 would be my recommendation.


The Clipper is a true multirole ship, capable of being a stripped down, ultra-fast, high volume trader or a powerful, elegant but vicious bounty hunting craft or a balance that you choose between the two. I've even got an ADS and DSS on mine to pick up a few extra credits scanning systems on my travels.


Sorry for the long post, I don't actually expect you to read it.
 
Dear Elite: Dangerous(and FD!),

I created this thread, both to hopefully spark some discussion on the topic of the Clipper, as well as attempting to get someone at FDev to notice these issues it has.

As some of you may know, the Imperial Clipper is currently experiencing some issues, including a particularly nasty and severe bug that seemingly causes the Clipper to have 0 mass for the purposes of mass locking enemy ships.

Another issue that it faces is lack of convergence points on its awkwardly placed hardpoints, which ultimately results in the Clipper's inability to deal with enemy player's double chaff in a skillful, rewarding manner. This leads to a frustrating experience for Clipper pilots when combined with the mass locking issue.

The Clipper also has an incredibly high maintenance cost, and the "zero mass bug" appears to make this ship particularly vulnerable to taking damage from ramming and collisions, resulting in an artificially high rate of repairs on an already exorbitantly high repair cost. All in all, these issues make flying the Clipper a careful consideration for any potential pilot, as it has many downsides in its current iteration.

Besides those things, the Clipper is a real treat to fly. It is fast, agile, deadly, and destroys any player without double chaff via gimballed weapons.

Unfortunately, though, I have been unable to find any word from Michael or anyone else at FDev as to whether they have acknowledged these issues with this fine vessel.

Please comment on whether you feel the Clipper deserves a hardpoint redesign or rebalance, and if so, what other changes, if any, may be required to keep the hull within balance.

Love always,
Commander Killmore


So in essence what you are saying is.............
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The clipper isn't a good ship to take into a fight but isn't a bad ship for fast safe trade runs.
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Maybe thats the way it was designed?
 
I wonder if the "no mass bug" is related to the fact that it turns quicker than an asp (just switched from an A-thrusters asp to a C-thrusters clipper and I definitely feel the clipper turns faster when in the blue band, it also accelerate and decelerate faster) so if they fix that, the handling will change and the actual defining characteristic of the clipper, to be so fast and agile for such a big ship, will be gone.
Apart from that, after flying for a day with it, it is kind of incoherent, although very fun to fly. It is as agile as a fighter, but the crap hardpoints placement makes it uneffective against anything but the dumb AI. Could be a luxury trader (as the names sort of imply) but the short jump range put it at a disadvantage in this role as well. Personally I feel its role is to be a great PvE ship, ideal to do dangerous trade runs in anarchy systems, only there is no content like this in the game right now. If I had to change something on the ship, I would buff the jump range to Cobra level, I think this would help going in the direction of a very fast trader for luxury/dangerous runs.
And add this luxury/dangerous PvE trade routes to the game :p
 
If the Clipper is as agile as a Python (Python having an agility rating of 6, Clipper has an agility rating of 2) then there is definitely something wrong.
Are these wiki ratings even official numbers or are they all made up, like the other statistics that can't be proven wrong within the blink of an eye?
 
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