Also, if you use gimballed weapons, the aiming points are way off target. You still hit, but you cannot determine if the gimbals have settled on the target.
A small annoyance, but an annoyance none the less. Not a proirity fix but hopefully some day.
There are some bugs with collision dmg also. You may look here ->
https://forums.frontier.co.uk/showthread.php?t=95082
This is not a confirmed problem. I raised my concerns about it along with the OP of that thread, but neither of us or anyone else to my knowledge have actually tried to test anything under controlled conditions.
Anyone tried ramming their Unshielded Clipper into the side of a station at a set speed and then doing the same with a Type 7?
The mass of a ship does equate in collison damage so maybe when the mass is fixed in 1.1 we might see some change here.
Also Devs have stated that they are looking into collsion damage between ships, not sure if changes are coming in 1.1 regarding that though.
And there is the bug with pad loitering warning while outside the station as you approach to dock. Well at last I have that bug, dunno if other Clipper pilots have that too.
I don't get the warning when outside, but do get it 50% of the time the moment I pass through the letterbox.
Throughout all the threads I've seen regarding the Hull Mass bug, nobody has mentioned the possibility that the reason the ship is so maneouverable as it is with a rating of 2 is actually BECAUSE of the mass bug. Fix the bug and the ship won't be nearly as fast or agile. Just remember that when it DOES get fixed and it becomes a slow cow in comparison.
I don't think that this is the case, as CMDR Jenna Nord has pointed out, the ship does slide as if it has weight. It seems that the ship does have the correct weight regarding flight mechanics and FSD distance, just not in regards to mass-lock.
The Clipper has a maneouverability rating of 2 because it has weak thrusters and is a heavy ship, hence it slides around while docking.
The Clipper does have good Pitch and Roll rates, you would assume because the thrusters are mounted at extremes on this large ship, but there is a downside here as well. The quick pitch rate is acheived by slowing the ship as you bank tightly. This is great when only attacking a single craft as it allows you to keep your weapons on target. Problems come when being attacked by more than one target, as when you slow down to turn on one target you are a sitting duck for the other ship if it's on an attack run.
Personally I think the Clipper is a great well balanced ship.
It is hard to maneouver at slow speeds but blistering fast in a straight line while looking sleek and sexy. Pretty much the review of most great Supercars of old.
The hardpoints aren't placed well, but give a great amount of firepower for it's cost and you can mount fixed weapons in the underside mounts, just don't try to use paired weapons. I personally have a fixed beam on one that I use to destroy small ships when they try to flee from my superpowerful C3 Gim Beam, I know another commander has a railgun on one and dumbfires on the other, chaff won't help other players there.
Also once the mass-lock bug is fixed, due to ithe Clippers high speed, nothing but Pythons, Anacondas and Type 9s will be able to escape it. Everything else will be mass-locked and unable to boost away, and will be at the mercy of the Clipper's weapons. It may be the poor weapon placement that gives other ships any chance what so ever to escape.
The stock shields are weak for a ship of this size, but upgraded to A6 they are great defence for a trading vessel. For combat it's best to go for something like C7 shields but this forces a trade off against cargo space.
The fuel tank is small but suitable for most bulk trading runs, if you wish to complete long trading routes, as in Rare trading, then again you have to trade off some cargo space for a fuel scoop, A4 would be my recommendation.
The Clipper is a true multirole ship, capable of being a stripped down, ultra-fast, high volume trader or a powerful, elegant but vicious bounty hunting craft or a balance that you choose between the two. I've even got an ADS and DSS on mine to pick up a few extra credits scanning systems on my travels.
Sorry for the long post, I don't actually expect you to read it.