To all those people asking for autopilot: it's never going to happen, and here's why:
If there was a functional autopilot, then the game could be botted. People could set up a bot to buy cargo, fly to another system, sell cargo and repeat. Leave it running and go to the pub, come back to a huge pile of credits. This is the real reason that there is not and will never be an autopilot. By keeping the flying strictly manual, it makes cargo botting near-impossible. A classic case of having to leave out something that reasonable players would like to prevent misuse by unreasonable players.
Personally, I actually enjoy flying the ship myself. I can totally understand why there are requests for an autopilot. If there was one I'd probably use it from time to time (mostly on long runs when I want to step away to the bathroom or kitchen). That said, I'm fine without one.
I think the essential question that anyone considering purchasing Elite should be asked is 'do you really enjoy the act of flying a spaceship?'. If the answer isn't an enthusiastic yes, then ED may not be the most positive experience.
One thing I will firmly agree with is that we badly need to be able to microjump between binary stars. SC flights longer than about 100kLS start being a bit much time with nothing to do. Perhaps limit that to explored binaries, so that you need to have data to make an accurate jump, meaning that explorers in unknown systems need to make the long flight the first time but those who follow based on their data can shortcut it.
On the whole though, I'm in the loving supercruise camp. Space is big. Really, really big. Supercuise definitely gets this across.
Finally, consider this: in conventional (aeroplane) flight simulators, it isn't unusual to spend long periods with very little happening. In something like MS Flight basically the entire game is flying smooth and level and occasionally making a turnpoint. In something like IL-2, yes there are exciting combat encounters, but there are also long minutes of climbing up to altitude, or cruising along towards your target location. Compared to games like that, actually the average SC transit time is on the short side.