Hullos all!
Wrote this post in another thread, and thought it would be cool to see what people thought of it, so I made it into a separate thread ;o)
Original thread here
Right now, people who work together in "guilds"/corporations have nothing "real" to fight for. Noone knows who's a member of a corporation or not, and system "dominance" is kinda meh. No real reward for anyone, and noone knows if a system is "occupied" by anyone.
**********************************
I'd love player "guilds" (corporations), and the ability to have players create factions that would be present on space stations, like NPC factions are now.
Here's an idea I'd love to see (just an example):
A player corporation (PC) could create a headquarter on a station. The PC would then appear as a faction on that station, like every other faction.
The background simulation would then create missions for the PC, like for every other faction on that station.
If the PC gets control of the station, that station would now sell equipment, fuel, repairs, ammo at a heavy discount (15-25%), to the members of the PC.
Commodities could also be sold at a discount (lower - maybe 5-10%), or bought at a premium price (again, 5-10%).
Other PC groups or players could then try to fight the controlling PC's dominance by doing missions for other factions.
Like every other faction in-game, if the PC gets dominance, there is a chance for this dominance to spread to other stations and systems nearby. The PC would then have more stations/systems to fight for/keep control over.
This would create a great opportunity for PCs to have something worth fightning for.
PCs could work together or fight each other for dominance. Especially if two PCs start competing for the same systems, things would get interesting.
All this should only be available in Open Mode, as it'd be too easy for a competing PC to just hop into Solo Mode and do a bunch of missions against the other PC.
Stuff like this would make for an interesting universe, with people really caring about what's going on in "their" system.
Wrote this post in another thread, and thought it would be cool to see what people thought of it, so I made it into a separate thread ;o)
Original thread here
Right now, people who work together in "guilds"/corporations have nothing "real" to fight for. Noone knows who's a member of a corporation or not, and system "dominance" is kinda meh. No real reward for anyone, and noone knows if a system is "occupied" by anyone.
**********************************
I'd love player "guilds" (corporations), and the ability to have players create factions that would be present on space stations, like NPC factions are now.
Here's an idea I'd love to see (just an example):
A player corporation (PC) could create a headquarter on a station. The PC would then appear as a faction on that station, like every other faction.
The background simulation would then create missions for the PC, like for every other faction on that station.
If the PC gets control of the station, that station would now sell equipment, fuel, repairs, ammo at a heavy discount (15-25%), to the members of the PC.
Commodities could also be sold at a discount (lower - maybe 5-10%), or bought at a premium price (again, 5-10%).
Other PC groups or players could then try to fight the controlling PC's dominance by doing missions for other factions.
Like every other faction in-game, if the PC gets dominance, there is a chance for this dominance to spread to other stations and systems nearby. The PC would then have more stations/systems to fight for/keep control over.
This would create a great opportunity for PCs to have something worth fightning for.
PCs could work together or fight each other for dominance. Especially if two PCs start competing for the same systems, things would get interesting.
All this should only be available in Open Mode, as it'd be too easy for a competing PC to just hop into Solo Mode and do a bunch of missions against the other PC.
Stuff like this would make for an interesting universe, with people really caring about what's going on in "their" system.
Last edited: