Idea: Player corporations could be treated as an in-game faction

Hullos all!

Wrote this post in another thread, and thought it would be cool to see what people thought of it, so I made it into a separate thread ;o)

Original thread here

Right now, people who work together in "guilds"/corporations have nothing "real" to fight for. Noone knows who's a member of a corporation or not, and system "dominance" is kinda meh. No real reward for anyone, and noone knows if a system is "occupied" by anyone.

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I'd love player "guilds" (corporations), and the ability to have players create factions that would be present on space stations, like NPC factions are now.

Here's an idea I'd love to see (just an example):

A player corporation (PC) could create a headquarter on a station. The PC would then appear as a faction on that station, like every other faction.

The background simulation would then create missions for the PC, like for every other faction on that station.

If the PC gets control of the station, that station would now sell equipment, fuel, repairs, ammo at a heavy discount (15-25%), to the members of the PC.

Commodities could also be sold at a discount (lower - maybe 5-10%), or bought at a premium price (again, 5-10%).

Other PC groups or players could then try to fight the controlling PC's dominance by doing missions for other factions.

Like every other faction in-game, if the PC gets dominance, there is a chance for this dominance to spread to other stations and systems nearby. The PC would then have more stations/systems to fight for/keep control over.

This would create a great opportunity for PCs to have something worth fightning for.

PCs could work together or fight each other for dominance. Especially if two PCs start competing for the same systems, things would get interesting.

All this should only be available in Open Mode, as it'd be too easy for a competing PC to just hop into Solo Mode and do a bunch of missions against the other PC.

Stuff like this would make for an interesting universe, with people really caring about what's going on in "their" system.
 
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Only if playing in open mode means you can't play the same character/profile in solo. Then yes i would be very much all for this but i suspect many elite players wouldn't. However for me the pinnacle of interesting gameplay is what groups of players do together in conjunction with a dynamic changable universe.
 
Won't happen. This topic has been discussed to death and FD explicitly declared something like this will never be implemented. Ever.
 
As it is now, there's not much that makes me feel like I have any impact on anything is this huge universe.

Sure, sometimes a faction takes over, or a war breaks out, but what does this mean to me? Absolutely nothing.

I have no sense of anything to fight for. Getting credits, bigger and better equipment, and exploring the same cookie-cutter systems only goes so far before everything becomes more of the same.
 
As it is now, there's not much that makes me feel like I have any impact on anything is this huge universe.

Sure, sometimes a faction takes over, or a war breaks out, but what does this mean to me? Absolutely nothing.

I have no sense of anything to fight for. Getting credits, bigger and better equipment, and exploring the same cookie-cutter systems only goes so far before everything becomes more of the same.

if you could truely "join" factions and be more then a freelance for hire bulletin board type i feel one might have a better sense of commitment.
 

rapace

Banned
Only if playing in open mode means you can't play the same character/profile in solo. Then yes i would be very much all for this but i suspect many elite players wouldn't. However for me the pinnacle of interesting gameplay is what groups of players do together in conjunction with a dynamic changable universe.


agree

the op has indeed a brilliant idea. The system is all there in place for this.
i hope fd listens
 
Elite is absolutely realistic in the sense that we don't make a difference in the universe. Its too big for a 6ft human in a 30ft spaceship or even two to change things. That's why I like it the realism.

Yes, but you could still make a difference. Maybe not on a galactic scale, but in a few local systems - definitely possible.
 
I like it. It's just inserting the player into the game's current factional system, giving them more of a personal stake in it, and a personal connection with a specific solar system.
 
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Elite is absolutely realistic in the sense that we don't make a difference in the universe. Its too big for a 6ft human in a 30ft spaceship or even two to change things. That's why I like it the realism.

Really? So smashing that 30ft ship into the Imperial leader's home, killing him and many other would have no bearing on the universe? I beg to differ. This game offers very little "realism" beyond the galaxy design itself. A single person can change the course of history (Look at people like Hitler, or any of the various inventors, etc).

We aren't allowed any true freedoms at this point in time and thus, aren't allowed to affect anything other than the markets (Which NPCs seem to have a bigger effect than we do).

Stop mistaking the size of the milky way galaxy for the size of humanity.. It's humanity that we should be able to affect, yet are denied the ability to do so.
 
Really? So smashing that 30ft ship into the Imperial leader's home, killing him and many other would have no bearing on the universe? I beg to differ. This game offers very little "realism" beyond the galaxy design itself. A single person can change the course of history (Look at people like Hitler, or any of the various inventors, etc).

We aren't allowed any true freedoms at this point in time and thus, aren't allowed to affect anything other than the markets (Which NPCs seem to have a bigger effect than we do).

Stop mistaking the size of the milky way galaxy for the size of humanity.. It's humanity that we should be able to affect, yet are denied the ability to do so.

Godwin so soon? ;)
 
Godwin's law is actually kinda "stupid" if you look at it.

It can be applied to any topic degrading into anything.

Godwin's Law according to Wikipedia: "As an online discussion grows longer, the probability of a comparison involving Nazis or Hitler approaches 1".

Now substitute Nazis and Hitles with apples and oranges, and the same applies: "As an online discussion grows longer, the probability of a comparison involving apples or oranges approaches 1".
 
To go even further... Say I, myself, as a ranked Federation naval officer slammed my Asp with easily visible Federation markings into the Emperor's beach house and killed him, the political fallout and probability of war would be felt through all of human space. What if I'm intercepted? The tension would rise between the Empire and the Federation.. It would affect the Alliance as well, as they would be rushed into planning in case of a full out war between the two super powers.

Can I do this in game? No. Can terrorists/militants/anybody do this in real life? Yes, with the exception of fictional devices and characters.

Edit: I made no comparison of Hitler or Nazis. I referenced him as an individual that changed the course of history. So no, Godwin's Law doesn't apply here.

In fact, Godwin's law further proves my point of a single person's actions having such an effect.
 
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Godwin's law is actually kinda "stupid" if you look at it.

It can be applied to any topic degrading into anything.

Godwin's Law according to Wikipedia: "As an online discussion grows longer, the probability of a comparison involving Nazis or Hitler approaches 1".

Now substitute Nazis and Hitles with apples and oranges, and the same applies: "As an online discussion grows longer, the probability of a comparison involving apples or oranges approaches 1".

Swapping words does not make it true. I have yet to read any rage post on any forum that compares the Mods to 'little apples'.

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Edit: I made no comparison of Hitler or Nazis. I referenced him as an individual that changed the course of history.

No individual on Earth has made any change to the Galaxy. What you're saying, in game terms, is that two factions, Terra Axis and Terra Allies, fought for control for one planet in one system. That is a tiny drop in a very big ocean.
 
No individual on Earth has made any change to the Galaxy. What you're saying, in game terms, is that two factions, Terra Axis and Terra Allies, fought for control for one planet in one system. That is a tiny drop in a very big ocean.

I never said the galaxy itself, I said human space. Also, you can't up or down scale a specific event in our history on earth to a galactic scale as we only have the earth in reality. You can however use individuals as a reference to argue the effect a person can have on a much larger scale. Regardless, you seem to have missed my point entirely or, at the very least, cherry picked my argument.
 
Host - “Someone asks – Will there be a Corporation, Clan or Guild system in Elite Dangerous?”

DB - “Right, there is the sort of Friends Alliance, but at least to start with we’ve not got Guilds and Clans. I think what we don’t want is the whole game to become ossified very quickly. Where you have to join one or the other to have any kind of fun gameplay.

I do like that, essentially it’s the game of the freedom of the individual. The ability to just go out and do your own thing.

Guilds can very easily become almost like Mafiosi, saying don’t travel here or we’ll kill you.

So I think it’s something that we will look at, and are looking at, but Friends Groups, which are very much more constrained, I think are great. But then when it gets very much beyond that It becomes a bit… It doesn’t feel right."

Not saying it's not going to happen, just need the core game ethos/design to be re-written and you're good to go.
 
Personally, the addition of clans/corporations/guilds/whatever you'd like them to be called as a factional influence isn't a bad idea entirely. Though, at this stage in development (Yes, in my opinion this game is far from a finished product) I think it's far from a focal point... As it should be.
 
Swapping words does not make it true. I have yet to read any rage post on any forum that compares the Mods to 'little apples'.

Erm... Yes it does.

The longer any discussion goes on, the higher the probability is of someone mentioning something or comparing something to something else. Technically, an infinite thread would statistically contain all known words and sentences in any language.

Probability math always gets funky when you work with infinity.
 
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For the record, unless I'm misunderstanding it... Godwin's law only pertains to comparing someone or something directly to Hilter/Nazis as a means of retort or diversion. Not the mention of them as a reference point. I mean, honestly.. I could have stated Einstein or Tesla, Bush or Stalin. Hitler and his regime just happen to be an easier historical reference for world-wide discussion groups as everyone knows, at least to a point who they are and what they did.
 
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