DDF members and their "god-like powers" after launch

From FD (DBOBE, even) directly. They specifically said there would be a post-live role, as well as the design role. All very vague, of course. Examples were how a system should react to a famine. As I recall it was all generic: nothing that would give any in-game advantage (which would have been trashed as a concept by the DDF, based on other, similar conversations).

Holy crap, I just figured it out.

DDF backers....will be the Thargoids
 
They paid a lot of money - and took risks to back the project. Those risks included the project going south an being cancelled etc.
I think they contributed in the most boring elite design ever (no autopilot, lots of repetitive activities, don't get me started). So, if Frontier managed to screw them by not following their primises as they did with solo players and MMO players, I salute them :)
 
Am I missing something?...I read these god-like power to be akin to being able to decide how the universe is built and what goes in it, via DDF.

It never seemed to me like additional powers over other players in game, that'd seem like a mistake, imo.

I don't know, maybe I'm just being really dense.

Yes, surely this! Surely the 'god-like powers' that DB referred to was the opportunity to shape the ED universe as it was being created. Surely not some post-release infinite ammo cheat, or the ability to move a station with nothing but a pulse laser.

Surely.

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Can you give examples of design decisions where the DDF actually had impact on the game?

Supercruise
 
I think they contributed in the most boring elite design ever (no autopilot, lots of repetitive activities, don't get me started). So, if Frontier managed to screw them by not following their primises as they did with solo players and MMO players, I salute them :)
Absolute tosh, and anyone who's read the DDA in any detail will know that. The DDF were there to provide feedback to Frontier on their initial design proposals, which included (but was not limited to) whether we thought they would be good for gameplay. The fundamental designs never really changed much from the original proposals, just some of the less consistent points were made more consistent or at least less convoluted. The one big feature that *did* change was supercruise, and IMO that changed for the better. The original proposal had us using the hyperdrive to effectively move between points-of-interest with no free-form travel at all. We were reviewers first and foremost.

The fact is that much of what was proposed that would make the game interesting *has not yet been implemented*. What we have right now is a minimal implementation, and no amount of input from the DDF would have changed that.

As to the god-like powers, my take on it was that it would have been some sort of interface to allow us an idea about what's going on around the galaxy, particularly pertaining to what players were doing and where they were doing it. A sort of trend map. This would help Frontier direct their input into the game to make it more interesting for everyone. For example, if a lot of players were trying to force regime change in a system, we'd be able to get a handle on that and direct Frontier's response (past the automated systems). This would not extend to the details of any particular commander, and would not provide enough information for us to be able to take advantage. Not that I'd want to: my sole interest in being in the DDF is and always was to make this a great game for everyone. I can't contribute to what's going on in the DDF at the moment -- I don't have enough time to spend in-game -- so I was hoping that we'd get something to do that allows us to dip in and out and still contribute something. But to be honest, when I see posts criticising what the DDF did, I start to wonder why I should have spent my £300 and my spare time trying to help make a game that you and I would both enjoy. Be grateful that there were enough people out there who cared enough about the game to pledge the money to make it happen in the first place.
 
The original proposal had us using the hyperdrive to effectively move between points-of-interest with no free-form travel at all. We were reviewers first and foremost.
I knew I have to thank them for supercruise without auto-pilot, so my point still stands. Frontier surely spread some misery here, but at least they did it mostly equally with no signle group benefiting :)
 
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I'm a DDF member, but so far there is no sign of any "god-like" powers.

I hope you don't mind...

NOTWORHTY.gif


"We're not worthy..."
 
And what can you do now, DDF counselors?
Do you think there's a way to earn a bit more attention from FD to take a good look at some arguments?
Now the game is released, I guess there are examples you can point at to back up the game experience so far. Not the way like "I told you so" but I guess someone has to be extremely ignorant towards some very vivid facts to manage not to see where their vision and development line is bleeding the most.
I understand it's FD's game and they want to make it their way but would they also do it for themselves only?
Does a "revolutionary new" way to make a game really means to turn away from every later development experience regardless of how successful some game elements were in other games?

I wouldn't ask these questions if I felt ED has done something really great in game mechanics which is worthy to follow in further development but I don't see many after release (but see some backers fighting against windmills from early stages citing the same questions without being taken seriously by the devs).
You are part of something we commoners on the forums can not access even passively hence my question towards you.
 
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The only point you're making is that you fundamentally misunderstand what the DDF was about, and what kind of influence we had. :)
I certainly understand that DDF was trying to pull Frontier design in all possible direction and most of it got trashed because either unfeasible or just to hard to implement. But supercruise seems to be one point where DDF input actually influenced the game, one reason for me to hate you folks.
 
God like powers?

Well you know those occasions when you inexplicably managed to trash your ship, usually coupled with when you had a huge amount of money tied up in cargo and not quite enough for insurance?

It wasn't your bad piloting or dodgy game mechanics....mwahahahaha! :)

I bagsie Loki! ;)

Nothing much to add, I'm on the DDF as I'm just as in the dark as those who aren't :)
 
I certainly understand that DDF was trying to pull Frontier design in all possible direction and most of it got trashed because either unfeasible or just to hard to implement. But supercruise seems to be one point where DDF input actually influenced the game, one reason for me to hate you folks.

Back at you.


  • They introduced a topic and gave us their opinion
  • We gave our opinion in response
    • sometimes wildly different
    • seldom united
    • Often arguments and heated discussion
  • Ultimately FD were there, paper in hand, jotting down things they liked

What you see today is 100% designed, implemented and executed by FD.

Even supercruise was not our idea

FD originally said "POI's" - in unison we said no - they came back with supercruise.

So please ... aim your anger at FD.

(And if you don't believe me about supercruise being FD's idea go check the thread - we thought it was wonderful compared to what they offered originally, I am sure it could be more, but it is what it is)
 
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From reading the archive quite extensively, it seems to me that the OUTCOME of DDF discussions has been uniformly of very high quality. Obviously as a non-member I cant speak to the quality of the discussions themselves but the folks I know to be members regularly posting on here seem to have their heads on straight at least. Based on the contents of the archive I certainly have no problem with the same people being involved in ongoing discussions about future directions for game development, however - as has been mentioned already - the current list of good ideas is quite enough to keep FD busy for a while, including through the release of several expansion modules.

I shall make you Head Stablemaster.

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Back at you.


  • They introduced a topic and gave us their opinion
  • We gave our opinion in response
    • sometimes wildly different
    • seldom united
    • Often arguments and heated discussion
  • Ultimately FD were there, paper in hand, jotting down things they liked

What you see today is 100% designed, implemented and executed by FD.

Even supercruise was not our idea

FD originally said "POI's" - in unison we said no - they came back with supercruise.

So please ... aim your anger at FD.

(And if you don't believe me about supercruise being FD's idea go check the thread - we thought it was wonderful compared to what they offered originally, I am sure it could be more, but it is what it is)

Yep, we stand in a strange place between over-rated and under-estimated in our impact.
 
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Ok, acquiring new target. @#$!#$ Frontier?! :) I honestly thought I have DDF to thank for all these ugly repeatitive things in the game but it looks like it was Frontier goal to make it ugly :)
Considering all the criticising you did on the Egosoft forum, I'm surprised you are still at it.

Alien Tech Inc. ;)
 
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