Beta 1.1 comments for non beta players

One of the more interesting ones I thought. Based on the wording it appears that some systems may now have made interdiction illegal...

Can't wait to get home and test!

that might be possible.

However, I do think it relates more to interdicting a player that does not have a "wanted" status.
 
I'd suggest a new thread so this one is limited to sharing the beta news. I disagree with your thoughts on it. You accumulate fines but you're not exactly forced to pay them, and you can carefully accumulate them in systems you don't care to land in.

Hmm yes, but they can become a galaxy wide bounty if you ignore it. If the faction is allied to one of the major ones.
 
Beta and spoilers Beta and spoilers

I'm all excited for the release of 1.1, but with that being said, if you are testing, please post picture using the spoiler feature. I can't speak for everyone, but for me personally, I want to make these new discoveries for myself and not click in this forum to see pics of planets with lights etc. now.

Thank you.
:eek:
 
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Oh thank the stars they are going to extend route planning to 1000 LY this will make my trade runs much easier to route out, but I wonder if it will still take a few for the galaxy map to figure it out.
I'm still waiting for 1.1 to install, but I read a comment that the route planner is much quicker
 
Ok, heres a scenario. Clean player, perhaps a bounty hunter or other trying to be a do gooder interdicts a ship to perform a cargo scan for illegal goods or smuggled items? I have interdicted traders leaving anarchy systems, followed them into federal/alliance systems and interdicted and scanned them there as they may be carrying slaves. And that's a going to be a crime?

Even the police ships don't pull clean ships, BH's are not the police and pulling clean pilots is a vigilante act which in itself is illegal.
Be content with ruining the day of villains and leave law abiding pilots alone thanks....
 
Yes, galaxy wide... pirates tend to be remembered for their infamy true enough :)

Just wanted to say it looks like the devs have been busy and are doing a great job cranking out new things. Hope they celebrate with a pint, or whatever they like doing.
 
A beautiful screenshot of planet lights for those of you without BETA access A beautiful screenshot

2q1h3z9.jpg




Enjoy!

Interdicting a clean player is illegal.

Route planner is nearly instant for the first 200 Ly

Night time lights

Accidental damage system

so much more!
 
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another thing in 1.1 (not sure if mentioned yet as haven't read whole thread yet)

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(thanks to Wishblend for the image)
Wow now that is welcome, I have felt that the outfit screen need some way to sort thourgh the list, cant wait to get it out of beta.
 
That's sweet! :D

Good little find right there.

It will keep some people happy, but then others might start feeling drowned in choice... ohh wait, the Apple version isn't out yet... :D:D
 
I'd suggest a new thread so this one is limited to sharing the beta news. I disagree with your thoughts on it. You accumulate fines but you're not exactly forced to pay them, and you can carefully accumulate them in systems you don't care to land in.

Sorry, when I made the post, this thread hadn't had its title changed, and appeared to have been about the change to Interdiction mechanics.

I play as a pirate and I agree 100% that interdiction of a clean vessel should be a crime. If somebody were to box your car in with theirs and demand you empty your boot, or pull you out of your car at the traffic lights and start demanding they examine the contents of your vehicle with the intention to steal it, would you not want some protection from the law? I know I would. What gives any commander the right to freely interfere with another commanders journey/business? Nothing that I can see tbh.

I agree that interdiction of a clean vessel should be a crime, as well - I just don't think that now's the proper time to be instituting that change, while the interdicted player is more than capable of having his would-be assailant slapped with a fine AND safely escaping the possibility of any danger, re-logging back in to a clean instance with no pirate.

My thoughts on smuggling/black market sales remain unflinching, however, and I feel some amount of retooling is needed to balance the increase in fines (I'm assuming interdiction fines will be low-ish, hopefully not topping 1,000cr; and possible galaxy-wide bounties) that pirates are going to be receiving. Also; I mean, it'd be nice if "smuggling" as a playstyle wasn't dominated by the now-defunct Seeking Luxuries runs.

A lot of stuff converging into one post, but I feel like it's necessarily related.
 
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Has anyone mentioned the 100 credit cost for ships in beta 1.1? A Cobra is cheaper than a new pair of trousers right now!
 
I just tested, I pulled a clean trader out of SC and I got a fine for it, so no more useless interdictions.
 
re-logging back in to a clean instance with no pirate.

FDEV declared combat logging an exploit, and will be gathering telemetry to identify loggers. We will just have to wait for the first ones to come to the forum and cry about it and then it will hopefully stop.
 
Has anyone mentioned the 100 credit cost for ships in beta 1.1? A Cobra is cheaper than a new pair of trousers right now!
Those could just be cheap for beta testing purposes, that way you can test any changes without having to grind the cash. Ive betaed in other games where devs would do that just so players can test things out.
 
Shively, I just meant that the topic deserves a thread of its own to discuss the pros and cons. As a pirate you'll be able to argue that case.
 
"- Store whether the system map was entered from galaxy map or cockpit, and invoke appropriate transition out back to the previous state"

This will save some clicks.
 
I noticed a 4th 'tweak'to the python besides speed, shield and agility in 1.1 beta notes:
- up the rate of damage the python receives from overheating. (potentially more and already high bills)

Now I do know it is not common, most unlikely that you overheat the python due to it's stats. But I to wonder with all the new tweaks (including shield boosters generating more heat according to the notes) how 'easy' it is to overheat it now.
Has anyone tried/ tested this yet in practice?
 
Pirate/interdict in Anarchy systems to your heart's content, not a crime there. Folk wanted anarchy systems to be more dangerous, here's the chance to 'make it so'. It's not like there's a shortage of anarchies, eg within spitting distance of Lave.

So, you're telling me that players wanting to "pirate" are now subjected to an extra fine on top of their assault (and potentially murder) fines when dealing with uncooperative players?

What about the alt-f4 majority? Now, pirates must deal with their targets' incredibly easy access to escape (ending the process, or simply initially submitting and flying away). Do you get multiple fines for successive interdixtions against a single target? What about fines accrued without any chance to recoup them on the target being interdicted (due to their ending the process)? Should pirates be subjected to thousands of credits worth of extra fines while they are already unable to earn anything more chump change from stolen goods, assuming they're able to earn any, AT ALL?

Seems to me like a poorly thought-out change that's only going to further deter piracy, leaving only 2 or 3 ways to play the game.

Revert it. It doesn't make any effective change for the better - those whom want to grief will interdict and fire regardless of fines. Those whom want to play the game fairly, however disadvantaged they may be in doing so, are being beaten with the bat, instead.

Tragedy of it all is that no one on these forums seems to care, so long as their trade runs are undisrupted - "Screw the other guy, at least I got mine" seems to be the dominant ideology here.
 
eeerm...100credits..that all? eeerm...100credits..that all?

100cr for a type 9 in the beta build?

Don't get me wrong, I'm all for this, but doesn't this seem a little low? ;)
 
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