So, you're telling me that players wanting to "pirate" are now subjected to an extra fine on top of their assault (and potentially murder) fines when dealing with uncooperative players?
What about the alt-f4 majority? Now, pirates must deal with their targets' incredibly easy access to escape (ending the process, or simply initially submitting and flying away). Do you get multiple fines for successive interdixtions against a single target? What about fines accrued without any chance to recoup them on the target being interdicted (due to their ending the process)? Should pirates be subjected to thousands of credits worth of extra fines while they are already unable to earn anything more chump change from stolen goods, assuming they're able to earn any, AT ALL?
Seems to me like a poorly thought-out change that's only going to further deter piracy, leaving only 2 or 3 ways to play the game.
Revert it. It doesn't make any effective change for the better - those whom want to grief will interdict and fire regardless of fines. Those whom want to play the game fairly, however disadvantaged they may be in doing so, are being beaten with the bat, instead.
Tragedy of it all is that no one on these forums seems to care, so long as their trade runs are undisrupted - "Screw the other guy, at least I got mine" seems to be the dominant ideology here.