The Rings npc farm thread - Detailed explain inside:

I did something similar to this to make a few mils, I found in extraction points there are 3 main wanted enemy types, 1. sidewinders (0-5k cr bounty) 2. cobras (2-20k cr) 3. anacondas (5-100+k cr). Due to the abundance of police, killing anacondas were easy and made about 800k/hr, rivaling early trading in profits. The problem is that anacondas were a rare spawn, perhaps 1/20 chance or less, so leaving due to ammo/damage may not guarantee the 'condas will still be there.

I may have a go at OP's new way of getting credits.

It can take me 20-30 attempts of logging out and back in but what I look for is entering back into it and the first ship I see is a wanted anaconda. Once I see that I know that this will be the anaconda stream. From then on wanted anacondas will appear quite regally. Sometimes you'll get the odd SW and cobra but look around, they are big ships and easy'ish to spot even when out of range.

I made this in an hour and a bit from a simple fed system at the RES site itself:

bounty.jpg
 
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What this OP is doing does work, but it also reaks of exploitation. I don't think FD has this down on their intended gameplay list, sort of like the Alt-F4 thing.
 
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What this OP is doing does work, but it also reaks of exploitation. I don't think FD has this down on their intended gameplay list, sort of like the Alt-F4 thing.

Then Frontier really should fix their amateurish spawn system. Maybe if it becomes something exploitable, they will. Personally, I'm getting kinda tired of the fact that I can drop out of supercruise in a remote system (I'm currently in the Pleiades Nebula) and the spawn system still kicks in, as if I'm in a heavily populated system. While recording footage for a time lapse video, I was scanned by pirates hundreds of times... despite having no cargo, and despite there being no inhabited system for over a hundred light years, and zero supercruise traffic.
 
I found anarchy/fed/alliance/empire made no difference to the bounties on targets outside of extraction zones, so you can really do this anywhere with a ring / or asteroid belt.

For those struggling to get viable spawns you pretty much have to relog on and off if you want to cycle them fast enough, as getting in and out of supercruise just takes too long for how crummy the chance can be. Sometimes it takes me 20-30 goes before i get a good one.

Obligatory link to my 5mil bounty run at an ice ring for those curious of the maximum spawn/kill rate.

http://www.twitch.tv/draegnarrr/c/5979308

Edit: As above poster says, they really need to fix the spawn mechanics, sidewinder instances are just infuriating at this stage it'd be like forcing the traders to carry grain every second run because they randomed that as the commodity they could buy :p
 
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What this OP is doing does work, but it also reaks of exploitation. I don't think FD has this down on their intended gameplay list, sort of like the Alt-F4 thing.

Hmm? What makes you think that spawns system in this game it "reaks of exploitation" at any point? Sure this aint supposed to work in systems wich are like 1500 years away from populated space, but dont see point to see this as exploit in populated areas. Also if you aint like that way, just stick to Nav points wich is uses similar spawn system or USS's, to reach Elite in combat. Or go to war zones kill anacondas for 3000 cr.
 
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I tried this yesterday for the first time, and honestly, it doesn't seem to work as advertised in the OP. I went to an Anarchy system. I found a ringed planet with an RES in it. And then I plunged into the ring at various random points. Tried existing to SC and coming back from SC, and also tried just quitting to menu and logging in again. True enough, every single time it was something different there, but:

1. Never three pirates, not in 30 different attempts.
2. Quite often nothing at all, not for two minutes before I'd give up and try again. This was a roughly 1-in-4 occurrence.
3. Mostly just one or two "clean" ships that would never show a warrant even when using the KWS on them. Often green-colored.
4. I did in fact see some system Authority ships!

Then I went out and just dropped into random USS while dropping in and out of a cluster of "belt objects" that were roughly 3 Ly apart from each other. I saw a LOT more action both from the USS and in the belt objects, including several other Pythons and one Anaconda. The best part? They were ALL wanted. In every single case.
 
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I tried this yesterday for the first time, and honestly, it doesn't seem to work as advertised in the OP. I went to an Anarchy system. I found a ringed planet with an RES in it. And then I plunged into the ring at various random points. Tried existing to SC and coming back from SC, and also tried just quitting to menu and logging in again. True enough, every single time it was something different there, but:

1. Never three pirates, not in 30 different attempts.
2. Quite often nothing at all, not for two minutes before I'd give up and try again. This was a roughly 1-in-4 occurrence.
3. Mostly just one or two "clean" ships that would never show a warrant even when using the KWS on them. Often green-colored.
4. I did in fact see some system Authority ships!

Then I went out and just dropped into random USS while dropping in and out of a cluster of "belt objects" that were roughly 3 Ly apart from each other. I saw a LOT more action both from the USS and in the belt objects, including several other Pythons and one Anaconda. The best part? They were ALL wanted. In every single case.

Its random, really any area where ships spawn constantly - from belts to rings to specific extraction sites will do, you just got luckier in the asteroid clusters.
 
Its random, really any area where ships spawn constantly - from belts to rings to specific extraction sites will do, you just got luckier in the asteroid clusters.

Ya, I figured as much (the randomness). Just trying to balance the OP's perception/message that somehow the random ring location in an Anarchy zone somehow beats the randomness of other sites.
 
I tried this yesterday for the first time, and honestly, it doesn't seem to work as advertised in the OP. I went to an Anarchy system. I found a ringed planet with an RES in it. And then I plunged into the ring at various random points. Tried existing to SC and coming back from SC, and also tried just quitting to menu and logging in again. True enough, every single time it was something different there, but:

1. Never three pirates, not in 30 different attempts.
2. Quite often nothing at all, not for two minutes before I'd give up and try again. This was a roughly 1-in-4 occurrence.
3. Mostly just one or two "clean" ships that would never show a warrant even when using the KWS on them. Often green-colored.
4. I did in fact see some system Authority ships!

Then I went out and just dropped into random USS while dropping in and out of a cluster of "belt objects" that were roughly 3 Ly apart from each other. I saw a LOT more action both from the USS and in the belt objects, including several other Pythons and one Anaconda. The best part? They were ALL wanted. In every single case.


Where you went? Maybe its system depend or you might did something wrong as you said youre just began doing it... Have you see the video? This is pretty much how it supposed to look like if you find good spawn. Myself aint got any problems with getting any spawns.

1. Three pirate only spawns are rarest its like 1:100 chance or even less, and also they might be vary in quality. But i had few such spawns... as i killed already over 2500 pirates in rings.
2. To aviod loss of time, change spawns until you see first ship... go kill it, and you might get another spawns while you engage, if not, change spawns till succes... It may be hard sometimes to get anything...
3. What you saw was miners... they very low chance to have bounty.
4. Strange... Been at rings for weeks atm, mostly in anarchy, and only saw security at REP only at these.

One more thing... gonna hang around asteroid belts for bit more time to see if anything is correct with what i did wrote. Thanks for point that out.
 
I don't seem to be having any luck with this.
Normal RES are what you'd expect, sometimes lots of sidewinders sometimes cobra's, don't get much else.

But I tried entering belts at randon places (and from the edge exactly like OP) but I keep getting a couple of sys authority vessels and nothing else. Tried again and again, reloaded, different planet/belt etc, just a couple of stupid police vehicles and occasional clean miner!!

Do things like system security/type/population etc matter? I'm in a high tech empire boom system with 25mil population.


Read the OP...

go to ANARCHY system, not just anarchy station/planet... IE systems like KOMOVOY
 
I tried that the other day and it worked.
Tried it today for just a bit and it still works.

/confirmed
Screenshot_0005.jpg
 
The changelog for Beta 1.1 contains a change that may indicate the end of this npc farming. It says it will stop the infinite spawn of pirates in extraction zones. Do you think it is related to this?
 
Wow, nice guide. Well done, definately +1.

However I hope FD changes how these spawn mechanics work. Did FD really intend for us to save and exit and reenter game or exit SC and drop out until we find a spawn that's pirate spawn? I can't believe that's how FD intended optimal gameplay to be.
 
The changelog for Beta 1.1 contains a change that may indicate the end of this npc farming. It says it will stop the infinite spawn of pirates in extraction zones. Do you think it is related to this?
Going by the discussion it looks like it prevents farming in rings. God forbid bounty hunters have fun and or make money.
 
EZ spawns are not too diffrent than rings spawns.... we will see when beta gonna be finished, and patch 1.1 gonna be for anyone. Python did got heavy nerf, so i guess this might be my last days on it well as this method to earn. Enjoy it while it lasts. I guess gonna get Anaconda then if Pyhton wont be fitting anymore.
 
The changelog for Beta 1.1 contains a change that may indicate the end of this npc farming. It says it will stop the infinite spawn of pirates in extraction zones. Do you think it is related to this?

Oh noes bounty hunters found a way to make reasonable profit. Time to Nerf.
 
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