Beta 1.1 comments for non beta players

Quote Originally Posted by Defacto View Post
This will make a lot of people happy:

- When the player accidentally hits an AI ship damage is accumulated. If a threshold is exceeded (by multiple hits or a powerful weapon like a rail-run), the ship turns hostile. The AI ship will "forget" the damage before it turns hostile:
1) if the AI ship recharges its shield to 100%.
2) if a (currently 30 sec) timer runs out.
- Make the system apply to stations as well.

Wow. I don't think I've been this hyped since the Beta 2 release or something like that. This is actually looking really good.



You can thank me for this.


That's brilliant! Thank You! :)
 
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Probably, but only if you were doing it in resource extraction sites, which of course was the only somewhat lucrative way to do it. On a positive note, there might be reason to go into conflict zones now. It used to be that tearing down an Anaconda would give the same 3000 credits as the few shots it takes to kill an Eagle. They're supposedly going to scale the bonds based on the ship type. That should help. Unless of course it's going to be 3000 for the Anaconda now, and 300 for the Eagle. :)

Well I hope someone from the beta forums comes in here and answers this. The amount you got paid for the ships in the conflict zones were a joke compared to even hanging out at a nev sat.
 
Love the new 1K ly routing tool however, could it be updated with a brief bit of info relevant to the jump, ie number of jumps needed ? Perhaps in the future warning if # of stars where you cannot refuel in the route could cause concern ? Nices to have features, nothing crucial.
 

Snakebite

Banned
Ok, heres a scenario. Clean player, perhaps a bounty hunter or other trying to be a do gooder interdicts a ship to perform a cargo scan for illegal goods or smuggled items? I have interdicted traders leaving anarchy systems, followed them into federal/alliance systems and interdicted and scanned them there as they may be carrying slaves. And that's a going to be a crime?

They either need to make it possible to scan ships in supercruise, or enable some kind of bounty hunting permit
 
Had to stop reading this thread. Too many idiots posting spoiler pics

Maybe there have been a "If you haven't watched Match of the Day or have Beta access, please look away now" message. Or, I think realisically, the large volume of beta players & interested spectators are gonna post screenshots.
 
Finally got to be able to download the 1.1 beta tonight very late on, its just installed now.. not my typical tuesday night, usually online much much earlier, so will have to check just a little before i sleep.
 
FDEV declared combat logging an exploit, and will be gathering telemetry to identify loggers. We will just have to wait for the first ones to come to the forum and cry about it and then it will hopefully stop.

Have they clarified that includes hitting escape and exiting through the menu, because right now that is possible if you've not been shot at in slow space. Shively's point is valid, even if his notion of not making interdicting a crime yet because of that isn't.

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This change doesn't do anything to make it harder to pirate, it just adds another fee onto piracy. We still have the same infective cops, useless tools, and terrible balance, where it's 1000x easier to kill someone than get there cargo.

The only thing this change does is make it so you can attack pirates when they interdict you and not get fined. It also adds an extra payment to the pirates that pay off their bounties. Attacking a combat ship in a trader is still a dumb thing to do, it only really effects pirates, bounty hunters (that mistakenly get interdicted) and multirole traders(that don't skimp on weapons).

It's a pointless change, it hurts pirates and barely effects traders.

Real pirates don't pay off their bounties anyways, so what are you complaining about?

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Combat bonds buffed.

To what level?

extraction zone hunting nerfed.

How exactly? Are they finally spawning ships of all sizes instead of just one?
 
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Have they clarified that includes hitting escape and exiting through the menu, because right now that is possible if you've not been shot at in slow space. Shively's point is valid, even if his notion of not making interdicting a crime yet because of that isn't.

NO THEY HAVE NOT. Exiting through escape should be perfectly OK, because the exit is under the control of the client, and ytou are still visible in-game for 15 seconds (I believe), during which you can be killed. If you combat log, the client is dead, and so your ship vanishes immediately.
 
NO THEY HAVE NOT. Exiting through escape should be perfectly OK, because the exit is under the control of the client, and ytou are still visible in-game for 15 seconds (I believe), during which you can be killed. If you combat log, the client is dead, and so your ship vanishes immediately.

No, you are not under a 15 second timer. If you exit right after the interdiction ends, you can leave the game instantly. The 15 second timer only comes when you're "in combat".

I personally don't mind the RES nerf, will be nice for miners who actually want to mine for a change. As long as Bounty farmers get something else to farm.

I'd personally like to see Bounty Hunting become a thing, though.
 
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Ok, heres a scenario. Clean player, perhaps a bounty hunter or other trying to be a do gooder interdicts a ship to perform a cargo scan for illegal goods or smuggled items? I have interdicted traders leaving anarchy systems, followed them into federal/alliance systems and interdicted and scanned them there as they may be carrying slaves. And that's a going to be a crime?

Unreasonable search and seizure...sure enough.
 
This change doesn't do anything to make it harder to pirate, it just adds another fee onto piracy. We still have the same infective cops, useless tools, and terrible balance, where it's 1000x easier to kill someone than get there cargo.

The only thing this change does is make it so you can attack pirates when they interdict you and not get fined. It also adds an extra payment to the pirates that pay off their bounties. Attacking a combat ship in a trader is still a dumb thing to do, it only really effects pirates, bounty hunters (that mistakenly get interdicted) and multirole traders(that don't skimp on weapons).

It's a pointless change, it hurts pirates and barely effects traders.


You may want to read up on real pirates in the Spanish Main circa 1650-1750....and then get back to us about that:)>
 
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