So if I'm clean and when a NPC innerdicks me, I at least get some payment to go towards repairs from the fall if I decide to fight?
Quote Originally Posted by Defacto View Post
This will make a lot of people happy:
- When the player accidentally hits an AI ship damage is accumulated. If a threshold is exceeded (by multiple hits or a powerful weapon like a rail-run), the ship turns hostile. The AI ship will "forget" the damage before it turns hostile:
1) if the AI ship recharges its shield to 100%.
2) if a (currently 30 sec) timer runs out.
- Make the system apply to stations as well.
Wow. I don't think I've been this hyped since the Beta 2 release or something like that. This is actually looking really good.
You can thank me for this.
Probably, but only if you were doing it in resource extraction sites, which of course was the only somewhat lucrative way to do it. On a positive note, there might be reason to go into conflict zones now. It used to be that tearing down an Anaconda would give the same 3000 credits as the few shots it takes to kill an Eagle. They're supposedly going to scale the bonds based on the ship type. That should help. Unless of course it's going to be 3000 for the Anaconda now, and 300 for the Eagle.![]()
Umm.... i've installed 1.1 over my 1.07 client. Did my old save still exist? :S
Ok, heres a scenario. Clean player, perhaps a bounty hunter or other trying to be a do gooder interdicts a ship to perform a cargo scan for illegal goods or smuggled items? I have interdicted traders leaving anarchy systems, followed them into federal/alliance systems and interdicted and scanned them there as they may be carrying slaves. And that's a going to be a crime?
You can thank me for this.![]()
Had to stop reading this thread. Too many idiots posting spoiler pics
Yep, just fired on an NPC inside Lave station. Instant trespass warning and laser death.
You can thank me for this.![]()
FDEV declared combat logging an exploit, and will be gathering telemetry to identify loggers. We will just have to wait for the first ones to come to the forum and cry about it and then it will hopefully stop.
This change doesn't do anything to make it harder to pirate, it just adds another fee onto piracy. We still have the same infective cops, useless tools, and terrible balance, where it's 1000x easier to kill someone than get there cargo.
The only thing this change does is make it so you can attack pirates when they interdict you and not get fined. It also adds an extra payment to the pirates that pay off their bounties. Attacking a combat ship in a trader is still a dumb thing to do, it only really effects pirates, bounty hunters (that mistakenly get interdicted) and multirole traders(that don't skimp on weapons).
It's a pointless change, it hurts pirates and barely effects traders.
Combat bonds buffed.
extraction zone hunting nerfed.
Have they clarified that includes hitting escape and exiting through the menu, because right now that is possible if you've not been shot at in slow space. Shively's point is valid, even if his notion of not making interdicting a crime yet because of that isn't.
NO THEY HAVE NOT. Exiting through escape should be perfectly OK, because the exit is under the control of the client, and ytou are still visible in-game for 15 seconds (I believe), during which you can be killed. If you combat log, the client is dead, and so your ship vanishes immediately.
Ok, heres a scenario. Clean player, perhaps a bounty hunter or other trying to be a do gooder interdicts a ship to perform a cargo scan for illegal goods or smuggled items? I have interdicted traders leaving anarchy systems, followed them into federal/alliance systems and interdicted and scanned them there as they may be carrying slaves. And that's a going to be a crime?
*** removed comment as i solved my own question ***
This change doesn't do anything to make it harder to pirate, it just adds another fee onto piracy. We still have the same infective cops, useless tools, and terrible balance, where it's 1000x easier to kill someone than get there cargo.
The only thing this change does is make it so you can attack pirates when they interdict you and not get fined. It also adds an extra payment to the pirates that pay off their bounties. Attacking a combat ship in a trader is still a dumb thing to do, it only really effects pirates, bounty hunters (that mistakenly get interdicted) and multirole traders(that don't skimp on weapons).
It's a pointless change, it hurts pirates and barely effects traders.