FD just Nuked loads of trade routes!

tim74uk

Banned
While I'm fine with them changing 'features' like seeking luxuries, the dev team seem to not have a single clue concerning the amount of grinding that is currently required in this game.

(Inb4 just fly an eagle, nobody buys a videogame to sit in a starter ship for eternity, people like progression)

Even grinding "seeking luxuries" instances, it would still take you hundreds of hours to get to the anaconda doing the same mind numbing this over and over again literally thousands of times. It wasn't even like the profits you got from doing that over and over again were that amazing either considering the overall price of current in game ships, the only reason people did them so much was because every other way of making money in the game is absolutely horrible, soul sucking, and boring.

Why are FD so against people being able to make money?

If they are going to take away seeking luxuries, can they at least make the trade margins on trade routes (which are also getting wrecked because now supply / demand actually 'work') less crap?

Perhaps they are getting ready to launch BUY CREDITS on the FD website...


1 Million credits for £5
3 million for £10
10 million for £20
35 million for £35
50 Million for £50


I wouldn't put it past them.

CMDR NeoN HaZe
 
While I'm fine with them changing 'features' like seeking luxuries, the dev team seem to not have a single clue concerning the amount of grinding that is currently required in this game.

(Inb4 just fly an eagle, nobody buys a videogame to sit in a starter ship for eternity, people like progression)

Even grinding "seeking luxuries" instances, it would still take you hundreds of hours to get to the anaconda doing the same mind numbing this over and over again literally thousands of times. It wasn't even like the profits you got from doing that over and over again were that amazing either considering the overall price of current in game ships, the only reason people did them so much was because every other way of making money in the game is absolutely horrible, soul sucking, and boring.

Why are FD so against people being able to make money?

If they are going to take away seeking luxuries, can they at least make the trade margins on trade routes (which are also getting wrecked because now supply / demand actually 'work') less crap?

I was unaware that the game itself was about getting an anaconda.
 
While I'm fine with them changing 'features' like seeking luxuries, the dev team seem to not have a single clue concerning the amount of grinding that is currently required in this game.

(Inb4 just fly an eagle, nobody buys a videogame to sit in a starter ship for eternity, people like progression)

Even grinding "seeking luxuries" instances, it would still take you hundreds of hours to get to the anaconda doing the same mind numbing this over and over again literally thousands of times. It wasn't even like the profits you got from doing that over and over again were that amazing either considering the overall price of current in game ships, the only reason people did them so much was because every other way of making money in the game is absolutely horrible, soul sucking, and boring.

Why are FD so against people being able to make money?

If they are going to take away seeking luxuries, can they at least make the trade margins on trade routes (which are also getting wrecked because now supply / demand actually 'work') less crap?

Maybe they never intended seeking lux to be credit printer?

Maybe just maybe, they wanted players to actually have to use their heads and figure out how to look for the best trade routes, instead of being told what and where to trade?
 
While I'm fine with them changing 'features' like seeking luxuries, the dev team seem to not have a single clue concerning the amount of grinding that is currently required in this game.

(Inb4 just fly an eagle, nobody buys a videogame to sit in a starter ship for eternity, people like progression)

Even grinding "seeking luxuries" instances, it would still take you hundreds of hours to get to the anaconda doing the same mind numbing this over and over again literally thousands of times. It wasn't even like the profits you got from doing that over and over again were that amazing either considering the overall price of current in game ships, the only reason people did them so much was because every other way of making money in the game is absolutely horrible, soul sucking, and boring.

Why are FD so against people being able to make money?

If they are going to take away seeking luxuries, can they at least make the trade margins on trade routes (which are also getting wrecked because now supply / demand actually 'work') less crap?

I didn't even both with the Luxury routes, I was making similar money elsewhere. There are plenty of good routes out there, there’s over 200 thousand habited systems, get out there and find them.

And if you using crowd sourced trade information, don't expect them to last long as they will be heavily exploited.
 
Seeking luxuries when the station that sold them was 6Mm away. Those guys obviously didn't look very hard.

The Luxury Traders should have a bar on them wanting anything that sells below the galactic average in the system they are in. That way they could work as a bonus for traders bringing supplies to a user system rather than a grind-able exploitable mess.
 
What's concerning is that this seems to be a "stealth" fix. Also I notice in the beta 1.1 they seemed to have "fixed" the infinite pirate respawn in extraction zones. Makes me wonder if they're just removing all potential sources of income. "People are actually reaching levels of content we're not ready for!! QUICK! DO SOMETHING!" lol

So far all their fixes and attempts at balancing seem more like a panicked reaction..."holy cow stop the bleeding asap"...then a measured thoughtful response and solution
 
Don't think that's true actually, looks like demand is the only thing that has been nuked. Supply seems unaffected.

Back as it was in 1.05 - supply works fine, demands works very slowly (i.e. it goes down but not by the amount you actually sell in the market - unlike supply when you buy from market). It is easier to notice on small markets.

I am mostly concerned about the effect this will have on influence gain by trading. If the influence is based on profit (which I assume it is since everything else in the game is) then this kind of gets in the way so anyone playing with the background simulation... enjoy the added grinding.
 
Trade was broken. Assuming it is now fixed - really fixed - then hurrah! Let us stop griping and move on. Let us look forward to a more diverse economy than just palladium, imperial slaves and performance enhancers!
 
Suggest waiting 24hrs before getting too panicked. Seems like almost every time server side changes are done the missions and commodity supply/demand numbers go whacky. If it stays like this through tomorrow or by Thursday then it's probably safe to assume the devs have made a significant change - or fix. And then rage away! :)
 
Perhaps they are getting ready to launch BUY CREDITS on the FD website...


1 Million credits for £5
3 million for £10
10 million for £20
35 million for £35
50 Million for £50


I wouldn't put it past them.

CMDR NeoN HaZe

I've made posts alluding to such before here considering the devs have said outright that they are considering a cash shop.
 
While I'm fine with them changing 'features' like seeking luxuries, the dev team seem to not have a single clue concerning the amount of grinding that is currently required in this game.

(Inb4 just fly an eagle, nobody buys a videogame to sit in a starter ship for eternity, people like progression)

Even grinding "seeking luxuries" instances, it would still take you hundreds of hours to get to the anaconda doing the same mind numbing this over and over again literally thousands of times. It wasn't even like the profits you got from doing that over and over again were that amazing either considering the overall price of current in game ships, the only reason people did them so much was because every other way of making money in the game is absolutely horrible, soul sucking, and boring.

Why are FD so against people being able to make money?

If they are going to take away seeking luxuries, can they at least make the trade margins on trade routes (which are also getting wrecked because now supply / demand actually 'work') less crap?

who told you the Eagle was a starter ship? No really, names please, I want to go ransom their Anaconda full of rare goods while flying my Freagle-Beagle.
 
I am totally baffled at the people who seem to think that amassing a huge pile of wealth is the objective of the game.

Have they perhaps forgotten that the wealth is imaginary? Are they like some of the wealthy in today's world who don't appear to understand that once you've got a certain amount of money ... then what do you do with it? "Oh I have a warehouse full of anacondas!" what, do you need one more? Actually, you don't "need" anything...

I'm starting to feel like this game is a great social experiment to measure the degree to which people completely lose their minds if they haven't got an explicit set of goals they can attach their self-worth to.

elite-dangerous-banner.jpg
 
Maybe they never intended seeking lux to be credit printer?

Maybe just maybe, they wanted players to actually have to use their heads and figure out how to look for the best trade routes, instead of being told what and where to trade?


Did they intend for this game to be a grindfest? Because that's what we have. And I already addressed your point, seeking luxuries was only a 'credit printer' compared to everything else because everything else pays like absolute crap.

It shouldn't take HUNDREDS of hours of grinding just to get the biggest ship in the game so that you can do.... nothing with it because this game has no content.

- - - - - Additional Content Posted / Auto Merge - - - - -

I was unaware that the game itself was about getting an anaconda.

If the game isn't about grinding ships, then what is it about?

There sure as hell isn't other content worth playing for besides looking at the skybox. And don't tell me to use my imagination either, that's a load of crap to excuse a poorly designed gameworld.
 
I am totally baffled at the people who seem to think that amassing a huge pile of wealth is the objective of the game.

Have they perhaps forgotten that the wealth is imaginary? Are they like some of the wealthy in today's world who don't appear to understand that once you've got a certain amount of money ... then what do you do with it? "Oh I have a warehouse full of anacondas!" what, do you need one more? Actually, you don't "need" anything...

I'm starting to feel like this game is a great social experiment to measure the degree to which people completely lose their minds if they haven't got an explicit set of goals they can attach their self-worth to.

elite-dangerous-banner.jpg

You had the same spreadsheet min-maxers in Eve that sat in a station amassing enough ISK to buy out entire trade stocks of commodities for the purposes of more moniez. They're in every game that has any sort of economy, even if it isn't a real economy like ED's where there is just constant uncontrolled inflation.
 

tim74uk

Banned
I've made posts alluding to such before here considering the devs have said outright that they are considering a cash shop.

If that ever becomes a reality then I will move on to something else.

I don't play pay to win games.

CMDR NeoN HaZe
 
I am totally baffled at the people who seem to think that amassing a huge pile of wealth is the objective of the game.

Have they perhaps forgotten that the wealth is imaginary? Are they like some of the wealthy in today's world who don't appear to understand that once you've got a certain amount of money ... then what do you do with it? "Oh I have a warehouse full of anacondas!" what, do you need one more? Actually, you don't "need" anything...

I'm starting to feel like this game is a great social experiment to measure the degree to which people completely lose their minds if they haven't got an explicit set of goals they can attach their self-worth to.

elite-dangerous-banner.jpg

Like I said before, what else is there to do in this game besides grind up to bigger and better ships so that you can kill NPC pirates while you search in vain to find another human player, who will promptly disconnect anyways.
 
Maybe they never intended seeking lux to be credit printer?

Maybe just maybe, they wanted players to actually have to use their heads and figure out how to look for the best trade routes, instead of being told what and where to trade?

Nonsense. The trade info available from the galaxy map and from the commodities market is borked. Even if I find a station selling palladium cheap, and it says exports to X, look at the galaxy map, it says X imports palladium, awesome I found a good route. Get to X, only had one station, pop in, and that station SELLS PALLADIUM. They need reasonable priorities, fix the fundamentals first then worry about nerfing a ship, a utility, or seeking luxuries.
 
i've never played for money, done what i fancied, but been content in the knowledge that if some t t blows me up, i can earn back the insurance with a few trade runs - this may make me much more circumspect in engaging in combat..


edit

of course it could simply be a way to drive all the beta players to sdo beta testing
 
If the game isn't about grinding ships, then what is it about?

There sure as hell isn't other content worth playing for besides looking at the skybox. And don't tell me to use my imagination either, that's a load of crap to excuse a poorly designed gameworld.

The game needs more content, my posting history will attest to that, but what ship you fly should only be relevant to said content. I'm going to enjoy the evening bounty hunting, not because it is the most profitable thing but I enjoy it.
 
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