FD just Nuked loads of trade routes!

Another thing to consider here is the ecconomic food chain all starts with trading.


Take away the profit for trading and you take away the profit for piracy....


Take away the pirates and there isn't anyone to bounty hunt....


So should we all be explorers then?


CMDR NeoN HaZe

- - - - - Additional Content Posted / Auto Merge - - - - -



It's still 1.07 but with new version of launcher.

CMDR NeoN HaZe


Traders AKA Explorers, which not so strangely, is how most trades have started
 
There's no game in having a static route that you run constantly either. One way or another trade supply/demand had to be fixed and trade tools had to be fixed. The devs just chose the more painful option of fixing the supply/demand first.

Absolutely, a dynamic trade system is far better. But I think it's fair to say, what they've done here is completely fritz up a major part of the game that was working in an acceptable, if not perfect manner. They could have done it in a way that doesn't alienate a fairly large part of the community from what they want to do in game. I'd hope a fix to the trade route feedback is coming in a matter of days or else people are going to get fed up pretty fast.
 
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To illustrate. Imagine Elite trading was this game

simon_says_1.png

What we used to have was a little more than basically complicated sequence that once you learned was easy to beat, because the sequences pretty much never changed. To make it harder the lights that flash don't represent the actual lights you need to press. You have to learn a different sequences to the sequence you're shown by trial and error. But once you've learned it you can win. Gets boring eventually but at least you can beat it.

To replace this we have sequences that change in a pattern, and the lights still don't represent what you're supposed to repeat. Futhermore by the time you've almost managed to work out the sequence by trial and error it's moving onto a different one. Which would you spend more time playing? Which one would you toss out of the window [masked swearing redacted - please avoid this thank you]

Top tip. If you think the second one is less broken, your brain is not working correctly either.
 
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What a load of absolute nonsense.

You're being obtuse. As he stated the in game tools to give any sort of reliable guidance as to where decent trade routes *might* exist are broken. Hence at present the only recourse is phsycially going everywhere and writing it all down because the galactic trade routes graphics and trade route data at stations are entirely false at worse, and misleading at best. If the trade routes are now also disappearing the moment you start using them, why even bother writing it down? You may as well just buy a commodity in bulk and fly around the galaxy with it until you strike lucky with somewhere to sell it. There's no game in that.

You can't criticise people for wanting to use broken tools that are intended to be in game. Clearly the developers think they should be used else they simply wouldn't put them in in the first place. But by all means continue your automatic gainsaying of anything the guy says. Or you might get more satisfaction just watching this instead:

You are the one seemingly being obtuse.

Yes you can write some shiz down, its not taboo you know. I do it all the time. If it makes you feel better, power up a tablet or something while you play and make a few spreadsheets of your own. The point is, you should have to put some work in to find good trade routes.

As for tools to tell you where decent trade might exist, there are better copies of this but this will do for now: http://i.imgur.com/QsxScn1.jpg is all you need and a piece of paper and pen.

The trade routes wont disappear when you start using them unless something is bugged. What is making them disappear is every sheep is using 3rd party tools, which means in all 3 game modes, the supply or demand of things is getting hammered incomparably more than if it was just you personally trading that route without telling anyone.

Bottom line, you cant rely on 3rd party tools, which were not required anyway. I think a majority of traders just never bothered trying to work things out for themselves in the first place, and hence why so many are crying at their easy mode, no brainer methods being touched in any way.
 
i'm not seeing it, my trade route gives the same profit per tonne as it did yesterday, plus the 'seeking luxuries' ships are still in my system.

the route is:
not something i'll tell anyone as i want it to stay a good route :p
 
I haven't logged in much tonight to see what the score is with trade routes, been spending some time with the missus and baby, hope it's not as bad as reports in this thread!
It's not.
Absolutely, a dynamic trade system is far better. But I think it's fair to say, what they've done here is completely fritz up a major part of the game that was working in an acceptable, if not perfect manner. They could have done it in a way that doesn't alienate a fairly large part of the community from what they want to do in game. I'd hope a fix to the trade route feedback is coming in a matter of days or else people are going to get fed up pretty fast.
Dude, seriously leave the forum and play the game. Nothing happened except that an imbalanced situation was corrected. Trading now works as it was supposed to from the start. Nothing is wrong.
 
To illustrate. Imagine Elite trading was this game

View attachment 12707

What we used to have was a little more than basically complicated sequence that once you learned was easy to beat, because the sequences pretty much never changed. To make it harder the lights that flash don't represent the actual lights you need to press. You have to learn a different sequences to the sequence you're shown by trial and error. But once you've learned it you can win. Gets boring eventually but at least you can beat it.

To replace this we have sequences that change in a pattern, and the lights still don't represent what you're supposed to repeat. Futhermore by the time you've almost managed to work out the sequence by trial and error it's moving onto a different one. Which would you spend more time playing? Which one would you toss out of the window [masked swearing redacted - please avoid this thank you]

Sadly, to take your analogy further, a lot of people would toss BOTH toys out of the window because they're silly and shallow. But the one that's not random used to give them a shot of nicotine every time they won so they didn't care that it was silly and shallow. But now the nicotine is gone.
 
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You are the one seemingly being obtuse.

Yes you can write some shiz down, its not taboo you know. I do it all the time. If it makes you feel better, power up a tablet or something while you play and make a few spreadsheets of your own. The point is, you should have to put some work in to find good trade routes.

As for tools to tell you where decent trade might exist, there are better copies of this but this will do for now: http://i.imgur.com/QsxScn1.jpg is all you need and a piece of paper and pen.

The trade routes wont disappear when you start using them unless something is bugged. What is making them disappear is every sheep is using 3rd party tools, which means in all 3 game modes, the supply or demand of things is getting hammered incomparably more than if it was just you personally trading that route without telling anyone.

Bottom line, you cant rely on 3rd party tools, which were not required anyway. I think a majority of traders just never bothered trying to work things out for themselves in the first place, and hence why so many are crying at their easy mode, no brainer methods being touched in any way.

You're making a very interesting point with the 3rd party tool thing, and I agree with you 100%, but no need to be that harsh.
 
Let me get this straight, people are complaining that commodity trading is actually starting to resemble commodity trading?
I understand if you're peeved the system info gives the wrong information all the time, that's why I quit my brief foray into trading, but for christ sake complain about that instead of MUH ROOTS, you blithering idiots.
 
I've just started trading after about 600 hours of other stuff. I've been flying around a few systems, ocring the markets and putting them in to cmdr's log and finding a nice little route from my own data. Then after a few days I'll set off 100ly in a random direction and do the same again. I'm assuming this is the best method since if you're using the other online trade tools that share data any good route is going to be found and farmed by cmdrs in solo mode and quickly made unprofitable.

If before now the routes haven't been changing and been static then this was obviously a bug and the markets are working as intended which is a good thing as it should encourage people to get out in the galaxy more and find their own routes.

We really need better trade tools in game as right now it's pretty pointless trying to trade efficiently buying market data and using the galaxy map but saying they should keep trading how it is because those tools aren't in the game yet kind of defeats the purpose since there are other methods to rely on until they are implemented.

The funniest thing about this thread is the cmdrs talking about food chain and saying that nerfing trading will affect pirates and bounty hunters. Most traders seem to be in solo or group anyway and if they do come to open and get a taste of piracy they run straight to the forum with cries of greifers (if you're in open this isn't aimed at you and I applaud you).

It's about time trade took some effort especially since the luxury and rare trading problems.
 
It's not.

Dude, seriously leave the forum and play the game. Nothing happened except that an imbalanced situation was corrected. Trading now works as it was supposed to from the start. Nothing is wrong.

That's not the point that's being made here. The issue is the in game tools to guide traders are completely nonsensical.
 
I think a majority of traders just never bothered trying to work things out for themselves in the first place, and hence why so many are crying at their easy mode, no brainer methods being touched in any way.
I tried it a bit at least. And boy howdy let me tell you how fun it was to spend 30 minutes just in SC scouting out every single station with a commodity list and taking sanps with my phone. Then flying on over to another system that SHOULD need them commodities the other was sellin, and doing the same thing over there. Flying a bunch in SC, taking loads of photos and comparing them to each other. Even the comparisons were thrilling looking at one photo, then the next, then back to first one. So. Much. Fun.



SARCASM OVERLOAD SARCASM OVERLOAD *explodes*

Edit: and those pics above me aren't really helping lol. I see those things everywhere. What I don't see is a fresh supernova. Contact Binaries. Vampire stars sucking the contents from another star. Etc. As with a lot of things in this game, only time will tell if they ever add anything.
 
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I mentioned Skinner Box before, I think it's time for a little explanation, just to show how it applies to some people in this thread.

The Skinner Box is operant conditioning. Operant conditioning is a very complex subject, but to break it down, it's teaching something (a rat, a human, a pigeon) to perform an action via rewards and punishments. There are three phases to operant conditioning.

First phase, Continuous: the behaviour you want is rewarded every time. You can't stay in this mode constantly, as your subject will learn it always gets a reward on performing the behaviour, and only perform said behaviour when it wants a reward. Rat pushes button, gets food.

Second phase, Intermittent: After your subject has learned behaviour=reward, you shift to this. You only reward the behaviour wanted once and awhile. This is where you want your subject to stay. The longer you keep your subject in this phase, the farther you can stretch out rewards. Rat pushes button 10 times, gets food.

Third phase, Extinction: If your behaviour/reward interval gets too big, your subject stops performing the behaviour. Falling into this phase is a failure.


Now, how does this apply to Elite? The people here complaining about "grinding" are operant conditioned. The behaviour is playing the game (grinding trade routes). The reward is a bigger ship. Early game is continuous phase, as they were getting rewards nice and fast. The "grind" phase is Intermittent. Now they have to "work" to get to the next reward, it's not an instant thing. Complaints about lack of "end game" content are the beginnings of Extinction. They're no longer getting rewards for performing the behaviour they were trained into.

The complaints about trade routes changing and such are a result of the depth of the conditioning. These people have been trained "Behaviour=reward". Anything obstructing the performance of the behaviour (trade routes changing) delays the reward state. The operant conditioned subject HATES delays to the reward state.


Elite honestly wasn't set up for this sort of Skinner Box behaviour. It's more of a "journey" game, where getting there is the reward. Sadly, operant conditioning is a powerful thing, and almost any system that has a set of "rewards" can fall into the trap. The nice thing is, once you realise you're in a skinner box, you can bust yourself out, and start enjoying the game as it was meant to be enjoyed.

While I agree with the sudden steep change between early-game rapid progression and the rather significant chasm between higher end ships causing more than a little grumbling, I do have to disagree with your assessment on people decrying the lack of end game content, because there really is a lack of end game content, insofar as a 'Well, I now own an Anaconda! Awesome! ...now what?'

Generally speaking, there are cheaper ships that perform every task either adequately, or even better than the Anaconda, and no tasks that would really call for one in the first place. The Anaconda is big and impressive looking- which, ironically, we can't even really enjoy given there's no external camera, or even the ability to pan the camera in the outfitting screen around, or so much as swivel our chair to look behind us- and has a lot of guns, but ultimately you're still fighting the same ships you were blowing up with minimal trouble in a Cobra. The difficulty, the peril, and the reward for added risk outside of trading doesn't scale to match your capabilities. I'm glad I got one, don't get me wrong, but that's only because I knew 1) Elite would inevitably throw in high-class ship content to try and retain players who are further along and I wanted to be ready, 2) by God when we can walk around our ships I am walking around that beauty, and 3) they would inevitably nerf and lower income rates within the first half year of release, meaning a day of grinding this month was probably going to spare me three days of grinding a few months down the road.

Ironically it does give all the 'It's a journey/it's not about the size of the ship/be happy in your Viper' people a point, because at the moment at least, there isn't any real point to owning an Anaconda, or a Python, heck, even an Asp if you're not thinking about exploring. The journey, as you put it, doesn't change regardless of how long you've been investing your time, because I'm doing the same stuff (currently bounty hunting) in the same-looking environments today that I was doing when I first started playing, only now with a fancier looking cockpit and vastly higher buyback cost. I might stick the Anaconda in storage until more content for it comes along, and go back to a Viper, since I officially have enough credits to game-retire forever and just go around shooting stuff. =P

To haul out an MMO as an example, I used to be a big fan of City of Heroes because it WAS a journey. You started off as some little newb hero with two attacks fighting street thugs in alleyways, and a couple of months later was this butt-kicking champion obliterating spectral terrors in an alternate dimension filled with rivers of blood and floating islands. I could look back and think; 'Sigh, look how far I've come! :3 ' not simply because I dealt more damage or had more health, but because those greater capabilities allowed me to do grander and more impressive things.

In this game, however, Once you hit a Cobra, you've pretty much got access to everything the game can ever possibly offer you, and it then becomes a question of whether you like performing those handful of tasks over and over and over....
 
i'm not seeing it, my trade route gives the same profit per tonne as it did yesterday, plus the 'seeking luxuries' ships are still in my system.

the route is:
not something i'll tell anyone as i want it to stay a good route :p


Which is why I use RegulatedNoise https://forums.frontier.co.uk/showthread.php?t=86908
what I find I keep , could use the EDDN function but don't ( bad entries) , nor do I export my data , just save to local
 
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The trade routes wont disappear when you start using them unless something is bugged. What is making them disappear is every sheep is using 3rd party tools, which means in all 3 game modes, the supply or demand of things is getting hammered incomparably more than if it was just you personally trading that route without telling anyone.

If the in game tools were working correctly there'd be pretty much no need for most people to use third party crowd sourcing. The main reason people use it is more about ease of access than anything. Covering the whole process via a generic form with the help of an OCR without cluttering the desk with paper is a lot less hassle. But obviously if you're fine with that it's perfectly reasonable.

I'm no heavy trader. I do a bit of it now and again because I want upgrades and other methods of financing are slow, or I just want a break from exploring, warzones or bounty hunting. (Let's not even go there regarding mining). I don't care if I don't have the best routes. I'd actually be happy running rare routes, and picking up a little extra on each leg with any empty space I have, and selling whatever I come across. The problem is I can't do that second part of it (you know, the part that might make it fun and dynamic) because the in game feedback is screwed. Those galactic trade routes and the info given in the commodity market ought to give me enough accurate information to make a reasonable guess that there is an actual market where System A buys resource Z from System B, even if for only a 500 credit profit per tonne. So I can stock up partway round my rares run and get a little extra on the side.

What it actually does is inform me System A exports resource Z to System B, when resource Z doesn't even factor in the commodity market for system B whatsoever. So I end up buying stuff on false information. The only alternative is pen and paper or spreadsheets. I haven't used Excel in years and don't fancy learning to do so again for an aspect of the game I am happy to be average at. Instead, without crowd sourcing I have the choice of either stumbling around like a drunken blind man, or going the hardcore 'sift through every stations data for the best catch' route. I'd much rather the tools worked so I can just use them and wing it, maybe stumble onto something great if I'm lucky.
 
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Some people allergic to pen and paper it seems too.

This + trader's bible = profit.

I tried it a bit at least. And boy howdy let me tell you how fun it was to spend 30 minutes just in SC scouting out every single station with a commodity list and taking sanps with my phone. Then flying on over to another system that SHOULD need them commodities the other was sellin, and doing the same thing over there. Flying a bunch in SC, taking loads of photos and comparing them to each other. Even the comparisons were thrilling looking at one photo, then the next, then back to first one. So. Much. Fun.

SARCASM OVERLOAD SARCASM OVERLOAD *explodes*

Ha ha, fair point mate! It is what it is though. I agree its not the most exciting, but if you don't use 3rd party tools and find a good route you can preserve, it should be good for a while, and hopefully even slightly satisfying for most people.

In fairness also, once you do find a few good routes, you soon start to learn what types of systems trade well with others, and the whole thing gets easier. Learning curve, like any game.
 
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I've made posts alluding to such before here considering the devs have said outright that they are considering a cash shop.

Thats odd, I heard exactly the opposite, that they would never consider selling credits or going p2w. I wonder which of us recalls correctly?
 
I tried it a bit at least. And boy howdy let me tell you how fun it was to spend 30 minutes just in SC scouting out every single station with a commodity list and taking sanps with my phone. Then flying on over to another system that SHOULD need them commodities the other was sellin, and doing the same thing over there. Flying a bunch in SC, taking loads of photos and comparing them to each other. Even the comparisons were thrilling looking at one photo, then the next, then back to first one. So. Much. Fun.



SARCASM OVERLOAD SARCASM OVERLOAD *explodes*

Edit: and those pics above me aren't really helping lol. I see those things everywhere. What I don't see is a fresh supernova. Contact Binaries. Vampire stars sucking the contents from another star. Etc. As with a lot of things in this game, only time will tell if they ever add anything.

Best I can offer is the moon on a stick. Have you been to those places btw? Pictures don't do them justice, especially blackhole distortions with Barnard's Loop close by in the background.

(FYI: Supernova's aren't a daily occurence in our Milky Way.)
 
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