FD just Nuked loads of trade routes!

I have a guide I wrote a while ago on reddit if your interested. High population is the trick. Big pop with few commanders means stability. Outposts are unstable, must trade only in between two big ports. I've learned a lot since making that guide but the base still stands.

Also don't believe anyone that says trading isn't fun. It's great fun finding routes.

Logged in today after reading through this post while waiting to fly home from work was and was pleased to find out that most of the routes I use are still low use good profit , must be too many so called Commander's ing and moaning about core world trade lanes being adjusted due to being flooded instead of getting out finding a new route. I read through the above linked guide back in beta and have adjusted parts as I've learned more. For those whining about having to dock to get prices I personally hope "if" in game tools come along it still requires the pilot to dock to get the "trade computer" update and is only ever a static market dump of each station a pilot visits anything more would be a copout.
 
Logged in today after reading through this post while waiting to fly home from work was and was pleased to find out that most of the routes I use are still low use good profit , must be too many so called Commander's ing and moaning about core world trade lanes being adjusted due to being flooded instead of getting out finding a new route. I read through the above linked guide back in beta and have adjusted parts as I've learned more. For those whining about having to dock to get prices I personally hope "if" in game tools come along it still requires the pilot to dock to get the "trade computer" update and is only ever a static market dump of each station a pilot visits anything more would be a copout.
Yeah, because in the year 3300 there's no such things as "FTL communication". They still have to deliver messages via carrier pigeon.
 
What are you trading in? Since I heard multiple similar situations (in this and the Tenche tread) of trade routes, with no other commanders around, drying up after 3 or 4 runs.

I imagine trade routes will dry up from one commander if your route is a tiny population.

I returned to my "pre-tenche" trade route yesterday after doing about 7/8 hours of trading luxuries in Tenche (over the course of a week or so), tbh it was kind of a relief though of course i could have decided to move on at any time. I had a feeling the profits were "too good to be true" so I was reluctant to move since i figured the opportunity would not last forever and now i am glad I stuck with it while it was going.

The numbers are now moving on my previous trade route, but moving slowly relative to the size of supply and demand - one cargo hold at a time. There is plenty left in it. Will see this evening or tomorrow whether the numbers are replenishing while i am offline, though of course i don't know who else is trading it.

Ideally NPC trading should be enough to keep numbers essentially static so CMDR trading would tip the balance and gradually reduce the supply/demand.

In the original elite I didn't stay in the same place because i found a good min-max route, I wandered around. There is little point having 400 bln systems if the optimal profits are earned by finding a good trade route and bouncing between two systems forever.

I am glad that supply and demand now appear to be dynamic and the supply and demand numbers are actually moving. This is how it should be. this way we will all end up running a route for a while then moving on. Ultimately that will make for a more interesting game.

One thing needs to happen with that though - we need some way to move our combat ships around with us or to pay to shuttle ourselves to a ship docked in a different system. If I am going to be an itinerant trader in my big ship i don't want to have to buy a sidewinder and fly across the galaxy to pop into my cobra/viper for some pew pew when I want a break from trading.
 
Did now Trade for around 3 Hours between 2 systems. At the End, the price on the one Side did drop around 30 Credits, on the Other around 80 Credits.

All done in a T7 without shields and 232tons Cargo hold. Its all very reasonable if you ask me, that the prices didn't change at all before did bother more.
Yes, the fall in prices would probably be much higher if I would be in systems with a lot of traffic, but with more traffic and more people to trade its only normal for higher changes in the prices.
 
Last edited:
One thing needs to happen with that though - we need some way to move our combat ships around with us or to pay to shuttle ourselves to a ship docked in a different system. If I am going to be an itinerant trader in my big ship i don't want to have to buy a sidewinder and fly across the galaxy to pop into my cobra/viper for some pew pew when I want a break from trading.

I actually liquidate my Viper whenever I relocate. :s
 
There's a fun part of this game that I missed?

Dear god, please tell me what that is.

Was it staring at the skybox, killing the same NPCs who spout the same canned responses, searching endlessly for another human player to do nothing with because this MMO has no multiplayer features, or grinding RNG procedural missions in RNG procedural solar systems?

Sorry I took so long to reply. I was too busy having fun in Elite: Dangerous.

See... here's the secret to having fun in this game. Find what you enjoy doing in the game and do it. Figure out what you don't enjoy doing in the game and avoid it. Find a ship you like to fly and fly it. Figure out what ships you don't enjoy flying, and avoid flying them.

That's it.

There's tons to do in this game, hundreds of options, and a lot to learn. Until you've figured out what parts of the game you like, and what you don't, there's no point "grinding" to the big ships. The small ships are cheap, their components are cheap, and they're easy to replace. The rewards are huge relative to the risks you take. You're going to make mistakes, why make them in a ship that costs 20 million to replace, when you can make them in the starter sidewinder?

This discovery process is intensely fun for me, and a major part of that fun is doing it on a budget. Skipping that part by "grinding" until I had a fortune would not only mean I'd miss out having fun with the discovery process, but I'd also not be having fun in the process!

Now, I have no idea what game you're playing, but what you describe has not been my experience in this game. I have not had a lack of human interaction in this game. I will grant you that multi-player in this game is primitive, and often non-traditional, but it's there, and it should improve. I don't enjoy combat all that much, so I keep it to small doses, but I love manipulating systems via the mission screen. Every game session brings me a new puzzle to solve. I need to figure out how to maximize my profits while trying to push the faction I'm supporting to get the state I want, while at the same time trying to sabotage the faction I'm opposed to.
 
The routes I use are all high population because I only trade in palladium from extraction/refinery stations to Hi-tech systems and bring progenitor cells/performance enhancers/consumer tech back the other way. I'm in either an Anaconda or a T9 so no outposts but my regular trade route went from High demand to zero demand in one pass last night and its nowhere near the starter systems or Sol. Its deep in empire territory.
 
There's tons to do in this game, hundreds of options, and a lot to learn.
I dispute that. There's NOT "tons to do".

You can trade, bounty hunt, pirate, mine, explore or do some PvP.

Safe for trading, however, your progression stops pretty early and you've seen all there is to see quite fast.
 
The routes I use are all high population because I only trade in palladium from extraction/refinery stations to Hi-tech systems and bring progenitor cells/performance enhancers/consumer tech back the other way. I'm in either an Anaconda or a T9 so no outposts but my regular trade route went from High demand to zero demand in one pass last night and its nowhere near the starter systems or Sol. Its deep in empire territory.

What's your traffic report look like? I'm guessing you have other commanders using that station for the same commodity. I feel for you as a fellow trade junky.
 
The routes I use are all high population because I only trade in palladium from extraction/refinery stations to Hi-tech systems and bring progenitor cells/performance enhancers/consumer tech back the other way. I'm in either an Anaconda or a T9 so no outposts but my regular trade route went from High demand to zero demand in one pass last night and its nowhere near the starter systems or Sol. Its deep in empire territory.
My experience exactly. T9 has become completely useless. I see some people in this thread making money in their haulers/cobras, well good for you. Perhaps we should all go back to these ships, but then why bother making money at all? Fact is that the economy is back at its screwed up state just after release, to me that is a strange development decision. Especially because in the time since release there has been no improvement in trade supporting systems.
 
I have to be honest I've only skimmed the thread but all this sounds like an improvement. It sounds like trading just became more dynamic and interesting.
 
I love how so many people complained about the "static economy" and as soon as they make it a little more realistic people cry.

Trade routes should become less profitable if loads of people do it, go find new ones, safe guard the secret of the ones you find.
 
Sorry I took so long to reply. I was too busy having fun in Elite: Dangerous.

Aye, good line. I'm the same. Sitting about 110Ly out from Lave just now mixing up exploring and trading (still getting Gold at 1000Cr below GA in a big station in the middle of nowhere), and about to dash into the centre to see if rares have been changed too. That would REALLY annoy people.

I think that at my point (>1MCr in cash, and a pretty well kitted out Cobra), I'm happy to play the game without looking for real progression for a while. Saw my first T-Tauri star yesterday. Awesome! Rotation period must be <1min. Could have watched it for ages. But little yellow dots started to appear on my scanner... :)

There's clearly space within the game, especially for stronger missions, and a rework of the USS, but get away from the core and see the galaxy for a bit. It's not all about turning back up at your house after 3 months saying "Look at all the shiney shiney".
 
I love how so many people complained about the "static economy" and as soon as they make it a little more realistic people cry.

Trade routes should become less profitable if loads of people do it, go find new ones, safe guard the secret of the ones you find.
Your understanding of trade and economy is limited. Only demand/supply reacts to trade, prices only vary within a certain bandwith. Nothing realistic about that.
 
Your understanding of trade and economy is limited. Only demand/supply reacts to trade, prices only vary within a certain bandwith. Nothing realistic about that.

This. An actual realistic economy would be somewhat nice. Then there'd be reasons to haul food cartridges and god knows what other filler commodities there are.
 
In Summary: Trade routes now seem to respond to supply and demand, some people angry, some people happy. Accurate trade tools may help. Some people allergic to pen and paper it seems too.

Someone also whinged about the sky box and how everything looks the same....

View attachment 12709View attachment 12710View attachment 12711View attachment 12712View attachment 12713

Personally I don't see what they're talking about ;-)

Have been reading this thread and enjoying the 'debate' I would think DB is proud the one thing missing from his game in 1984 was the social interaction of an online community, then again he may have his head in his hands reading some of this and be thinking 'oh for f&^%s sake'.

In game trade tools are hopeless, I think more or less everyone agree's on that, some use 3rd party, some use pen and paper, some dont care, most are just plugging away in game

There have been a few overly lucrative money makers; rares, Seeking lux. These have been 'nerfed' it makes little difference if that is breaking them or fixing them unless they are going to change again. This has allowed players who capitalised on these money makers to get ahead, its meant some have been caught by the change and their plan to be millionaires this time next year Rodders, has come apart, it also means other people are sitting there thinking how the hell did they afford an Anaconda barely 6 weeks after launch? Most people are just plugging away in game

The game is not about the destination, its about the journey. The game is not about the journey, its about the destination. Sorry, I choose what my game is about, you don't. You can respect that and disagree with it and remain civil.

The 5 pictures above, well this is hilarious, posted to offer some evidence that everything does not look the same. I've no idea what system these are, they are great pictures, but I've seen the same thing in dozens of systems, they do all look very much the same, that's becuase as far as we know they ARE ALL the same. Again, I like it, someone else might not, another someone else may feel that they are all different- its personal.

For me the only thing I think is actually wrong here is that FD have manually 'fixed' something with no notice about it, at least we think they have, we are going to have to live with that because the wonderful magical background simualtion doesnt work very well yet and has got a lot of people twiddling the knobs to move it along, this means all of this will happen again.

My only real concern is that the 'lack of content', I'll use that as the key phrase, makes no difference if you agree or not, will stop people playing. As an ongoing revenue stream FD needs to sell 'content' but its market is only its playerbase plus what they can add with marketting to add new players or bring back old ones. Now I think Ed has sold extremelty well and FD are in a spin, trying to both recover from the sales and decide if they can adjust their plan to capitalise on the bigger than expected player base. 1.1 patch notes are enocuraging in so much as they are sizable, IMO it bodes well for 1.2 and the future, but until missing features are announced and DLC is announced this game is going to remain an inch deep and a mile wide, more than enough for many, but not for all :)

Fly safe commanders
 
Last edited:
Back
Top Bottom