FD just Nuked loads of trade routes!

The other elephant in the room is that everyone trading is in their own little world. If you've got 10 traders in a system all in solo or groups then you suddenly see a market dry out and not know why. We don't even know if the traffic reports are actually accurate and working since a lot of other basic stuff in the game is bugged there's currently no way for the player base to test this. If everyone was in open and you saw someone on your trade route, the sensible thing would be to swap to a combat ship and run that trader out of dodge. Oh look, emergent gameplay :)

Bwahahahahah!

I'm trying so FR!@# hard to love this game, but my gosh I'm really losing faith in it. It's fun to fly around space and man, I do have the WOW moments, but UGH. I sure wish They had figured out so much of this before releasing it..................................
 
The other elephant in the room is that everyone trading is in their own little world. If you've got 10 traders in a system all in solo or groups then you suddenly see a market dry out and not know why. We don't even know if the traffic reports are actually accurate and working since a lot of other basic stuff in the game is bugged there's currently no way for the player base to test this. If everyone was in open and you saw someone on your trade route, the sensible thing would be to swap to a combat ship and run that trader out of dodge. Oh look, emergent gameplay :)

Most of the traders complaining about this change have created this situation themselves by hiding in open and using crowdsourced tools (which I personally see as the equivalent to an aim bot for the economy). You can complain about lack of ingame tools (which I agree are needed) but you can't really complain when FD make fixes to the economy. By comparison trading is the easiest, lowest risk thing to do in the game and traders have had it too easy from the start.

Anyone saying "be thankful for the 84's who backed" Yeah people are thankful, I'm an old frontier player myself but you gave funds for them to make the game their way you have no entitlement to cry when they do. Saying you're going to ask for a refund because they changed the python is quite frankly pretty damn sad. If you were all in open the way fd intended the game to be played then maybe you'd have the right to complain that your play style was nerfed but you've nerfed the rest of the food chain yourself by grinding up in solo then moving to open with your anacondas. If you're complaining that the game is getting boring it's coz the majority of the players are grinding in solo, ofc it's getting boring.

Before anyone brings up the offline debate then yes it sucks that there's no offline but if you're still playing then you've accepted that you're part of a changing galaxy, economy included.



I would never ask for a refund because stats changed on a ship....

I WOULD however, ask for a refund for a game that was significantly unlike the way it was sold to me.

I did the same thing to Diablo 3, and yes, i got my money back after 2 weeks of it being an unplayable buggy mess..sound familiar?
 
I would never ask for a refund because stats changed on a ship....

I WOULD however, ask for a refund for a game that was significantly unlike the way it was sold to me.

I did the same thing to Diablo 3, and yes, i got my money back after 2 weeks of it being an unplayable buggy mess..sound familiar?

Not really. Granted I haven't played Diablo, but whilst ED has some bugs, it's certainly far from unplayable.
 
Made $600,000 the past 2 gaming sessions. Not a bad sum of money for 2-3 hours of combat enjoyment.

Yeah, I'm happy with that kind of a take for that amount of game play time :)

It's funny how a session of Huntin' can be 1/2 that though!!

PEOPLE: Do not come to my system (ROSS 151) and kill all the high bounty pirates! I am working them daily and the SUPPLY IS LIMITED!
I repeat, Do NOT come to Ross 151, There is no Beer there, and there are NOT canisters of gold floating at unidentified signal sources.....
 
Yes even normal trade routes you get much less on now. I dont think i can be bothered to play anymore for the time being to be honest.
 
I tell ya, I may have to buy a Cobra and try using it for hunting. Everytime I drop into a USS in my Viper and see 5 canisters of platinum floating around, the tears almost start to flow.
 
Yes even normal trade routes you get much less on now. I dont think i can be bothered to play anymore for the time being to be honest.

It's a shame if you don't want to. Perhaps search for enjoyment outside of the credits per hour thing? Failing that, if the content isn't up to your expectations, come back in a few months. I might take a break soon as the backlog of games I want to play is only increasing (still got SNES, Megadrive, PS1 etc games in the catalogue,) but I'm glad I got an early start on this game so that I can come back with muscle memory, ships and game mechanics knowledge still intact.
 
I'm going to start trading for the first time. Ill be trading in Trader's Tears. A new commodity on the market, supply is high, the price is low, and there is a high demand among select clientele. I'm going to make millions on this! :D
 
Yes even normal trade routes you get much less on now. I dont think i can be bothered to play anymore for the time being to be honest.
Maybe you should seeing as you were the guy rage quitting two weeks ago because the docking computer had the audacity to crash you while you were taking a dump and afk... :eek: Ill email you once the "I win" button has been added with update 1.1
/s
 
I would never ask for a refund because stats changed on a ship....

I WOULD however, ask for a refund for a game that was significantly unlike the way it was sold to me.

I did the same thing to Diablo 3, and yes, i got my money back after 2 weeks of it being an unplayable buggy mess..sound familiar?

That's the price people pay for getting in at the ground floor these days. I came in at beta and the amount of videos showing how elite was before the actual release was more than enough info to show someone that the first release would be unfinished and spares on the content front should have been more than enough to dissuade someone from buying the game. I don't know about diablo but I'm pretty sure that it (and most games these days especially the ones with release embargoes) didn't have any the same prerelease content.

I'd actually argue that people getting in at gamma or release have had more chance to benefit from bugs than have suffered from bugs. With rares, luxury trading and static economy trading has been too overpowered since day one. If you're a trader who's benefited from this but in the same same breath complains about fixes and the rest of the game being buggy then there's really no logical argument that will make you see sense.

GL with your refund.
 
Its kinda sad to see so many people getting angry at the Background Sim for doing something, because you sure see people complain every where where it dosn't do anything or not much.

Part of trading is changing prices based on what traders are doing, and I'm really glad its seems to start working now. There is still room for improvment of course and I hope we will see more improvment, but that was a good step forward for now. Static prices and trading with no effect on the economy sure wasn't good.

The whole in-Game trade tool debate is a diffrent beast tough. while I like that you have to find these stuff out first hand I sure don't understand why the Ship can't save some date from places where I have been. Its not bothering me much, but everybody who wants some better tools can have my support.
 
All sniping, crying, shaming aside...what can I expect when I come back from beta testing?

Should I expect that litmus of a good trade run to have dropped to 900CR/ton or 500CR/ton OR are 1000CR/ton runs still out there?

If it has dropped significantly, I'll probably go back to bounty hunting as the only thing that kept me in trading was the consistently high profit.

Or if this is just a market shift, b/c FDev is still having trouble getting galaxy updates to propagate then I just need to do some more searching.
 
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My main vanilla route is untouched, still millions in supply and demand, 1500cr and 800cr each way

My Rares route remains too

All is good here
 
All sniping, crying, shaming aside...what can I expect when I come back from beta testing?

Should I expect that litmus of a good trade run to have dropped to 900CR/ton or 500CR/ton OR are 1000CR/ton runs still out there?

If it has dropped significantly, I'll probably go back to bounty hunting as the only thing that kept me in trading was the consistently high profit.

Or if this is just a market shift, b/c FDev is still having trouble getting galaxy updates to propagate then I just need to do some more searching.


Expect trading to be similar to how upside down it was during release.
 
I had to change my trade route yes, and i had to change it twice today, but i'm still trading with my T9, still making a good profit. It's become more inconvenient i agree, but it's not broken. And yes, finding a new route and moving your big whale of a T9 there is a pain, i wouldn't even consider it without a fuel scoop actually, but it's doable. In fact, i agree with Kramster (in another thread now closed), it's become less boring. Until now i saw trade as mean to an end (getting a new ship, equip it) and now i see trading has become an activity you have to do at least a little bit of thinking and reacting.
 
All sniping, crying, shaming aside...what can I expect when I come back from beta testing?

Should I expect that litmus of a good trade run to have dropped to 900CR/ton or 500CR/ton OR are 1000CR/ton runs still out there?

If it has dropped significantly, I'll probably go back to bounty hunting as the only thing that kept me in trading was the consistently high profit.

Or if this is just a market shift, b/c FDev is still having trouble getting galaxy updates to propagate then I just need to do some more searching.
Depens a lot on your trade Route. My Trade route before was 1370CR one way and 1080 Credits the other way, the first always keept staiying above 1300CR and the other dropped below 1000Cr after a bit more then 3H. (All done in T7 with 232 tons of Cargo).

So nothing really drastic here, but some have much migher drops in much shorter Time then I. How much traffic the systems have seems to be a key point, and having some other human players trading the same stuff will probably be really bad for your profits.
 
All sniping, crying, shaming aside...what can I expect when I come back from beta testing?

Should I expect that litmus of a good trade run to have dropped to 900CR/ton or 500CR/ton OR are 1000CR/ton runs still out there?

If it has dropped significantly, I'll probably go back to bounty hunting as the only thing that kept me in trading was the consistently high profit.

Or if this is just a market shift, b/c FDev is still having trouble getting galaxy updates to propagate then I just need to do some more searching.

Good trade routes are still out there, you just cant rely on the "never depleting" supply or demand anymore, as it is with the real world, opportunities come and go. Some routes wont be affected and others will, larger systems still have a higher surplus/deficit and therefore wider margins and a bigger window of opportunity, the only difference now seems to be that when 1000's of CMDRs are making the same run, the background sim actually takes that into account rather than allowing us all to milk the same cow at the same time, to infinity. I'm doing a run as I type that's paying >1000 credits in each direction, same as it ever was really. I know it will become common knowledge eventually though thanks to crowd tools etc so at that point I'll have to go and find another. Exactly as it should be imo. :)
 
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