I might also add that the series lack of content means that the game has become about earning credits to gain better ships.
.
I disagree.
I play the game for fun, not for progressing my way to the top.
The problem with modern game culture is that most games these days are based solely around progression and getting the best stuff in the game.
ED has stuck with it's roots by not having such a system in the game.
It's not a game which holds your hand, tells you to goes out and come back for a hug and then allow you to go to the next level capped area.
If you want that kind of experience, then this is not the game to play.
The game is about creating your own story in the galaxy, making everything out as you will. Want to explore a far away system? There's nothing stopping you.
Ships are expensive, as it's around a simulator experience. In real life, if I want to buy a car outright, I'd need to either have a stupidly overpayed job, or save up for months and months in order to buy it. Sound familiar? That's because ED has adopted this.
I fly around in my Cobra, and just have fun. I have no intention of forcing myself to earn as much credits as possible to buy the biggest ship in the game. Because that's the wrong mentality to have with the game.
You'll just burn yourself out when you do it.
And once you get there, you'll complain about lack of content.
The rest of the players who are not adopting the "grind" as they call it, are having fun in the game. And will continue to have fun while new content is gradually added.