Beta 1.1 comments for non beta players

Well, Anacondas can't land on outposts... the Python is still a lot cheaper, and it still is a bit more manueverable (or am I wrong here?).
 
The Anaconda costs almost three times as much as a Python, so it makes sense that the Python isn't as sturdy and will be outgunned by the vastly bigger and more expensive Anaconda.

The Python isn't pointless, it's a very well armed ship with great options. Pythons aren't meant to catch smaller ships, that's why it's armed to the teeth for defense. It's your best bet, in the price range, for moving valuables while being able to defend yourself.
I am talking about long term use of the Python. No ship should be a mere stepping stone (with the possible exception of the pure trading lakons) to get to a bigger one, and no ship should be totally pointless if you own a bigger, more expensive one. Also, the python is supposed to be a military ship, used as a small battleship for smaller navies according to the description, and therefore should be able to be offensive, not just a trader that can defend itself.
It shouldn't be able to catch small ships if they are good, but it should be able to have a chance of catching at least something. It can't catch a single ship in the game other than other pythons post nerf. A type 7 can move faster!
I agree the python should be outgunned by the anaconda. However, it should not be as slow and sluggish as the anaconda as well, which is the main issue.

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Well, Anacondas can't land on outposts... the Python is still a lot cheaper, and it still is a bit more maneuverable (or am I wrong here?).
Its a little more maneuverable, but not on the same scale that the Asp or Clipper (the next lower level multiroles) outmaneuvers the Python.
Not being able to land on outposts is not an issue when you have double the cargo capacity.
As far as price, as I previously said, I think that ships should not become useless when you get rich, and all the other ships seem to remain relevent no matter how much money you have for the most part. This is my opinion, though.
 
I am talking about long term use of the Python. No ship should be a mere stepping stone (with the possible exception of the pure trading lakons) to get to a bigger one, and no ship should be totally pointless if you own a bigger, more expensive one. Also, the python is supposed to be a military ship, used as a small battleship for smaller navies according to the description, and therefore should be able to be offensive, not just a trader that can defend itself.

But this goes in with my point of needing support. A larger naval ship is often supported by smaller ones. A bomber is supported by fighter escorts, a tank can level buildings but foot solders are needed to hold the ground, etc...
 
Can't recall the price of a Python (~50K?) but an Anaconda is 150K.

Price should give an indication to a ships capabilities to another. So an Anaconda should be much better than a Python in most things.

Glad the Python is now a lumbering ship!
 
But this goes in with my point of needing support. A larger naval ship is often supported by smaller ones. A bomber is supported by fighter escorts, a tank can level buildings but foot solders are needed to hold the ground, etc...
None of these things are in game, so until that happens (which FD has never so much as mentioned), this is a feature that is of no use to the crippled python.
 
Unless I missed it, a blindfolded python still beats the conda with the current changes.

Nerfs are usually always bad, specially when it's a vehicle you currently use, but the python was indeed a way to op ship, will these changes be to harsh? Give some weeks of testing to see.

Also please, use one of the already created topics about the nerf next time :)

What?

I'm sorry, but its the other way around pre nerf. Condas can not only control the pace of the battle of attrition pre nerf, but can also leave at any given time.

Post 1.1, the match up is now heavily in the Condas favor, where before it could be evened out through prolonged attrition in a battle of consistency over a period of time, now its a no contest. Python now cannot take the punishment needed to have a real chance in that engagement.

If you are referring to when both ships go in a dogfight, then those pilots are total idiots for trying to fly large vessels as fighters and are excluded from the discussion.
 
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Can't recall the price of a Python (~50K?) but an Anaconda is 150K.

Price should give an indication to a ships capabilities to another. So an Anaconda should be much better than a Python in most things.

Glad the Python is now a lumbering ship!
Then by your logic, the Viper, Asp, Cobra, and Imperial Clipper should all succumb to the python because it is more expensive. Nope, nope, the ships should all have a place and be good at something- and the python, in my opinion, has just been relegated to uselessness. Its just an anaconda with less armor, cargo, and hardpoints.
The Asp is a slow cobra with more hardpoint and cargo, the clipper (I may be wrong, don't own) is a slow asp with bigger hardpoints and cargo, and the python is a rediculously slow clipper with bigger hardpoints and cargo, and the Anaconda is similar to the python in speed and turn rate, but still possesses bigger hardpoints and cargo. Herin lies the issue.
 
Then by your logic, the Viper, Asp, Cobra, and Imperial Clipper should all succumb to the python because it is more expensive. Nope, nope, the ships should all have a place and be good at something- and the python, in my opinion, has just been relegated to uselessness. Its just an anaconda with less armor, cargo, and hardpoints.
The Asp is a slow cobra with more hardpoint and cargo, the clipper (I may be wrong, don't own) is a slow asp with bigger hardpoints and cargo, and the python is a rediculously slow clipper with bigger hardpoints and cargo, and the Anaconda is similar to the python in speed and turn rate, but still possesses bigger hardpoints and cargo. Herin lies the issue.

Clipper is a bigger cobra with its poor hardpoints exaggerated further. Even the shields it equips are quite weak for the class.
Literately, they both almost fly the same. Down to the speed and turn rates when boosting.
 
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Clipper is a bigger cobra with its poor hardpoints exaggerated further. Even the shields it equips are quite weak for the class.
Literately, they both almost fly the same. Down to the speed and turn rates when boosting.
Sounds good. Cobra is statistically more manuverable, but has smaller hardpoints and smaller shield. They both feel good and balanced. Thats what I want for the Python and Clipper, and Python and Anaconda!
 
Question:
Is the heat of two large Beam/Pulse/Burst Laser Turrets on a Python manageable? (in fights against NPCs)
For how long can I use a fixed large Laser while turrets are on, without overheating?
 
My thoughts on the matter ...

1. The Python was always a freighter, not a fighter

2. No ship should be "hands down the best ship in the game" (as has been stated here), they should all have their good points and bad points.

3. We have yet to see all the ships in the game, we currently (in 1.07) have 15, and will have two more soon with a total of 25 eventually. The Python may be a good ship now, but another ship might make it seem "meh" at some point.

4. We don't see the bigger picture that Frontier do.

5. If Frontier had only changed one thing about the Python, let's say its speed ... and changed it by 1 point ... people would still complain.

6. But it doesn't matter what I or anyone else says, someone will always go "Yes, but ....".
 
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Seriously, you bought the game solely based on that *one* theatrical trailer?

I bought the game because I was a fan back in the 80s. But I expected to be able to play it more in an action way. The original version had more or less only 1 career path. E : D offers 3 which is great. But you then should be able to play each of them propperly.

If I choose to become a pro sniper in Battlefield 4, I do not necessarily need to play the Supporter for 20 hours to be able to afford the sniper equipment. But that's exactly how it is transferred to Elite.

The entire game was more or less 'balanced' on the trading path, as back in the 80s. Thus also makes it so hard to run/repair the big ships (Python/Anaconda). Only way to do that is to trade, which for some people is not an option. The game should be based on all the 3 aspects it offeres which means, every career route should bring round about the same amount of money per hour. Then base the ship prices and running costs on that scenario. Not build all the maths around 1 scenario and let people who decide for 2 or 3 stand aside and watch.
 
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Question:
Is the heat of two large Beam/Pulse/Burst Laser Turrets on a Python manageable? (in fights against NPCs)
For how long can I use a fixed large Laser while turrets are on, without overheating?

Two pulse turrets you can probably run, turrets tend to fire slower which helps with their power consumption. You can fire one C3 beam forever on 4 pips, it fills the capacitor a tiny bit so you could potentially run a few multis at the same time so if you went for say - 2 C3 pulse turrets on the top hardpoints, then 2 C2 Multicannons + central C3 fixed beam you'd have a well rounded setup that wasn't too hungry. Not what i'd fly but if you wanted turrets i'd be happy with that.
 
I bought the game because I was a fan back in the 80s. But I expected to be able to play it more in an action way. The original version had more or less only 1 career path. E : D offers 3 which is great. But you then should be able to play each of them propperly.

If I choose to become a pro sniper in Battlefield 4, I do not necessarily need to play the Supporter for 20 hours to be able to afford the sniper equipment. But that's exactly how it is transferred to Elite.

The entire game was more or less 'balanced' on the trading path, as back in the 80s. Thus also makes it so hard to run/repair the big ships (Python/Anaconda). Only way to do that is to trade, which for some people is not an option. The game should be based on all the 3 aspects it offeres which means, every career route should bring round about the same amount of money per hour. Then base the ship prices and running costs on that scenario. Not build all the maths around 1 scenario and let people who decide for 2 or 3 stand aside and watch.

They have always said, and made no bones about it, that the Trading Aspect of the Game will always make the most money. The most challenging (supposedly) and requiring the most skill, which is pirating, is not very prospering and for good reason - it's eking out a living. The rest are in between. It's not going to change.

You want to pew pew only, you are going to have to pay for your way. You can do it only by pew pew but it's not as profitable. It's not an unreasonable mechanic, it means you are going to have to man up and skill up to do it. If you are not going to haul cargo, then why, when you want to pew pew, do you want to have the bigger ship? Are you under some illusion that a bigger ship is going to make you a better combat pilot? Ha ha... good luck with that. Let me know how you get on... Oh, wait, you're here complaining because it's not working out for you? Right.

Okay, laughing aside, maybe you are setting your goals too high. For decent combat-ability, maybe you should stick to a Cobra. It's an all-round good ship to do a lot of stuff in. The costs aren't as crippling.
 
They have always said, and made no bones about it, that the Trading Aspect of the Game will always make the most money. The most challenging (supposedly) and requiring the most skill, which is pirating, is not very prospering and for good reason - it's eking out a living. The rest are in between. It's not going to change.

You want to pew pew only, you are going to have to pay for your way. You can do it only by pew pew but it's not as profitable. It's not an unreasonable mechanic, it means you are going to have to man up and skill up to do it. If you are not going to haul cargo, then why, when you want to pew pew, do you want to have the bigger ship? Are you under some illusion that a bigger ship is going to make you a better combat pilot? Ha ha... good luck with that. Let me know how you get on... Oh, wait, you're here complaining because it's not working out for you? Right.

Okay, laughing aside, maybe you are setting your goals too high. For decent combat-ability, maybe you should stick to a Cobra. It's an all-round good ship to do a lot of stuff in. The costs aren't as crippling.


I'm a very skilled combat pilot. But I also want to own other ships. So far before the nerf, the Python would have been an awesome BH ship and I was aiming for that.
As someone who bought the game 16th Dec. I might be one of the thousands who never heard about trading will play the big role in the game. Totally new aspect but not unexpected as the original was about trading. But then FD should have cancelled the other 2 options or fix the Cr/h thing to bring things in line.

Even Braben is fighting in some videos on fb and not shipping around goods all day. It's[masked swearing redacted - please avoid this thank you]boring, ok? For some, it's [masked swearing redacted - please avoid this thank you]. [masked swearing redacted - please avoid this thank you]If trading is the only way to run bigger ships, then [masked swearing redacted - please avoid this thank you] on the game! Definitely not a recommendation for other gamers/friends. Will stop recommending it and will see what SC will bring.
 
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My thoughts on the matter ...

1. The Python was always a freighter, not a fighter

In the original, the Python was very common pirate ship. It was slightly slower and less agile than a cobra. It could dogfight.

2. No ship should be "hands down the best ship in the game" (as has been stated here), they should all have their good points and bad points.

There is room for ships to be better at higher prices. I've never owned a Python, but from reading the main thing that was out of line was shield strength. Its shields shouldn't be stronger than an Anaconda. However being a medium combat ship, is should still be agile and fun to fly. The downside is that it is a big target. It is much easier to land hits on a python than a viper. Getting the shields correct (along with balancing shield cells) would have made the Python more balanced and still a great multi-role upgrade from the Asp. A better change than making the Python slower would be making other ships faster. The relative speed of ships in this game are already lower than WW I fighters. It's like slow motion compared to fighter jets.

3. We have yet to see all the ships in the game, we currently (in 1.07) have 15, and will have two more soon with a total of 25 eventually. The Python may be a good ship now, but another ship might make it seem "meh" at some point.

Sounds like it is "meh" after 1.1. No reason to get it excluding trade (and there are better options for that).

4. We don't see the bigger picture that Frontier do.

True. However they need to get their act together before release. It makes no sense for a ship to get a huge downgrade months later. They seem to be too reactive instead of being proactive.

5. If Frontier had only changed one thing about the Python, let's say its speed ... and changed it by 1 point ... people would still complain.

That would have been better than what they did.

6. But it doesn't matter what I or anyone else says, someone will always go "Yes, but ....".

Yes, but the Python changes are too much. Hopefully that will be seen and fixed during Beta. :)

Some responses to your points above.
 
<snip> It's[masked swearing redacted - please avoid this thank you]boring, ok? For some, it's [masked swearing redacted - please avoid this thank you]. [masked swearing redacted - please avoid this thank you]If trading is the only way to run bigger ships, then [masked swearing redacted - please avoid this thank you] on the game! <snip>

Fine. Bye. Nice to have seen you. Can do without you and your friends especially with an attitude like that.

The game is what it is. Trolling about it is not going to make it something it's not. It's like taking a teacher's job and then complaining that you don't make as much money as a banker. No one is entitled to anything other than their opinion. You've put yours across quote clearly. You don't like the game. So you're here because...?
 
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My thoughts on the matter ...

1. The Python was always a freighter, not a fighter

This is not an argument people, stop it. Just because the 80s Elite manual called the Python a freighter means absolutely nothing.

2. No ship should be "hands down the best ship in the game" (as has been stated here), they should all have their good points and bad points.

This is a strawman. Almost NO ONE is disagreeing that the Python needs nerfs, they are saying the nerfs are too much.

3. We have yet to see all the ships in the game, we currently (in 1.07) have 15, and will have two more soon with a total of 25 eventually. The Python may be a good ship now, but another ship might make it seem "meh" at some point.

So FD is balancing ships around content that doesn't even have a release date? That's poor game design.

4. We don't see the bigger picture that Frontier do.

Appeal to authority, not a real argument.

5. If Frontier had only changed one thing about the Python, let's say its speed ... and changed it by 1 point ... people would still complain.

VERY few. Also, not a valid argument.

6. But it doesn't matter what I or anyone else says, someone will always go "Yes, but ....".

Out of all your points you've yet to make a valid argument.
 
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