Beta 1.1 comments for non beta players

What's even more annoying is that the moderator that did it isn't even owning up to it. Keeping his head down by the looks of it. It's obvious that it's one of two that are knocking about at the moment.
 
I had a rough idea of it when they brought in the seperate training missions game as a choice at start-up.
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But, seeing beta 1.1, I now fully understand how they'll be introducing the expansion modules like planetary landings and FPS. They'll be seperate games all sharing the same universe, similar to the game modes. Those that just want to play the "vanilla" Elite (like me) can do that, whilst those that have bouight other modules can have their choice. I get the feeling that this beta 1.1 is also testing this function as well.
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After all, we were told that these future expansions were optional. I prefer that because I don't really like FPS games. So an expansion module that has that would have to be something special for me to even consider it. The only drawback from these different expansion choices is that it spreads the players out even more thinly between them, which is the main reason I believe there should only be two game modes (open and solo). I think that's all that will be needed, really.
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It could work, but there is that problem of players having less chance of meeting others even though they're all playing in the same galaxy.

We already have that menu in the launcher, though. That's how people are choosing between 1.07 and beta 1.1. It would be nice if these different games were mixed in the same mode, but I can't see how they could do that right now.
SHUT UP ... I mean it, don't you dare go down this road. I am not having people on this forum ruin Elite yet again. NO WAY I TELL YOU.
The expansions are intergrated INTERGRATED I TELL YOU ... I am not having a loading screen or log out log back in with the planetary landing or EVA (it is NOT FPS) expansions.

What happens if I have the expansions and you don't? Well, sucks to be you then. I know that's a tad unfriendly, but really, If I can walk about and you can't, then I can't get in your ship ... cause you know, logic ... if you aren't leaving your ship, then the door isn't open ... why would it be if you're not coming out? Or do you land and open the door, but refuse to leave your seat?

FOR CRYING OUT LOUD, NO MORE IDIOTS PLEASE. No offence intended but idiotic whining is ruining this game, not Frontier.
 
i too am very curious as to how they will handle upgraded instances of Elite vs the vanilla instances. Fortunately I bought into the lifetime pass so I don't have to worry about it but it would be a real drag if you got a ton of access denied warning while playing the game because you don't have the pass for planets or FPS. I do have to admit I'd love to be able to outrun a pirate hell bent on my cargo by ducking into a planet's atmosphere.... talk about DENIED!!!! lol
 
i too am very curious as to how they will handle upgraded instances of Elite vs the vanilla instances. Fortunately I bought into the lifetime pass so I don't have to worry about it but it would be a real drag if you got a ton of access denied warning while playing the game because you don't have the pass for planets or FPS. I do have to admit I'd love to be able to outrun a pirate hell bent on my cargo by ducking into a planet's atmosphere.... talk about DENIED!!!! lol

This is how I guess it will work:
No planetary landing Dlc: Can't purchase atmospheric shielding. Can still land on airless worlds, maybe? Can't land on atmospheric worlds, can't visit Gas giant atmospheres.
No FP Dlc: Can't do nonessential First Person stuff, but you can still do stuff like walking around on your spaceship and shoot invaders in their faces. Can not purchase any equipment required for eventual boarding (why would you want to forcefully board another ship?).
 
There won't be multiple instances of the game, that would be stupid. Even more stupid as the number of expansions becoming available reaches 5 or 6. Imagine having to decide what expansion you are going to play today and being limited to just that expansion. You can see that that is not going to work - right?

There will be 1 client and one game. If I have the planetary landing dlc and you don't, well I'll be able to land on planets and you won't. Simple as that.
 
In before thread closed due to topic derail thanks to merge. Well played mods. Well played.

I trust that they will integrate it properly. I have to reiterate how bad having it be different modes of play would be.
 
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FOR CRYING OUT LOUD, NO MORE IDIOTS PLEASE. No offence intended but idiotic whining is ruining this game, not Frontier.

Yes let's not let our imagined fear of being 'Nerfed' run away with us.

A lot of the outrage I see seems to be based on pure speculation. Some is valid, but I can't help feeling there will be further additions to the game that will mitigate some of the more contentious issues. Time will tell if the plan works or falls flat as a lot of posts seem to want/predict.

Angry negative posts do indicate a passion for the game, but I do find myself often skipping posts liberally dotted with word 'Nerf" while thinking "Nerf the nerfing nerfers".

/edit or more politely "Nerf the nerfing Nerf"
 
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Yes let's not let our imagined fear of being 'Nerfed' run away with us.

A lot of the outrage I see seems to be based on pure speculation. Some is valid, but I can't help feeling there will be further additions to the game that will mitigate some of the more contentious issues. Time will tell if the plan works or falls flat as a lot of posts seem to want/predict.

Angry negative posts do indicate a passion for the game, but I do find myself often skipping posts liberally dotted with word 'Nerf" while thinking "Nerf the nerfing nerfers".

How much nerf could a Nerf Gun nerf if a Nerf Gun could nerf Nerf?

Nerfblogimage4.png
 
Please lower the python nerf- rational, calm reasoning inside Please lower the python nerf- rational

Now, I hate to start a forum debate, but allow me to say why in my opinion the python nerf is way over the top.
A disclaimer. I think the python needs a nerf, because in its current state it is hands down the best ship in the game for every purpose except trading (which it is quite good at) and exploring.

What it DOESN'T need is being cast to the sidelines, a multi role ship too bad in every area to do any of them economically.
With the nerf, the python will have less shields than the Anaconda. Ok, thats alright. However, the shield will be so drastically lowered that the Anaconda will tear through it quite easily. This alone is not too bad for the sake of balance, but herein lies the biggest issue.

The python will not be able to fly or turn much faster than the Anaconda. This means that the anaconda can effectively turret the python with little chance of failure, as the python no longer has the advantage of being able to use fixed weapons. The lowered shields will suffer hard from the Anaconda's three extra hardpoints. Also, the anaconda is a better trader than the python, in addition to now being better at combat.
Worse, the Python can no longer pirate or bounty hunt. Any lower sized ship will be able to escape from the Python very quickly with upgraded thrusters, not to mention outmaneuver it. So, the python has lost three of its abilities as a multi-role- piracy, bounty hunting, and combat. Smaller fighters can escape or tailgate the python with ease, and the Anaconda can outgun the python because now the anaconda is not that much slower or less maneuverable, and yet possesses bigger weapons, shields, and armor.

We all know that the python cannot explore, (which the anaconda can do greatly with a nearly 40LY jump range). So it is now a worse in nearly every respect anaconda.
What's the motivation to use it? Small ships can escape it as easily as they would an anaconda, and anacondas can tear it up. It is now useless for everything but trading, and a far better trading ship is only 20M more expensive, which is easy to get for anyone able to afford a python.

I hate to complain, but looking at these facts I am very sad about what is happening and I think we should let FD know that we would like the nerf reduced.
I suggest a 10% speed and agility nerf, and a 10-15% shield nerf to bring it in line with the other ships. As it stands, the post nerf python is too "balanced" to do anything at all better than any other ship can do it.
If you agree, please post here and let FD know, and if you don't, I'd like to hear your reasoning calmly and logically.
 
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Any explorer / testers passing through care to share their observations on the new navigation systems please ?

/edit don't tell me ... it's nerfed.
 
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Something to consider regarding Pythons and piracy - if you can afford a Python, you should be able to afford a posse to help you out.

I would think having a "big bad" of a ship is a situation where you should in fact require having support ships helping you out instead of always aiming for the "every ship an island" mentality.

I wonder if it will be possible to hire NPC escorts at any point?
 
The things that go between paragraphs.

Like this.

And this.


Solid walls of text tend to be difficult to read and you lose your audience more often than not.
Will do, thanks lol.

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Something to consider regarding Pythons and piracy - if you can afford a Python, you should be able to afford a posse to help you out.

I would think having a "big bad" of a ship is a situation where you should in fact require having support ships helping you out instead of always aiming for the "every ship an island" mentality.

I wonder if it will be possible to hire NPC escorts at any point?
An interesting thought, but I think that due to the appallingly incompetent nature of NPC's this would be about as useful as throwing potatoes at your quarry.
 
Unless I missed it, a blindfolded python still beats the conda with the current changes.

Nerfs are usually always bad, specially when it's a vehicle you currently use, but the python was indeed a way to op ship, will these changes be to harsh? Give some weeks of testing to see.

Also please, use one of the already created topics about the nerf next time :)
 
I think the nerf is fine. Great even.

"The ship remains the slow and sturdy craft it was originally famous for"

Now it's exactly that. Slow and sturdy. Not the cheez-ship it was before.

I thoroughly welcome the nerf. Cheez-pilots need to up their game now.
 
Unless I missed it, a blindfolded python still beats the conda with the current changes.

Nerfs are usually always bad, specially when it's a vehicle you currently use, but the python was indeed a way to op ship, will these changes be to harsh? Give some weeks of testing to see.

Also please, use one of the already created topics about the nerf next time :)
Good thoughts. I think that the Anaconda and Python were fairly even personally, but that's certainly up to interpretation and experience.
I also agree the Python was OP, I just think that it is now too weak to effectively play any sort of role that another ship cannot do better than it. Again, all opinion, and yes testing will help, but what I have read from the beta testers is that it is now slower than a Type-7, which means that it will have a lot of issues actually fighting anything. The anaconda has three more hardpoints and bigger sheilds- so I don't see the nerfed python being better anymore.
As far as old topics, I wanted to start a new discussion with a more civilized tone, and less of a baby with is candy taken away tone :)

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I think the nerf is fine. Great even.

"The ship remains the slow and sturdy craft it was originally famous for"

Now it's exactly that. Slow and sturdy. Not the cheez-ship it was before.

I thoroughly welcome the nerf. Cheez-pilots need to up their game now.
Personally, I think it is too slow and not enough sturdy now. Nearly as slow as an anaconda but not as sturdy, it will be outgunned by an anaconda, and yet it is too slow to catch anything smaller, making it overall kind of pointless.
Also, please avoid name calling. I have already stated that it needed a nerf, and flying an python doesn't make you a cheeze pilot haha.
 
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Personally, I think it is too slow and not enough sturdy now. Nearly as slow as an anaconda but not as sturdy, it will be outgunned by an anaconda, and yet it is too slow to catch anything smaller, making it overall kind of pointless.

The Anaconda costs almost three times as much as a Python, so it makes sense that the Python isn't as sturdy and will be outgunned by the vastly bigger and more expensive Anaconda.

The Python isn't pointless, it's a very well armed ship with great options. Pythons aren't meant to catch smaller ships, that's why it's armed to the teeth for defense. It's your best bet, in the price range, for moving valuables while being able to defend yourself.
 
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