Must agree with the title despite having played various Elite games since the late 80's. For me the general game engine is pretty good as it isn't too demanding on most current pc systems 'off the shelf' in the last 24 months despite being ready for a full 4k screen resolution when its finally supported in mainstream user hardware that doesn't cost the earth!
We just need some content to add depth though flying with various friends on TS allows us to make our own little scenarios and content especially when there are certain players that seem to think they personally own whole star systems which is one opinion myself and friends are determined to change as we have plenty of time, players and guns besides. For now this is keeping me engaged until the DLC drops later on as I really am eager to see what has already been planned.
The only real disappointment for me was the lack of an account wipe after gamma release as I had personally held off playing until retail release. There have been some painful mistakes made by FDEV which I won't dig into other than to say crowd funding clients seem to be a rather fickle bunch imo. I say fickle as I see recurring themes here and on other game forums that were crowd funded, seems to me a small percentage of crowd funders are happy to spam forums with complaints to coerce developers into changing things in the game with little thought to the bigger picture. For now I think the game needs padding out a whole lot in various ways to keep new players engaged instead of wondering how to play the game to advance to the next ship or rank, as such I feel the game is still at the mid-top end of Beta quality due to lack of content and the odd bug that still arises all too frequently. Bugs and all too early public release seems to be a recurring aspect of even triple A game titles with 100s of millions of £-$'s budget though it doesn't mean some of us don't notice though to put this in perspective FDEV has got where they are with a comparably tiny budget.
Worst case is the whole open play game will fall apart and leave ED licensing private servers to individuals so they can carry on playing leaving the public to add new content with reskins and missions which some on here will be all to familiar with from other sandbox type games.
For now making my own content with friends and those intent on owning certain areas or trade routes as it can be a whole lot of fun, I will agree with others though that its generally a case of too soon a public retail release and that I would have thought a beta state until this summer would have been more realistic so as not to induce disappointment and disillusion in newcomers to the game.
We just need some content to add depth though flying with various friends on TS allows us to make our own little scenarios and content especially when there are certain players that seem to think they personally own whole star systems which is one opinion myself and friends are determined to change as we have plenty of time, players and guns besides. For now this is keeping me engaged until the DLC drops later on as I really am eager to see what has already been planned.
The only real disappointment for me was the lack of an account wipe after gamma release as I had personally held off playing until retail release. There have been some painful mistakes made by FDEV which I won't dig into other than to say crowd funding clients seem to be a rather fickle bunch imo. I say fickle as I see recurring themes here and on other game forums that were crowd funded, seems to me a small percentage of crowd funders are happy to spam forums with complaints to coerce developers into changing things in the game with little thought to the bigger picture. For now I think the game needs padding out a whole lot in various ways to keep new players engaged instead of wondering how to play the game to advance to the next ship or rank, as such I feel the game is still at the mid-top end of Beta quality due to lack of content and the odd bug that still arises all too frequently. Bugs and all too early public release seems to be a recurring aspect of even triple A game titles with 100s of millions of £-$'s budget though it doesn't mean some of us don't notice though to put this in perspective FDEV has got where they are with a comparably tiny budget.
Worst case is the whole open play game will fall apart and leave ED licensing private servers to individuals so they can carry on playing leaving the public to add new content with reskins and missions which some on here will be all to familiar with from other sandbox type games.
For now making my own content with friends and those intent on owning certain areas or trade routes as it can be a whole lot of fun, I will agree with others though that its generally a case of too soon a public retail release and that I would have thought a beta state until this summer would have been more realistic so as not to induce disappointment and disillusion in newcomers to the game.