Mile Wide Inch Deep - Not a Complete Experience. Not a complete game

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A major part of the problem with that is FD did not advertise their game as 'its Elite from 1984 polished up a bit' they advertised it as, well basically, something it is not, using images and video that are not very real reprsentations of what you may see in game play. A lawyer could take a look but I think a close analysis of what was advertised v's what was delivered would reveal some serious problems, but that isn't really the point at all.

They did use the term MMO they then removed it when people who bought Elite The MMO said 'this is not an MMO, its go no MMO content'. I did enough following early on and research to know that Elite was never going to be a proper MMO but even I was shocked at the stunning lack of game mechanics and shallow overall game play.

Im still having plenty of fun in Elite, but telling people who are disapointed, you should have researched it better is not a great answer, they read the advertising! Lots of people who bought the game have gone, they wont come back, thats the nature of all games, its not unique to ED. The question for those of us who remain in game, one of many, is, are there enough going to be left who will spend more money for 'more' content in terms of DLC/xpacs in the next 12 months (which unless its already well into design and development aint gonna happen) for it to be viable as an ongoing revenue stream to FD. My concern is when I think that through I'm left feeling, maybe, but maybe not.

FD have gotten a modernised version of an 80's classic out and its fun (a lot of fun), but its 2015 now and 80's game depth and mechanics went out of fashion, well, in the 80's. For a game to survive it has to do so much more. I dont even think most people are asking for so much more, some would be happy with just what the kickstarter project led them to believe would be in game, others are asking for basic features and the promissed living galaxy with depth, consequence and danger. For as long as FD remain tight lipped and push out updates that fix bugs or only add expected features people will wonder what is going on. 1.1 adds nothing, it fixes things. 1.2 will fix things and so far adds 'wings' which unless it is some major innovative and new way of providing basic multiplayer grouping is just a basic feature.

No one really cares about the 'Im leaving game sux' posts, but there are very few of them, most of the leaving posts are actually quite articulate arguments and reasons. Thankfully there are not too many but it is one of the more common threads these days. Forums are a very poor representation of what is going on in a game, but they are the best there is (sadly). The problem is just what is going on with those who bought Elite, played it for some time and have gone, moved on. Are they likely to buy an expansion in 6 months (or 36 months) thats adds planetary landings, probably not, certainly they are a lot less likly too than if they were still playing.

At some point quite soon DB will be in an AMA or interview and he will get asked some awkward questions, he's already been seen to be very defensive about not having the promissed offline mode, he will get eaten alive if he ends up in an interview that wants to take him on, I kind of hope that does not happen, but its great gaming press. Other games have been slaughtered in the press for less.

And again the only thing that matters is the ongoing delivery of features, what those features are and the long term revenue that FD can earn as a result of paid for content. That strategy has not been given any detail yet.

I think ED can be the deep, living, engaging, space sim/game that DB wanted to make, it's not, not yet.

Anyway got to go finish outfitting my Asp and plot a course, second star to the right wasn't it?
 
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Not sure what's the best way to describe ED

A pretty MMO grind with no social aspects
Or the most grind intensive single player game ever

If its not a MMO then who cares about WINGS!!
 
Yes you are. Braben clearly said that it is technically a MMO in newletter 50, in response to the admittedly vague question "is ED a MMO". On other occasion he called it "Halo in MMO form". So it is not a misnomer to call it a MMO.

Just because someone with a financial interest in a product says that it's an X doesn't mean that it is. ED is an MMO in the same way that I'm a giant battle robot. The difference is that I don't have a financial interest in making people believe that I might be.
 
Haha, funny guy.

The metacritic scores are faked by all The fan boys spammin 10s with fake accounts and all the reviews are done by people that loved the original so kind of bias is say.

If the game didn't have so many problems, then there wouldn't be such a large increase of negative threads on the forum since "release" in December.

We're talking the longevity of the game here, not reviews of people that have played it for a week or 2.

Yeah its sad, everyone will have to go exploring and twiddling their thumbs on the planets...I cant' wait! And you folks who wont be able to find me; that's ok with me too, I'm mostly a Solo player.

So, sure this game isn't for everyone, but thanks FD and of course to all of us on these forums. For me and many others it's DB's and (I'm including Ian Bell's), dream that is growing here...and growing, and growing.

And I expect when we can land on lush earth type and non earth type planets, with animal and aquatic life, we'll still hear the same folk complaining....But by then these people, although just as loud will be fewer, because content in the game will be higher, with more features set and old ones fixed. So specifically my thread response; it's getting there.
 
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Because 1: I'll have fun getting there, and 2: I'm an OCD'ing about such things



Because 1: I'll have fun getting there, and 2: I'm an OCD'ing about such things



Because 1: I'll have fun getting there, and 2: I'm an OCD'ing about such things



Again, maybe I'm just odd when I think that the game is fun enough for what it is: a timesink to play for a few hours and then move on. It's something I use to wind down after work, to get the hustle & bustle of my day out of my head. Sure, there's lots of menial things I could go do or other games, MMO's or not, that I could play in order to wind down, but ED is my kinda game. Besides, it's very much something that reminds me of Frontier, which I remember fondly.




For some that's not enough in a game. For me it's enough, but then again, I take pleasure in the small things in the game. A quick kill, a USS with some juicy cargo in it that I can pick up and make a killing on etc. That's enough for me to be entertained. Your mileage, of course, both may and will differ. Besides, I never plan on making it to any goal quickly. Why? Because I don't care enough about it to stress getting there. The journey is more fun for me than arriving at the end.



Of course I can. Never said that I couldn't, and I'd be a fool if I did. But then again, I still think people have misunderstood a bit what Elite Dangerous really is: an updated version of the old Elite from '84. Now, is that enough for quite a few people? Obviously not. One only needs to take one look at these boards, and you'll see it pretty damn fast. Would I like a game that has elements from lets say Freelancer, Wing Commander Privateer etc? Sure, but I'll also take what I can get.

First and foremost, playing far too many MMO's over the years has taught me two things in exquisite detail: Patience, and to get what fun I can with what I currently have.

And when it stops being fun, I'll walk off. And maybe keep an eye on things just for good measure in case it became interesting again.

Good post Fjordmonkey, I'm repping you.
 
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