This game doesn't make sense!

Jex =TE=

Banned
I just made a space ship out of some A4 paper and ran around the room making the super cruise neeeeaaaaawwww neeeeaaaawwww neeeeeaaawwww sound.

It was awesome.

I don't need this game, can I have a refund please?

:D

Oooo! Fax it to me so we can play in the same instance! You won't be able to see your ship, or control it, but that just makes it more realistic!

LMAO omg hahahaha

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I just made a space ship out of some A4 paper and ran around the room making the super cruise neeeeaaaaawwww neeeeaaaawwww neeeeeaaawwww sound.

It was awesome.

I don't need this game, can I have a refund please?

:D

Oooo! Fax it to me so we can play in the same instance! You won't be able to see your ship, or control it, but that just makes it more realistic!

A an actual real economy, with Factions that have a hard-on for accumulating certain commodities, and issue collection, piracy, sabotage, tasks in order to secure specific commodity items would ensure some very interesting 'implicit' gameplay. Problem is, that I don't think Frontier are anywhere near having a database/AI system smart enough to pull this off.





What you talking about man!?

Elite aint no hand held spoon fed interactive B Movie. Elite is for grown ups! People who are moaning about Elite's empty/random/arbitary/pointless nature just need to use their imagination a bit more!

View attachment 13304




You're right!!!!

Hey, can somebody also FAX me that ship??

"NEEWWARRRRRRRRRR NEEWAWARRRRRRRRR WOOOOT!!!"
 
First of all, I must admit that I am still enjoying the game, but it been 10 months since I first played it, and though everyone saying "sandbox this, make your own story that" are right, one has to admit that the game has problems, which make it less and less enjoyable in the long run.

I will post this article here. You can argue for or against it, but the author makes a lot of valid points, and they just show that Elite could be much, much more than it is right now, and it will need to become this or it will just be forgotten by Christmas 2015.

And apparently only some of us are willing to wait for what they're adding and happen to be enjoying what's already in the game.

I once had someone call me a paid shill for enjoying the game. I'm still waiting for my check.

It's in the mail(?).

Just returned to see if there is something to actually do in the game. Nothing! So may as well come here and see people moan about the same problem. It is STILL a boring single player grind fest.

My opinion is it might be good in 2-10 years when there are pretty things to look at or shoot at. Til then combat is pointless, money is pointless, rep is pointless, aimlessly flying around to see the same little round balls is pointless. Pretty I agree but pretty much a waste of time too.

Option to NOT post for 10 years is a good thing, especially if it's the same thing in the other 20+ page threads on the same topic, to which if you paid attention to FD, they've explained that all the stuff they have planned will take a while to implement.

Providing no 'Yes Sir' culture prevails within FD, the devs will be very much aware of the games many short falls. Basically, they have their procedurally generated Milky Way, Space Stations, a handful of space ships, and some very good flight mechanics. They have the basis of a game, but not actually a game itself, and they know it, and I trust that more will come and that many of the jambled fudged borked features within the game presently, will be brought into a more palpable and intelligible form. Who knows, maybe even the economy, the faction issued missions, and relations with the factions will one day actually make sense and respond logically to individual and collective CMDR input.

Many reviews have said as much and for fan-boys to attack those who dare to criticise the game in it's current state, is frankly mind boggling.

Agreed, though I don't think what's missing from the game that FD intends to add is considered a "short fall" to them (FD). It's more like a tiger waiting to pounce.

+1

+1 to you! I am sick of people crying about people rightfully venting their frustrations and trying to get the ear of the Devs. We do not want to see 20 pages either, but how come there are no responses from FD?

They've responded via announcement of future features they intend to add. But apparently this isn't enough for you or some others that they "must" post the same response, Read the announcements for future features", in the 20+ threads on the same topic.

The problem with these "Over arching storyline" is this: They END.

This doesn't. I've been playing Elite for 30 years. Okay, not non-stop, but every year or so, I start playing again. How many of these "You Are The Hero" games can say that? Actually, how many games from the last 4 years have you played through a second let alone a third time? I'm not talking about the multi-player option most have (Find player, shoot player, find another player...)

In this, if you're in open or group play, you get to trade, explore, mine, hunt and even interact with other players (theoretically. I haven't met anyone for several weeks, because I'm on the edge of explored space.)

And for those who keep demanding their money back: Do they try a new cereal (or car, Holiday), and demand their money back because they don't like it? Of course not. Same with this, chalk it up to experience, if it ain't broke (not fit for purpose,) you've got no come back. You should have read the forum before buying. And this isn't as bad as that.

And yes, I have bought things that I thought I'd like, but hated. I just gave a fair review, explaining why I didn't like it. Then I got on with my life.

And yet you posted again, good job! (Agreed though)

Only a little dweeb likes those sorts of games (single player CoD), and just because Elite doesn't do that, doesn't make it high brow.

In a previous thread, I outlined the three ways of 'progressing' in this game.

Multiple Anaconda missions.
Bounty Hunting at suicidal NPC pirate spawn points.
Doing trade runs with product that can be flipped for about 1000 Credits more at some station within 1-2 FSD jumps from which the commodity was sourced-

From reading forums and from having scanned the odd CMDR Transporter I understand that there is 'Rarities' trading, involving elaborately mapped out trade routes spanning 100 Light years...and of course 'exploration' (lol) (I will do a lol after everytime I mention exploration in Elite Dangerous).

There are also lots of things in the game that 'could' be very cool, but just aren't because most aspects of the game beyond the excellent flight and combat mechanics are a jumbled mess that don't work and/or make any sense. Therefore, the sole object in the game, boils down pretty much to the grinding styles I mentioned above, which we do in order TO BUY A BIGGER BETTER FASTER TOUGHER SPACESHIP.

I have had some real premium moments playing Elite Dangerous, but none of which are particularly helpful in 'progressing' me through the game. What I find myself doing is grinding doing one of the above, and then taking my hard gotten gains and going and trying to actually do something interesting/enjoyable, which at the moment involves pretty much playing as a pirate. Most of the time, I find that I actually lose credits when I play the game in a way that interests me. This shouldn't be the case. ED has the potential to be a truly absorbing game in many different areas.

Say for example, the economy actually worked like Frontier stated on the tin that it would, and say that Frontier had made mining a more viable form of earning credits. Say that Faction A, had a project underway that required X-Amount of metal/mineral XYZ, and say that Faction B had an interest in preventing Faction A from succeeding in their project. At first the easiest way to supply Faction A, would be from commodities supplied from near by and then not so near by stations. But because it was a real economy, supply would run low, and the price would go shooting up, which would:

a) drive traders further afield
b) encourage more to turn to mining.

With Faction B's interest in hindering Faction A, Faction B could commission attacks on vessels mining and/or transporting materials for Faction A. In response to the NPC Faction A Police, Faction A could sponsor Bounty Hunters / Defence Vessels to protect mining vessels in asteroid belts. Also, CMDR freebooter pirates could hit the area with the expectancy of actualy finding other CMDRs 'mining with a cause', in order to steal the hugely valuable booty from them. Pirates and Faction B Sabotage vessels alike, could attack miners at the asteroid belts, and en-route to the refinery stations where the ultra high price is being paid for specific commodities because they are in 'high demand' and supplies have been drained. etc etc. If such an 'Ore War' scenario could emerge in the game in a way that felt palpable and the CMDRs felt actually influenced the Galaxy and their progress through it (choosing the right side would have to be conducive to the CMDRs credit balance), then mining wouldn't be the boring grind fest that it currently is. It would be an intense battle to scrape up as much ore as possible, whilst under duress from pirates and Faction B sponsored sabotage vessels, whilst sending out Mayday signals to the NPC police and CMDR bodyguards

As things stand. The economy is basically random. Mining is rubbish, boring, and not a good/fast way to farm credits and one that only n00bs just starting out in the game engage in. Asteroids yield different elements for different CMDRs/NPCs, and NPCs who mine don't actually process and collect what they, ermm..........collect.

Mining is just one element of many that has the potential to open up a massive array of engaging gameplay plans/styles that actually seem like they have a purpose, but in practice is just another random and crappy low-level grind option.

Elite Dangerous has huge potential to be turned into something truly absorbing but as things stand, it is a pointless grind-fest, with great flight and combat mechanics. Of course people can still enjoy it. People enjoy doing lots of boring things for various reasons.........ED has some strange addictive quality about it and I shall no doubt keep playing it.....but I am under no illusions of being utterly bored 90% of the time, that I spend grinding for some intangible golden carrot.

Mining, not my cup of tea as it's implimented in-game

Note, this is a general vent at threads like this; not at the op himself.

Why does everyone and their grandmother always assume that this is what the game is going to continue to be like? There isn't a line, word or suggestion from FD anywhere in the entirety of the cosmos that points to this. In fact, if people actually bothered to do some research before making pointless assumptions or suggestions, they'd know this.

There's a video called The Future of ED or something and it has the guys over at FD telling you about things they want to see in the game; hell, they even show you a couple of clips of things in development. Interior ship walking for example (WITH AN ELEVATOR) .. exterior ship walking .. Braben wants to be able to land on a planet and cruise around it in a buggy-type-thing; another dev wants to see EVA combat; Brookes wants to be able to walk around stations. These videos aren't new.

FD have plans for this game and there is so much potential to this game, and what we have now is just the foundation for it and FD are passionate about this.

If people would just be quiet and be patient... but no, that's too much .. for some reason they're expecting a 2014 Disneyland in 1955 when it's only been open two months.

It just seems so damn ungrateful to me. Think of that video of the girl who starts crying in anger and disappointment because the car she wanted (a Shelby Mustang) was the wrong colour or somebody walking into a car factory; pointing at a car on the assembly line, stating that that design sucks and it better have wheels on it or it's going nowhere and then proceeds to tell the manufacturer how to do their job. Seriously, that's what these types of threads sound like.

Bah, *throws hands up in the air in disgust* whatever, my joystick just got delivered so I'm going to get cracking with work so I can go home at 4pm and ENJOY this AMAZING game that we have been given; now with stick power.

Agreed. On the joystick side, seriously... if you don't have one, get a sidewinder till you get used to it. Will save you a ton of credits rather than bashing some high-end expensive ship into the station walls on every launch =)

Of course we should be grateful that the game we paid for now, might be good in the months, or years to come.

Sorry, I don't think walking around in my ship, or outside around it, is going to make this game one bit better. Nor will planetary landings. When I think of the issues I have with this game I never think ,WOW if only this was walking simulator too!

Don't open Disneyland if there are hardly any rides, and some of them don't even work and then expect gratitude. Wait until it is ready.

Disney Land sucks, so not a good analogy, nor is the theme park analogy on the whole. Just a regular park, maybe with an unstocked fish pond.... some people like that stuff too.

I don't buy it. This only really works if your story happens to be something like 'transporting fish back and forth between two stars in gradually increasing quantities'. The game just doesn't have the background detail to support imagining a rich story for yourself.

The same has been said about Minecraft: that it's just a sandbox and you make your own story. But Minecraft follows through on this by giving you a giant world that lives, is full of unpredictable encounters, and which you can shape as you want - as well as giving you the tools to do an incredible range of things (like building an enormous computer theoretically capable of running the original Elite). Travel 100 'miles'in Minecraft and the world may be entirely different, and there'll be plenty of unique occurrences along your journey.

Now look at ED. It presents a truly giant-scale 'world' in the form of the whole galaxy. You initially get a tremendous sense of freedom. But travel 100Ly, or even 1000, and you may find a star that looks a little different, maybe an unusual planet or two, but as soon as you dock at a station, it feels identical to where you were and any sense of size disappears. It doesn't deliver on the grand promise of the world.

I think this is why there have been so many of these "this game is broken, wah wah" threads lately. It's not because the game is bad (I'd say it's excellent!) It's because it fails to deliver on its own promises. It's not anger at a poor game we're seeing, it's disappointment because people can see what ED could be, but isn't.

It's like life itself. How much do you really mean in the grand scheme of the world? Now expand that to the galaxy... getting the picture yet?

And what were you promised that FD said will never be in the game? Hmm? What were you promised that FD said will be available on release but wasn't and you were never notified that it wouldn't be? FD seem to have been completely open and honest about what would appear in release. In addition, these promises you haven't gotten yet; did FD mention when they would be in the game?

( don't answer, these are rhetorical questions )

FD made promises, couldn't deliver on everything at once (perfectly understandable), TOLD YOU it wasn't going to be in release, but have promised that it will appear in game (Wings being a perfect example). Some things made release, some didn't; some will simply have to come later; and crying that you didn't get what you were promised only two months after release? So much entitlement. If you were expecting a 100% completed game (even after being told that this is a long term development project, which is pretty explanatory on it's own), well, that's your problem.

I've spent over £100 on this game already and I haven't regretted it once. I got what I was expecting; a space sim in which I can trade, fight and explore. As mentioned already, if the game isn't up to snuff for you yet, take a break and come back when it is. Sitting around moping that you didn't get what you wanted isn't going to a) get you anything, and b) make FD move any faster.

Forgive me to say that but this is exactly the attitude which completely erased the term "full game" from the games industry. Lowering expectations on a legal act like release will not help better quality to come, quite the contrary.
Read my other comment above.

Agreed to a point. I would ask you what game company in the past 10 years has released a game without a Day1 Patch, provided DLC that was "supposed" to be in the original release, or just not lived up to either? It's one thing to complain about a release that provides a "working" framework, and another to say that nothing they do after release will be either good or bad.

So present an argument for why it is perfectly fine at the moment - I haven't seen one yet, just people claiming "they are having fun with it" - that does not make an argument.

Let's see ya! :)

Actually, that is the argument. To elaborate, those that are currently enjoying the game for what it is are happy. Still then, it also doesn't mean they don't want more of the features in development, but more-so are content knowing that they're working on adding more to what ED already has and are patient enough to wait for it.

I just made a space ship out of some A4 paper and ran around the room making the super cruise neeeeaaaaawwww neeeeaaaawwww neeeeeaaawwww sound.

It was awesome.

I don't need this game, can I have a refund please?

:D

Oooo! Fax it to me so we can play in the same instance! You won't be able to see your ship, or control it, but that just makes it more realistic!

Me too! Though think the instancing might be hit or miss, but willing to beta test your product. Will say you might have some intellectual copywrite issues with the "super cruise" thing, but it's a good start =)
 
That isn't an argument. Perhaps you are unaware of making an argument but one persons subjective experience isn't the way to do it. Many people have given critical points to why ED is not much of a game. Everything in the post you quoted is visual stuff, they're looking at things but, what they didn't tell you is the hundreds of other systems where they were total bored because they had seen them over and over before.

Also, when you present an argument, it's is down to YOU to do so. Quoting other people just shows you have no idea how to make an argument yourself. So, like I said, let's see an argument :)

Of course those are arguments, these are much more powerfull then simply listing all the features that work. They discribe what this game is about, it's about exploration and freedom and not about story and missions, and steering.

I will not list all the features that currently work in the game because I'm sure you are well aware of them. Besides that ED is NOT about the features (working or missing) ED IS about the visuals. ED is the posibility to fly free in an nearly endless universe and marvel at the wonders you can see.

I'm sure that bit by bit players will realize that and then those you want something to DO will leave the game and those that want something to SEE or EXPLORE will stay and have the time of their lives.
 
No he couldn´'t. And if he did then I for one wouldn't have bothered to read as I am not interested in reading through threads which runs for 20+ pages.

so your attention span is not long enough to read something longer on the internet you are concerned about,
but you are complaining the game can't keep your attention for long enough?

i wonder why that is...
 
TBH I'd just be happy with a damn grouping mechanic... one that isn't going to get pushed back every two weeks.

"Wings coming in January"
"Wings coming in February"
"Wings coming in March"

Sooner, rather than later please FD... these delays are becoming tiresome.
 
so your attention span is not long enough to read something longer on the internet you are concerned about,
but you are complaining the game can't keep your attention for long enough?

i wonder why that is...


Quality control and cost-benefit analysis on the 'information' that I am prepared to sift through on the internet. Afterall, each and every thread dotted with the odd amusing/astute/succinct post, will be packed full of nonsense posts, like this one right here, responding to another nonsense post (yours) elsewhere in the thread, and so on.
 

Jex =TE=

Banned
Brilliant article. Steals the thoughts and feelings right out of their unformed state in my mind.

Up until the point where he starts talking about MP and "griefing" - something which polls suggest wasn't an issue at all.

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Things that don't make sense: A viper weighing less than a cobra, with the same thrusters - is slower.?

and just as maneuverable as a Cobra and a Python too - at least pre-python-nerf. Not sure what agility rating it has now.
 

Jex =TE=

Banned
Actually, that is the argument. To elaborate, those that are currently enjoying the game for what it is are happy. Still then, it also doesn't mean they don't want more of the features in development, but more-so are content knowing that they're working on adding more to what ED already has and are patient enough to wait for it.

Nope that isn't an argument. Come back when you can present one :)

Nice strawman btw - I'm happy to wait for better content as long as the right content is coming and where is the roadmap on these forums??

DayZ Devs have one and I'm betting Star Citizen does too so why can't the Devs put down their roadmap for this year and what we can expect?
 

Jex =TE=

Banned
Of course those are arguments, these are much more powerfull then simply listing all the features that work. They discribe what this game is about, it's about exploration and freedom and not about story and missions, and steering.

I will not list all the features that currently work in the game because I'm sure you are well aware of them. Besides that ED is NOT about the features (working or missing) ED IS about the visuals. ED is the posibility to fly free in an nearly endless universe and marvel at the wonders you can see.

I'm sure that bit by bit players will realize that and then those you want something to DO will leave the game and those that want something to SEE or EXPLORE will stay and have the time of their lives.


Oh dear - well once again, saying something is great is not an argument. By that reasoning, you have lost because more people are saying it's not great. Maybe now you can see how opinion is worthless as a form of argument?

Visuals - are you serious???????!!! How do visuals EVER make a game. In every game, EVERY GAME made to date, it's ALWAYS been about the gameplay and NEVER the graphics and I have news for you on that front. Yes, the look of the game is nice enough but ask all the people exploring and ask them how many times they've seen the same star texture or same planet texture.

So it's about freedom? Freedom to so what exactly - one of four objectives?

Mine
Explore
Trade
fight

Or do you mean freedom to go and fly around and around a star a hundred times? I can go and buy COD, login, run to a map corner and jump up and down a hundred times if I want because I have the "freedom" to do so. Throwing out words like "freedom" do nothing whatsoever to bolster your argument.

Exploration - exploring what and for what purpose? You actually think pointing at things for 30 seconds equates to exploring? Do you have any idea how innane that is? No? Let's break it down a little....


Captain Log, star date 6th February, 3305

Jumped into system number 2345 today. It had more round balls in it. Pointed my ship at them and let the scanner do the work whilst I just sat there twiddling my thumbs. Weeeeeeeeeeeeeeeeeeee


How is exploration even a valid argument for something to do in this game - it is entirely meaningless! There is absolutely no point in this venture. Who in their right mind is going to scan 500 virtual systems that mostly look the same. Can you imagine telling your friends what a blast you had as you sat there, mostly doing nothing, waiting for the game to play itself for you?

Sorry, exploration as a consequential and fun endeavour has been destroyed.

No, bit by bit people are understanding the game is shallow and needs more content. That's why these posts are cropping up more and more, not less and less. You're displaying cognitive dissonance on this matter. Your argument boils down to this...

"You can fly around an empty universe with nothing to do except look at things and those things will most likely repeat themselves over and over as the devs can't make every planet individual."

That may be enough for you, but not for the majority of posters here.
 
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Oh dear - well once again, saying something is great is not an argument. By that reasoning, you have lost because more people are saying it's not great. Maybe now you can see how opinion is worthless as a form of argument?

Visuals - are you serious???????!!! How do visuals EVER make a game. In every game, EVERY GAME made to date, it's ALWAYS been about the gameplay and NEVER the graphics and I have news for you on that front. Yes, the look of the game is nice enough but ask all the people exploring and ask them how many times they've seen the same star texture or same planet texture.

So it's about freedom? Freedom to so what exactly - one of four objectives?

Mine
Explore
Trade
fight

Or do you mean freedom to go and fly around and around a star a hundred times? I can go and buy COD, login, run to a map corner and jump up and down a hundred times if I want because I have the "freedom" to do so. Throwing out words like "freedom" do nothing whatsoever to bolster your argument.

Exploration - exploring what and for what purpose? You actually think pointing at things for 30 seconds equates to exploring? Do you have any idea how innane that is? No? Let's break it down a little....


Captain Log, star date 6th February, 3305

Jumped into system number 2345 today. It had more round balls in it. Pointed my ship at them and let the scanner do the work whilst I just sat there twiddling my thumbs. Weeeeeeeeeeeeeeeeeeee


How is exploration even a valid argument for something to do in this game - it is entirely meaningless! There is absolutely no point in this venture. Who in their right mind is going to scan 500 virtual systems that mostly look the same. Can you imagine telling your friends what a blast you had as you sat there, mostly doing nothing, waiting for the game to play itself for you?

Sorry, exploration as a consequential and fun endeavour has been destroyed.

No, bit by bit people are understanding the game is shallow and needs more content. That's why these posts are cropping up more and more, not less and less. You're displaying cognitive dissonance on this matter. Your argument boils down to this...

"You can fly around an empty universe with nothing to do except look at things and those things will most likely repeat themselves over and over as the devs can't make every planet individual."

That may be enough for you, but not for the majority of posters here.

What do you propose FD do to change this problen?

And what do you propose you will do given the current state of the game is unacceptable for you?
 
People who focus on exploring are actually seem to be the most happy Elite Players all in all.

Its just an impression of course, since not everybody who plays the Game pots here and I don't read every post ever made on the forum so I could be wrong. Thats why speaking for the majority of something is always a bad Idea, don't do it.
 
By that reasoning, you have lost because more people are saying it's not great.
....
That may be enough for you, but not for the majority of posters here.
You don't have any numbers on that. Not reliable not unreliable nothing. And even if you would count the posters on here you didn't take into account that those users that are happily exploring the galaxy are not even on here.



Visuals - are you serious???????!!! How do visuals EVER make a game. In every game, EVERY GAME made to date, it's ALWAYS been about the gameplay and NEVER the graphics
Actually it is both. And Elite has visuals and "gameplay" just not the "give me a purpose" gameplay you want. It may be repetetive but come on, more people play Candy Crush then Elite and Candy Crush (and games like that) are the definition of repetetive.

Elite is about exploring BESIDES the gamemechanic that nets you money. If you are not into that (and you clearly aren't) you should save yourself from a lot of grief and just leave. FD has made it VERY CLEAR that Elite will not come around and be a different game all of a sudden.

Yes there probably will be new freatures but they all will be in the same spirit as that what is currently there and not some grand new way to play the game.

Elite is a simulation of space where you can move in and do some small things. Not more and not less.
 
You're not alone OP. In my sizable flight sim/mil sim clan we all arrived eventually to similar conclusions as detailed here:

I only had one incidence where a clan mate was complaining about a lack of manuals and that was back in beta. But otherwise, the people I introduced to the game picked up its mechanics in ~30mins.

However, in my clan about ~80-100 people own elite but virtually everybody stopped playing by now due to lack of meaningful multiplayer, general depth and complexity of game mechanics.
Hence, the broad consensus is that the game is too simplistic to be enjoyed long term and this is also what we tell people interested in the game.

Considering that my clan is primarily centered around flight sims and military sims, with a sizable number of active members this is IMO an alarming sign.
 

Jex =TE=

Banned
What do you propose FD do to change this problen?

And what do you propose you will do given the current state of the game is unacceptable for you?

Firstly, they need to put their roadmap on the forums and tell us where they're going with it. They obviously need to work on a deeper layer of content. I'm not going to say what because we all have our own idea of what we would like (I've already said what I'd want in previous threads anyway) and I'm sure the devs can work out good game play mechanics.

MP needs to be completely reworked imo. They had Kickstarter, they had beta and now they had 300,000 sales at $60 each so they have money.

What will I do with the game? Isn't that obvious, like any game, once it becomes boring you cease playing it. Take DayZ for example, which I basically take the same approach with ED. DayZ is unfinished but they have a roadmap (at least) and have good updates with meaningful content. I'll get in it, play it for a week or two and then leave it for a few months and come back to it again. If ED is going to be developed then I'll most likely do the same approach.

I don't really care how long it takes - I'd rather have a great game than something rushed. However, I am a lot more patient than most people and I recognise the fact that the majority of players need more and need it quickly. The life of the game I want depends on the money that current players are willing to shell out so if the next DLC doesn't offer much more gameplay elements, don't expect great sales.

Even then I don't know if it will be enough - Some of my friends got the game and played it a lot. Now they're bored of it and don't read the forums and have lost interest. They're customers that aren't going to bother looking for the new DLC because they moved on - how many more people are like this?

ED rushed the release and by the sound of things, didn't listen to the beta guys who raised issues about content and MP. What this has done for the future of the game who knows. At least the healthy sales of the game are known and other people are making space sims again so who knows, maybe ED will fail but somebody else will make something better in its place :)
 
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