Met My First Hacker Today

Well after googling myself I found a cheaters forum on the front page of google where a good few people are helping each other find/make hacks for the client.
Things included are, low damage hacks, massive ammo clip hacks and auto trading bots to just name a few.
Either this needs fixed VERY quickly or FDEV need to go back on their word and make a single player, offline experience work. Or obviously the option we would all prefer (but will never happen), would be too overhaul the silly p2p network code for a game that is supposed to be online only.
 
Well after googling myself I found a cheaters forum on the front page of google where a good few people are helping each other find/make hacks for the client. Things included are, low damage hacks, massive ammo clip hacks and auto trading bots to just name a few. Either this needs fixed VERY quickly or FDEV need to go back on their word and make a single player, offline experience work. Or obviously the option we would all prefer (but will never happen), would be too overhaul the silly p2p network code for a game that is supposed to be online only.
Thank you, one person who knows how to use the internet.
 
Before people start mentioning certain flaws just wait for a brief second...

I am more than aware of a great many failings in the p2p architecture that FD chose, I admit that it seems an odd way to go ahead with a flawed design. I am aware as many are that there is no real way to stop the cheat issues, but many could be reduced by altering one aspect of the networking.

I have posted elsewhere on this forum that the current situation makes it far to easy to exploit.
FD do need to get a handle on this (to be honest this should have been done long ago)

I understand the limited budget.

Though, there certain other issues that a relevant to this post that require "immediate" attention.

Having said this, It may not be prudent to raise all this issues in a public forum. I understand the principle of full disclosure, but still?

Some of it, we should at least give FD a chance...


What one must also grasp is that the player base of ED is for the most part far more aware of tech and the effects and limitations of such than any other online game I have played...



Many of us here were "hacking" game files all those years ago with the original elite...
How many of us here did all the special missions.
How many of us here had all the "special equipment" cloaking fields, ECM jammers, how many had both lol. How many of us used non game skills to get them.
How many of us first learned to hack credits all those years ago, selling that information in the playground to those "less capable" of doing the same.

ED is full of many players who easily have the capability to bypass quite sophisticated anti cheat systems with relative ease. It is shocking that FD went ahead with NO protection, but they did make the choice.

We as a community need to work together, we did this all those moons ago, sharing the info to our benefit. Though as we have matured we need to work together to fix this issues, so we can enjoy the game...

Perhaps a members only thread (invite only) for those willing to help.
We have the skills
We have the will


If we fail, ED will just become the cheat fest we all fear.
If we fail, many will be wrongfully banned.


You guys know who you are...
If you remember free phone calls on pay phones.
If you remember unlimited phone cards.
If you remember free bus passes.
If you remember free satellite TV.
If you remember free 192 reverse look ups.
If you remember free walkers crisps or monster munch delivered to your parents house by the truck load
If you remember free calls to the states or Australia even though you knew know one there... ( It's 3 in the morning) lol

If you even know what Hayes baud compatible modem was...

and man many more....


If your memory's of elite being the basis for the first steps of any of the above, you are what we need...

We can work together a find a solution...
Maybe FD would pay us in credits or in kind...


Maybe?
 
Before people start mentioning certain flaws just wait for a brief second...

I am more than aware of a great many failings in the p2p architecture that FD chose, I admit that it seems an odd way to go ahead with a flawed design. I am aware as many are that there is no real way to stop the cheat issues, but many could be reduced by altering one aspect of the networking.

I have posted elsewhere on this forum that the current situation makes it far to easy to exploit.
FD do need to get a handle on this (to be honest this should have been done long ago)

I understand the limited budget.

Though, there certain other issues that a relevant to this post that require "immediate" attention.

Having said this, It may not be prudent to raise all this issues in a public forum. I understand the principle of full disclosure, but still?

Some of it, we should at least give FD a chance...


What one must also grasp is that the player base of ED is for the most part far more aware of tech and the effects and limitations of such than any other online game I have played...



Many of us here were "hacking" game files all those years ago with the original elite...
How many of us here did all the special missions.
How many of us here had all the "special equipment" cloaking fields, ECM jammers, how many had both lol. How many of us used non game skills to get them.
How many of us first learned to hack credits all those years ago, selling that information in the playground to those "less capable" of doing the same.

ED is full of many players who easily have the capability to bypass quite sophisticated anti cheat systems with relative ease. It is shocking that FD went ahead with NO protection, but they did make the choice.

We as a community need to work together, we did this all those moons ago, sharing the info to our benefit. Though as we have matured we need to work together to fix this issues, so we can enjoy the game...

Perhaps a members only thread (invite only) for those willing to help.
We have the skills
We have the will


If we fail, ED will just become the cheat fest we all fear.
If we fail, many will be wrongfully banned.


You guys know who you are...
If you remember free phone calls on pay phones.
If you remember unlimited phone cards.
If you remember free bus passes.
If you remember free satellite TV.
If you remember free 192 reverse look ups.
If you remember free walkers crisps or monster munch delivered to your parents house by the truck load
If you remember free calls to the states or Australia even though you knew know one there... ( It's 3 in the morning) lol

If you even know what Hayes baud compatible modem was...

and man many more....


If your memory's of elite being the basis for the first steps of any of the above, you are what we need...

We can work together a find a solution...
Maybe FD would pay us in credits or in kind...


Maybe?

Memory lane is it ;)

Cheers Cmdr's
 
Im looking forward to someone creating a 3rd party forum or website where we can happily name and shame cheaters, combat loggers, griefers etc.
Would make for a nice handy list so regular ppl who like playing online can add all these names to the block list. Leaving all the little scumbags to only play with each other, since lets face it, they wont get banned, lack of dev presence in this thread is deafening.
 
"115696 elite" Google it, then read the later parts of the thread.

Checked it, there's only one functional thing posted in that thread and it's not a hack - it's a glorified aimbot. It uses the same type of rapid dither pixel scan with which anyone that's seen an aimbot user in CoD or TF2 (or other online fps game) is probably familiar. This is exactly what I'm talking about - it is NOT a hack. With that bot they might be able to maybe get 500k credit/hour in an average res site, less in 1.1 after the appropriate bh nerfs. Hell, the author of that posted script only claims 3000 credits per kill (on average), a laughably small amount.

Everything else is a request for a shield hack or request for an ammo hack - nothing actually posted. So there is evidence of Res sites being botted. Color me unimpressed, In one hour trading with my type 9 I can make as much as one of those bots will make in 7-14 hours.

It's just a bunch of script kiddies, one of whom managed to put together a bot that will be significantly outdone by a regular player. Still, thank you for actually posting some substantiation. Those are the kinds of posts we need to differentiate facts from rumors.
 
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Im looking forward to someone creating a 3rd party forum or website where we can happily name and shame cheaters, combat loggers, griefers etc.
Would make for a nice handy list so regular ppl who like playing online can add all these names to the block list. Leaving all the little scumbags to only play with each other, since lets face it, they wont get banned, lack of dev presence in this thread is deafening.

really? its a SUNDAY- you know day of rest? also day of time and a half in the UK.
 
Checked it, there's only one functional thing posted in that thread and it's not a hack - it's a glorified aimbot. It uses the same type of rapid dither pixel scan with which anyone that's seen an aimbot user in CoD or TF2 (or other online fps game) is probably familiar. This is exactly what I'm talking about - it is NOT a hack. With that bot they might be able to maybe get 500k credit/hour in an average res site, less in 1.1 after the appropriate bh nerfs. Hell, the author of that posted script only claims 3000 credits per kill, a laughably small amount. Everything else is a request for a shield hack or request for an ammo hack - nothing actually posted. So there is evidence of Res sites being botted. Color me unimpressed, In one hour trading with my type 9 I can make as much as one of those bots will make in 7-14 hours. It's just a bunch of script kiddies, one of whom managed to put together a bot that will be significantly outdone by a regular player. Still, thank you for actually posting some substantiation. Those are the kinds of posts we need to differentiate facts from rumors.
Holy balls, I present direct evidence and you refuse to read it thoroughly, and then keep arguing based on laziness and ignorance. I'm done.
 
Hell, the author of that posted script only claims 3000 credits per kill (on average), a laughably small amount.
.

You realise that combat bonds only give you 3k per ship at the moment right? when 1.1 goes live this will rise as you will be getting bigger bonds for bigger ships.
And sorry but, 500k per hour when not even playing the game is still 500k per hour too much, even if that is pennies compared to what can be made in a type 9.
And the forum I found clearly had more than just an aim bot, also had hacks for low damage, large ammo clips, trading bots etc.
 
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Don't be so negative.

P2P is a great model as it allows for much better game performance (e.g. fraction of data latency).

If FD really wants, they can get an input stream of events from both clients involved reported onto the server as events unfold, while keeping their direct connections open for performance reasons.

Sorry but this does not seem to hold true. Latency is horrible in PtP group play. Friends ships warping all over the place, NPC ships that show 70 percent hull on one play show 2 percent on another. Remake the group with the highest bandwidth player, same problem.

There is no substitute for industry standard Client/Server hit by hit reporting. This is not the 80's/90's anymore. We have much better models now, which are much less susceptible and can even be immune to hacking client memory. This model was a good experiment, that unfortunately failed.
 
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just keep reporting them so FD can ban their accounts for violating the EULA. if it costs them the price of the game once a week to keep doing it they'll soon get tired of it, if they don't at least FD will have a regular revenue stream to fund the development and servers ;)

if you want to avoid them once spotted save to the menu, take a note of the server address then keep quitting and reloading until you are connected to a different matchmaking server - hey presto no more cheater :D

Or if you have business there and know they are inside switch to solo play or put them on ignore. Never get matched with them again.
 
Why does someone want to cheat in a game that has no winning? What is so important that there is no challenge, no chance of losing, no chance of damage to the ship or anything else? Basically you can shoot other ships for no reward, and absolutely no risk. Why no reward? If your ship is unkillable why would you need any other ship? To just try it out and still have no reason to worry about anything?
.
When you cheat in a game like this one you ruin it for others, and what joy do you get? Lets see, I killed his fun for awhile, I am so super important I read a hack (didn't discover it), and wow look at me. Or maybe you did discover it and report it. Then that is good, continue to use it and again what do you gain? Nothing because your gains are from cheating, not earned and means nothing to anyone else.
.
Calebe
 
Aim bots are not of major importance.
Even world of tanks has them, but they actually hinder any half decent player.
Besides WoT has amazing security, 99.9% of hacker reports or total . In fact that is probably out by a few factors, lol.

Just the fear factor, plus the failure to understand what a hack is can lead to a very hostile community.


It would be great if FD nipped the in the bud, but with out our help it's not gonna happen...
 
Sorry but this does not seem to hold true. Latency is horrible in PtP group play. Friends ships warping all over the place, NPC ships that show 70 percent hull on one play show 2 percent on another. Remake the group with the highest bandwidth player, same problem.

There is no substitute for industry standard Client/Server hit by hit reporting. This is not the 80's/90's anymore. We have much better models now, which are much less susceptible and can even be immune to hacking client memory. This model was a shortsighted attempt at best.
For giggles: http://www.gamasutra.com/view/feature/131781/the_internet_sucks_or_what_i_.php?print=1
"Third on our list of problems was that we would not have a dedicated server available; we would have to use a peer-to-peer network model. The expense of providing servers with sufficient processing power and bandwidth for our expected audience size was considered unreasonably high. And because of the nature of the license we were working with, allowing gamers to set up their own servers was not a viable alternative. A peer-to-peer system avoids the problem, but it poses a significantly more challenging engineering problem, because each player must communicate with several other players, instead of with a single server. Because the Internet does not have a viable multi-casting capability, sending the same message to three destinations requires three times as much bandwidth as sending it to a single destination...."

This is from what year? Bingo! 99! We're back in the 90s, awesome, those were my best years and I loved the music :p
 
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