How can we 'see' in supercruise? Any hints or official explanations whatsoever?

When traveling in supercruise, which is superluminal, are the planets and stars you see around you supposed to be a CG representation generated on your cockpit view? Cause you shouldn't be able to see much while traveling faster than light, from what I understand. Or is the technology of supercruise as such that you actually somehow do see your surroundings perfectly? If so, any lore to this whatsoever? THIS IS DRIVING ME NUTS. I MUST KNOW. Thank you.

You're not technically travelling faster than light. You're traveling at the same speed as always. What you're doing is shifting your frame of reference from normal space to Witchspace, where distances are shorter the further you get away from large masses. You can see normal space because you are not shifting very FAR into Witchspace, permitting more accurate navigation, as opposed to the "Aim at a star and pray you hit it so you'll stop" technique, popularly known as a hyperspace jump.
 
You're not technically travelling faster than light. You're traveling at the same speed as always. What you're doing is shifting your frame of reference from normal space to Witchspace, where distances are shorter the further you get away from large masses. You can see normal space because you are not shifting very FAR into Witchspace, permitting more accurate navigation, as opposed to the "Aim at a star and pray you hit it so you'll stop" technique, popularly known as a hyperspace jump.

Why the hell are people obsessed with "witchspace" today? That's not a thing, people.

(It was a slang for Hyperspace back in the old games, but not on this one anymore)
 
If it bothers you too much, turn your monitor off when you engage SC, and turn it on again when you want to drop out.

You're not technically travelling faster than light. You're traveling at the same speed as always. What you're doing is shifting your frame of reference from normal space to Witchspace, where distances are shorter the further you get away from large masses. You can see normal space because you are not shifting very FAR into Witchspace, permitting more accurate navigation, as opposed to the "Aim at a star and pray you hit it so you'll stop" technique, popularly known as a hyperspace jump.

An equally plausible and acceptable answer: "A Wizard Did It."
 
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Why the hell are people obsessed with "witchspace" today? That's not a thing, people.

(It was a slang for Hyperspace back in the old games, but not on this one anymore)

And some of us actually played the old game, and still prefer to refer to it as such. Complaining about using the term Witchspace in an Elite game a bit like complaining about using the term "The Force" in a Star Wars game. It's part of this series background, and which is what makes the Elite Universe different from a generic sci-fi universe.
 
Very simple really, when in normal flight you look out of the canopy through the glass. But when you are in FSH you are seeing a holographic display of what is around your ship. See simples.
 
Well, personally I don't think we "need" some sort of official response. But I do wish it looked different from just normal speed flying around. I suppose what you would see is that everything would be extremely blue shifted due to the compression, and you will lose all light coming from the side and behind you (they simply can't reach you). Maybe a circle effect right in front of you that shrinks more the faster you go, outside of that circle, all dark. But in order to see where you are going, the computer would render in obvious "computer-y" graphics the locations of objects outside of your vision, and maybe superimpose some overlay over what you can see, because it's all blue and it's hard to tell what's going on.

I say that because "computer generated graphics" is the real world in the game, so any thing supposedly generated by the computer in the game world probably need to step down another notch so we can distinghish between in game real and in game computer graphics. I mean the entire computer generated cockpit is practically monochrome.

But really, I think anything that's different from normally flying around would do... personally I feel the way it is now kind of takes away the size of the suns and planets, because you can just zoom right by and see everything as normal. Even adding some warpy fizzy nonsensical visual distortion stuff may help... But just IMHO.
 
An equally plausible and acceptable answer: "A Wizard Did It."

Heh, cute.

And some of us actually played the old game, and still prefer to refer to it as such. Complaining about using the term Witchspace in an Elite game a bit like complaining about using the term "The Force" in a Star Wars game. It's part of this series background, and which is what makes the Elite Universe different from a generic sci-fi universe.

Fair enough. I for one am glad they got rid of the term, however.
 
Well, personally I don't think we "need" some sort of official response. But I do wish it looked different from just normal speed flying around. I suppose what you would see is that everything would be extremely blue shifted due to the compression, and you will lose all light coming from the side and behind you (they simply can't reach you). Maybe a circle effect right in front of you that shrinks more the faster you go, outside of that circle, all dark. But in order to see where you are going, the computer would render in obvious "computer-y" graphics the locations of objects outside of your vision, and maybe superimpose some overlay over what you can see, because it's all blue and it's hard to tell what's going on.

I say that because "computer generated graphics" is the real world in the game, so any thing supposedly generated by the computer in the game world probably need to step down another notch so we can distinghish between in game real and in game computer graphics. I mean the entire computer generated cockpit is practically monochrome.

But really, I think anything that's different from normally flying around would do... personally I feel the way it is now kind of takes away the size of the suns and planets, because you can just zoom right by and see everything as normal. Even adding some warpy fizzy nonsensical visual distortion stuff may help... But just IMHO.

I agree with this. Some distinction or hints given through visual fx or whatever would be great.
 
I don't see anything or is that the joke?

In real life, in space, you wouldn't see anything. The reason our world is filled with light, is because they get bounced around because of air and stuff. In space, there's no stuff, so most of the time, you see nothing.
 
Ah okay yeah figured that was the case, just wasn't sure if there was supposed to be an image or something to it XD. But yeah my guess is either the game operates under the idea that if you were to go into frameshift there would be some visual distortions or the ships are programed to display at least something so pilots have visual feedback at all times. I imagine having prolonged periods of no visual feedback for a solo pilot would mess with their heads.
 
In real life, in space, you wouldn't see anything. The reason our world is filled with light, is because they get bounced around because of air and stuff. In space, there's no stuff, so most of the time, you see nothing.

I urge everyone to disregard the above post at risks of lowering your IQ.
 
I urge everyone to disregard the above post at risks of lowering your IQ.

I didn't want to say anything after that post, for fear of making myself look silly...

So, let's get this right.
The helmet shows us the stars and planets.
The screen shows us navigation and distances etc.
So when the screen is smashed, we still see the planets and stars because of the helmet.

That works.

I still wish we had fluffy dice to buy in the outfitting section, so that when the screen smashed they'd get sucked into the vacuum of space.
Noooooo, not the dice.......
 
About seeing in Supercruise, it is not in any way a problem. Light in front of you would reach your ship normally regardless of your speed -- light behind you, though, would be severely lagged. of course, none of that stops the screen from overlapping augmented reality elements on front of you as it already does with orbits, ships, stations, and everything else.
Erm, wrong. You won't see anything from behind you since the light particles simply wouldn't reach you - you're _faster_ than light.

And you also won't see anything in front - the principles of the drive would catch any and all particles, sort of like a "bow wave". Only that this bow wave then would kill anything and everything through a gamma ray burst upon collapse of the warp bubble.

Besides, if you didn't catch every particle then even the smallest speck of dust would pose a really big problem.
 
I thought that in SC we were not travelling faster than light, instead space is compressed so the distance to be travelled is shortened. We would therefore see all the planets etc but they are just much closer together.
 
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