Lets test this persistent universe and see if FD are true to their word.

Update:

Crimson State Group 87.2% (+0.2%)
Lugh for Equality 12.5% (-0.2%)
Lugh Defence Force 0.1%
Silver Natural 0.1%
Dominion of Lugh 0.1%

I'm not in Lugh at the moment, so I can't get the current states.

Does anyone else think it's weird that in the fierce struggle for Lugh's liberation, the best strategy at the moment is to leave, do other things, and wait?

Totally daft.
 
Can anyone near Lugh post the current pending states of Crimson State Group and Lugh for Equality please ?

Note about Lughs neighbour systems: Sesuang system got six factions now. Blue Energy Incorporated (Federation) expanded to Sesuang from Convoumia system. And in LTT 4846 the PPOLTT 4846 has an aktive expansion status now (couldnt find the system where they expanded to if they did already).

Pending States
LFE: Boom(up)
Silver: Civil War
Dominion: none
CSG: Boom(up), Lockdown(up)
LDF: Civil War

Update:
Does anyone else think it's weird that in the fierce struggle for Lugh's liberation, the best strategy at the moment is to leave, do other things, and wait?

This combined with the one State restriction and the way to long cooldowns after each State.
Maybe we should go for the 100% Influence even if this will cause another Boom or Lockdown. Just to make this even more ridiculous.
 
Pending States
LFE: Boom(up)
Silver: Civil War
Dominion: none
CSG: Boom(up), Lockdown(up)
LDF: Civil War



This combined with the one State restriction and the way to long cooldowns after each State.
Maybe we should go for the 100% Influence even if this will cause another Boom or Lockdown. Just to make this even more ridiculous.

The thing that makes it even more ridiculous is that we have dropped % and boom has a blue arrow attached to it? How can that be? Also, if they were cool downs we are seeing why would they ever have a blue arrow up beside them?

A civil war cooldown from other factions should not affect us. Can't see why it should?

The system needs players to be able to have an effect with direct action (violence). Those checkpoints are a missed opportunity. We should have been able to drive a war from those by direct action.
 
Last edited:
There may be a mechanism in place that slowly increases influence of the controlling faction until they become dominant again. This would need to be continuously countered by player activity.

Regarding Civil Wars, it may be impossible to trigger a civil war unless both factions influence is close to equal, which would mean increasing LFE's influence level. Assuming that works there's also no indication as to which would be the target station, would it be a CSG or LFE station?

These are of course assumptions and currently there are too many unknowns to be certain of anything :)
 
Totally daft.

What I'm dong makes a bit of sense. Building up my reputation with the Federation, so I can get missions from LFE to betray.

Unfortunately, there are very few (if any) missions that I can take on behalf of CSG that hurt LFE. Nor are there any levers in the mission system to avoid getting a Boom state, whereas just taking a message from Sesuang to Lugh pushes CSG towards Boom.

Combined with this cooldown mechanism (for a civil war that didn't involve either of the parties we want involved), this leaves a lot of people sitting in their hands.

I agree. I'm hoping we're missing something and that Michael is going to drop one of his timely pearls of wisdoms on us again on his way past :)

Amen to that.

Pending States
LFE: Boom(up)
Silver: Civil War
Dominion: none
CSG: Boom(up), Lockdown(up)
LDF: Civil War



This combined with the one State restriction and the way to long cooldowns after each State.
Maybe we should go for the 100% Influence even if this will cause another Boom or Lockdown. Just to make this even more ridiculous.

I'm hoping the 1.1 patch will drastically reduce the cooldown timer. *crosses fingers*

The thing that makes it even more ridiculous is that we have dropped % and boom has a blue arrow attached to it? How can that be? Also, if they were cool downs we are seeing why would they ever have a blue arrow up beside them?

A civil war cooldown from other factions should not affect us. Can't see why it should?

The system needs players to be able to have an effect with direct action (violence). Those checkpoints are a missed opportunity. We should have been able to drive a war from those by direct action.

We also need more mission variety. Why don't various factions have more missions to hurt their rivals? False flag operations?

There may be a mechanism in place that slowly increases influence of the controlling faction until they become dominant again. This would need to be continuously countered by player activity.

Regarding Civil Wars, it may be impossible to trigger a civil war unless both factions influence is close to equal, which would mean increasing LFE's influence level. Assuming that works there's also no indication as to which would be the target station, would it be a CSG or LFE station?

These are of course assumptions and currently there are too many unknowns to be certain of anything :)

Trade is the main mechanism for influence gains. If a faction has more and better stations than their rivals, their influence will go up. Hartsfield market is the key to LFEs influence gains in the system, since it's feeding the rest if the system.
 
I agree. I'm hoping we're missing something and that Michael is going to drop one of his timely pearls of wisdoms on us again on his way past :)

His gonna open the black box and drop the knowledge bomb.

Except it's gonne be "keep working guys!"
 
There may be a mechanism in place that slowly increases influence of the controlling faction until they become dominant again. This would need to be continuously countered by player activity.

Regarding Civil Wars, it may be impossible to trigger a civil war unless both factions influence is close to equal, which would mean increasing LFE's influence level. Assuming that works there's also no indication as to which would be the target station, would it be a CSG or LFE station?

These are of course assumptions and currently there are too many unknowns to be certain of anything :)

I don't think so. I seem to remember Michael mentioning that civil wars can trigger if two % of rival factions are equal or one is significantly higher than another.

Besides, If that was the way it worked it would be really bad mechanics. The game mechanics should ape real life. Players should not be forced through some silly hoops just to appease bad system planning. I would argue the case Mauze put forward and push for 100%. The best thing we could do if the game does not allow a civil war in our current status is to highlight this particular problem that exists in the game (if it does indeed exist). What better way to do that than attain 99.7%?
 
I don't think so. I seem to remember Michael mentioning that civil wars can trigger if two % of rival factions are equal or one is significantly higher than another.

Besides, If that was the way it worked it would be really bad mechanics. The game mechanics should ape real life. Players should not be forced through some silly hoops just to appease bad system planning. I would argue the case Mauze put forward and push for 100%. The best thing we could do if the game does not allow a civil war in our current status is to highlight this particular problem that exists in the game (if it does indeed exist). What better way to do that than attain 99.7%?

I'm game if you are. While I may be of the opinion that it was the recent Silver Natural LTD/Lugh Defence a Force civil war that's preventing ours from happening, suspending all activity on behalf of CSG seems unnatural to me. So does being on friendly terms with so many Federation factions around Lugh. ;)
 
I don't think so. I seem to remember Michael mentioning that civil wars can trigger if two % of rival factions are equal or one is significantly higher than another.

Besides, If that was the way it worked it would be really bad mechanics. The game mechanics should ape real life. Players should not be forced through some silly hoops just to appease bad system planning. I would argue the case Mauze put forward and push for 100%. The best thing we could do if the game does not allow a civil war in our current status is to highlight this particular problem that exists in the game (if it does indeed exist). What better way to do that than attain 99.7%?

I agree, if the only way to trigger a civil war was by having similar influence levels that would be a serious design flaw.

Consider the following scenario, Dominion of Lugh control 1 station. This would lead to continuous civil wars with Silver Natural Ltd, and/or Lugh Defense Force as all 3 faction's influence would remain at 0.1%. CSG would never be able to gain control of 8 out of 9 stations needed before the fight for the controlling station can occur.

I've begun testing and observations in 4 other systems that are in a similar situation as Lugh (non-controlling faction has dominant influence position) but I need to wait for civil war cooldowns to expire in 3 systems (about 3 weeks for 2 of them and this weekend for another), and need to conduct a different test in the 4th system.

Hopefully we'll have more info from the devs before that time :)
 
I've been away for a couple of days, pottering around in other systems rebuilding my Fed status, and even managed to gain a couple of naval rankings (now a CPO).
When I left LFE and Silver Natural were unfriendly. I was therefore somewhat surprised to jump back to Lugh and find SC full of red dots! For some reason LFE & Silver are now hostile rather than just unfriendly.
I guess I must be doing something right then :D
 
Just arrived back in system after a couple of tours of one of the rare trading circuits. Nearly enough for an Asp, but not quite...

I've not seen Lugh this quiet in a long time... :eek:

Do we know of any missions at all that increase the chance of Civil War? I'm guessing not since we're resigned to waiting.
 
Just arrived back in system after a couple of tours of one of the rare trading circuits. Nearly enough for an Asp, but not quite...

I've not seen Lugh this quiet in a long time... :eek:

Do we know of any missions at all that increase the chance of Civil War? I'm guessing not since we're resigned to waiting.

data carrying issions are great for shifting influence

- - - - - Additional Content Posted / Auto Merge - - - - -

Just arrived back in system after a couple of tours of one of the rare trading circuits. Nearly enough for an Asp, but not quite...

I've not seen Lugh this quiet in a long time... :eek:

Do we know of any missions at all that increase the chance of Civil War? I'm guessing not since we're resigned to waiting.

data carrying issions are great for shifting influence
 
I personally think we should always push for maximum influence of the CSG.

We obviously have been overthinking the problem for good reason, as things have not worked in the past, and FD have had to step in to tweak the variables, therefore we don't trust cause and effect (Let alone understand them).

However long cooldowns take and whatever they mean, whatever lockdowns are about, we've just had a Civil war and nothings changed! ... if CSG is the dominant power then we shall win.

We may also have missed a trick by not being more involved in Combat Zones/Checkpoints. If we keep CSG influence at the top it will hurt us the least.

Of course it will possibly mean expansion will occur before Hartsfield Market is ours, though not necessarily (we don't need to support any expansion stations despite any trade advantages anyway)... I personally want to stick to the original vision of an Independent Lugh.

Bottom line... I think we should worry less about how we think FD have written it (Though I love Michael popping in to our thread like a mysterious Oracle), but play it more how WE think it should be played out.
 
if everyone runs 10 data missio,s turns in a set of exploration to csg stations and trades to csg stations influence should push up again.
 
if everyone runs 10 data missio,s turns in a set of exploration to csg stations and trades to csg stations influence should push up again.

I thought Orfeboy started this role-playing effort to free Lugh from Federation, not put it in expansion state for another 20 days?

After reading this interesting thread on and off I have this in mind: They might want to introduce a consistent mechanism to trigger civil war at any time with sufficient effort, provided the percentage of minor faction you favour is relatively close or above the percentage of influence of system-controlling minor faction. Oh, and the three week cool down.. please. Even three day cool down will make people leave to travel 2000 LY and probably never return to help the cause. Fingers crossed for you, and respect, guys. Although I haven't invested a single cent in your project, I'll travel whatever distance needed to take your side in the civil war, when it finally breaks out!
 
We have so far being consistently able to trigger civil wars in systems we just arrived in.
Triggering civil wars for non-dominant factions with an influence majority, built up during a CW cooldown, however, is new terrain.

Lets hope the cooldown gets shortened soon. As we can see in Lugh, noone wants to spend 6 months to turn one system.
 
So, the Civil War cooldown can be thought of as a "Cease Fire" treaty, possibly with 3rd party "Peacekeepers" enforcing it.

And nobody wants to be the one to open fire during a cease fire.

Like our modern world where no one wants to (overtly) defy the Geneva Conventions or UN mandates, I'm certain such an oversight system would be in place in a stellar community as a means to mitigate all out chaos and anarchy running amok. And its some treatise that all factions and independants agree to and sign on to abide.

So, during this cooldown, if the CSG wants to start a conflict regardless, they will be branded simple thugs and warmongers... and the UN (every faction/indy) will be honor bound to unite and crush them. As a matter of policy.
 
So, the Civil War cooldown can be thought of as a "Cease Fire" treaty, possibly with 3rd party "Peacekeepers" enforcing it.

And nobody wants to be the one to open fire during a cease fire.

Like our modern world where no one wants to (overtly) defy the Geneva Conventions or UN mandates, I'm certain such an oversight system would be in place in a stellar community as a means to mitigate all out chaos and anarchy running amok. And its some treatise that all factions and independants agree to and sign on to abide.

So, during this cooldown, if the CSG wants to start a conflict regardless, they will be branded simple thugs and warmongers... and the UN (every faction/indy) will be honor bound to unite and crush them. As a matter of policy.

This sounds spot on, but it doesnt stop missions to boost CSG influence further, or to encourage boom or push for other statuses in the meantime
 
I personally think we should always push for maximum influence of the CSG.

Of course it will possibly mean expansion will occur before Hartsfield Market is ours, though not necessarily (we don't need to support any expansion stations despite any trade advantages anyway)... I personally want to stick to the original vision of an Independent Lugh.

I also think we should go for max influence and i changed my opinion about expansion because i think now that only the controlling faction in a system can trigger expansion (means LFE in our case). Expansion threshold is somewhere at 75% influence and we should have triggered it meanwhile if it where possible for CSG. Maybe the mikunn guys know more about this.

if everyone runs 10 data missio,s turns in a set of exploration to csg stations and trades to csg stations influence should push up again.

I didnt have much time lately but for the moment i will help CSG with cashing in exploration data. But i wont come back from my current expedition until update 1.1 arrives (because of all the benefits which maybe will also help CSG).


Lets hope the cooldown gets shortened soon. As we can see in Lugh, noone wants to spend 6 months to turn one system.

Yes this huge cooldown periods combined with all other possible states (and their cooldowns) which are possible and further getting stucked into civil war cooldowns of other minor factions in a system, in our case two 0.1% influence minor factions (LDF with SN LTD lol) holding no station in the system.
This is just paradox and completely unrealistic (and can lead into a odyssey if you try it in a system with more then 4 stations). Further it should be possible that two seperate minor factions can declar civil war eachother in a system at the same time.

Make this more player and multiplayer friendly. If the background simulation mechanics will stay in this condition players will loose interest into it very fast. In other words many players lost interest.

PS: And Boom in this state is Doom.
 
Last edited:
Back
Top Bottom