Patch Notes Update Update 1.1 Incoming - Clipper hot fix (1.1.01) 7.15 pm GMT

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This changelog is for the differences between 1.1 Beta 3 and release 1.1.

I saw that yes. We will see. Yesterday I fought Derath in his Python (on Live server), he was more manoeuvrable than me in my ASP. I hoped 1.1 will prevent this...
Hauler don't stand any chance to run now... ?

Anyway, I will enjoy this 1.1. Thanks for your work FD.

PS: No hidden ships in this release ?
 
Trading was supply and demand being switched off and then back on again.

Michael

Sorry Michael, does that mean it's a reset that will take time to settle down (like last time) or something else? This is the first response we've had to what's been happening and it's pretty important for many to understand what's going on. I hope you don't mind?
 

Michael Brookes

Game Director
Sorry Michael, does that mean it's a reset that will take time to settle down (like last time) or something else? This is the first response we've had to what's been happening and it's pretty important for many to understand what's going on. I hope you don't mind?

It should be fine at the moment.

Michael
 
Wow! That's some change list on the first beta. There have been two pages of posts on here in the time it took me to read it.
The thing I'm most looking forward to when I get home from work is the thousand light year route planning. If you did nothing else I'd have been happy with that :)
 
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