I hate supercruise


It's not played in 1940. It's set in 3300. The one that tops the list is the developers don't want to make spaceflight any more boring than it absolutely has to be. I guarantee you, if you had a SC autopilot, it would get boring in a hurry.

Nop theortical yes in 3300, but actualy in 1940, i assume in 3300 there would be more tech.
I don't think it could get more boring then it is allready. fly through a black box with withe dots, whuupi doo. but then i guess there are people where play those farm games and watch a chicken jump in the air every 30min and lay a egg, and think its the best thing they ever did. :)
maybe in a couple months or years when there is actualy something else to do in this game, it will get more usefull. but for now. well thats another story.
 
Super-Cruise and systems in ED in general are boring because they have ZERO personality. They all appear the same except for the color of the sun and either reasonable (a min or two) or absolutely ridiculous ( 10, 20, 30+ mins) distance to a station. There are a lot of systems where you literally just point your ship at a station 200,000ls or more away and go make lunch. Who thought this was good game design? How on earth did that make it past alpha????
Super-Cruise needs adjusting and fine tuning, like pretty much everything in ED right now.

yep, thats about the same question i ask myself since i buyed that game back in december and played it for 5 hours. at the moment watching paint dry is more fun, than play ed.
 
Speed is managed by the computer if you keep your throttle in the middle of the blue area. Not sure what's so difficult about that.

The ones who orbit their destinations repeatedly are the impatient ones. If your throttle is set into the blue area (mid to low end) and the actual speed is down in the blue area by the 15 second mark you should be golden every time.

Indeed. The good old 6 second rule (or 5 if you are feeling frisky).
 

IceyJones

Banned
i love the travel mechanic in ED. it feels so realistic. also the look of the realistic modelled milky way is refreshing to all the comic-like crap we have had in so many space related games.....
though i think the acceleration and deceleration could be increased a bit.....
 
Nop theortical yes in 3300, but actualy in 1940, i assume in 3300 there would be more tech.
I don't think it could get more boring then it is allready. fly through a black box with withe dots, whuupi doo. but then i guess there are people where play those farm games and watch a chicken jump in the air every 30min and lay a egg, and think its the best thing they ever did. :)
maybe in a couple months or years when there is actualy something else to do in this game, it will get more usefull. but for now. well thats another story.

Nope. It's set in 3300, theoretically and practically. There's a reason (an in-game RP reason) why there isn't an autopilot for Supercruise. Just because we don't know the reason does not make it an invalid reason. Yes there could be an autopilot, but the galactic powers, for reasons we don't know, decided that that would be a bad idea all around. Here's a reason for you. Not saying that this is the reason, but it's a plausible one.

After examining the safety record for the autopilot mechanism, the appalling number of ship destructions recorded has shown that these devices fail to take into account planet and station orbits and actually crash the ships they control into planets if the pilot is not available to monitor it. Therefore, the Federal Interstellar Travel Commission (FITC) sent representatives to both Archenar and Alioth to propose that these devices be banned in both the Empire and the Alliance with the agreement they would be banned in the Federation as well. After looking at the data, both the Alliance and the Empire agreed that the percentage of losses were unacceptable, although it is believed that the Empire's reasoning was it was unacceptable economically in that too many resources were being destroyed and not arriving at destination rather than any concern for the pilots involved.


So of course the technology exists, but just because something exists doesn't mean you should use it. The technology exists right now to put autopilot (or would that be auto-drive)in automobiles. Does that mean we should do it? Not at this point because it is not reliable enough, but we could do it.

The Autopilot in FFE was notoriously dangerous. It would crash you into a planet in nothing flat if you were on any other time acceleration than maximum.
 


Nope. It's set in 3300, theoretically and practically. There's a reason (an in-game RP reason) why there isn't an autopilot for Supercruise. Just because we don't know the reason does not make it an invalid reason. Yes there could be an autopilot, but the galactic powers, for reasons we don't know, decided that that would be a bad idea all around. Here's a reason for you. Not saying that this is the reason, but it's a plausible one.

After examining the safety record for the autopilot mechanism, the appalling number of ship destructions recorded has shown that these devices fail to take into account planet and station orbits and actually crash the ships they control into planets if the pilot is not available to monitor it. Therefore, the Federal Interstellar Travel Commission (FITC) sent representatives to both Archenar and Alioth to propose that these devices be banned in both the Empire and the Alliance with the agreement they would be banned in the Federation as well. After looking at the data, both the Alliance and the Empire agreed that the percentage of losses were unacceptable, although it is believed that the Empire's reasoning was it was unacceptable economically in that too many resources were being destroyed and not arriving at destination rather than any concern for the pilots involved.


So of course the technology exists, but just because something exists doesn't mean you should use it. The technology exists right now to put autopilot (or would that be auto-drive)in automobiles. Does that mean we should do it? Not at this point because it is not reliable enough, but we could do it.

The Autopilot in FFE was notoriously dangerous. It would crash you into a planet in nothing flat if you were on any other time acceleration than maximum.

I'm sorry, it is set in 3300 and we can't program a working autopilot? This is 1285 years in the future, we have colonies and orbital stations across the galaxy, we can terraform and travel thousands of times faster than speed of light but we can't have a simple autopilot to just make sure I keep pointed at my target? The space shuttle had an automatic landing approach. I flew in helicopters in the Navy and we had an automatic hover approach, stability augmentation systems, heading hold, power hold, altitude hold. We have UAV's that fly themselves. Just look at robotics. The technology exists today.

http://www.dailymail.co.uk/sciencetech/article-2187426/MITs-robot-plane-fly-avoiding-obstacles.html

Until the developers give a good reason to not have a simple autopilot for SC then I will continue to argue for it. The current system is boring. At least with an autopilot I can look at my other screens, actually have a reason to read the GalNet, plan trade routes, or look at my galaxy map. Anything but the tedium of just staring at my ETA going "crap! It went down down to :04, guess I better do a dip to bleed off some speed."

Edit: Not to mention they already have autopilot in the game... NPC's
 
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I'm sorry, it is set in 3300 and we can't program a working autopilot? This is 1285 years in the future, we have colonies and orbital stations across the galaxy, we can terraform and travel thousands of times faster than speed of light but we can't have a simple autopilot to just make sure I keep pointed at my target? The space shuttle had an automatic landing approach. I flew in helicopters in the Navy and we had an automatic hover approach, stability augmentation systems, heading hold, power hold, altitude hold. We have UAV's that fly themselves. Just look at robotics. The technology exists today.

http://www.dailymail.co.uk/sciencetech/article-2187426/MITs-robot-plane-fly-avoiding-obstacles.html

Until the developers give a good reason to not have a simple autopilot for SC then I will continue to argue for it. The current system is boring. At least with an autopilot I can look at my other screens, actually have a reason to read the GalNet, plan trade routes, or look at my galaxy map. Anything but the tedium of just staring at my ETA going "crap! It went down down to :04, guess I better do a dip to bleed off some speed."

Edit: Not to mention they already have autopilot in the game... NPC's

Yes, we have robotics. But it's not reliable enough yet to trust human life to it. Landing a helicopter is fairly simple, programmatically speaking. So is landing the shuttlecraft; if an operator is present to monitor the system. That's why the shuttlecraft has a pilot. He's not just there for the news feed camera. If something goes wrong and that autopilot encounters a situation it can't handle, he's there to make on the fly judgments. That's why he has a sidearm (that's what I've heard it called) controller. He better not be reading the news, planning his finances, etc while the shuttle is landing. Same with a helicopter with automatic hover approach. Sure it had it. But you still had to sit there and monitor it in case it encountered an unexpected problem.

And yes, we have autopilots in the form of docking computers. And look at how reliable they are when you just go off and leave them. I've never had a problem with one, but I always sit and monitor it. I don't go to the loo, read a book, etc. But some of the ones who have left it unattended have had bad things happen. And those bad things wouldn't have happened if they had just stayed and monitored it letting the computer do the extremely precise work it's best at doing.

Why do you think that during flight a 747 (727, 707, whatever) airline jet always has to have a pilot at the controls during flight when the autopilot is on? Sure, the captain or first officer can get up and go to the john, stretch his legs, deal with something in the passenger cabin, but there is always someone at the controls. Even though it's on autopilot, there is still someone there to make human judgments if something goes wrong.

Autopilots save lives if used properly. If used improperly, they are dangerous as hell. Hey, maybe they should include an autopilot for supercruise. After all this is Elite Dangerous. Please:rolleyes:
 
again, 1285 years in the future. Let that sink in. 112 years ago we had our first flight. 66 years after that we landed on the moon. Are you seriously telling me that we wouldn't have autopilot advanced enough to fly a spacecraft in a straight line and stop it? Oh wait, we have that! I mean, we have computers that can land on not only other planets, but comets! Please:rolleyes:

Also, arguing the plausibility that we would have that technology really doesn't matter because this is a game... So... There's that
 
You just don't seem to understand. It's not just flying in a straight line. What if a star or planet is in the way? Then the thing has to compute curves around the star/planet. What if there is an interdiction? The computer certainly can't handle that. Or do you think they are able to build computers that can rival a human concerning judgment calls. It is, after all, almost 1300 years in the future.

I'm sorry, I think people expect too much out of this game (and many others games as well).
 
We would also have autoaiming attack and defense drones that surround the comfortable passenger cabin, where the cabins owner postulates commands to an invisible ai. Would be quite boring... I like the feeling that my actions and skills matter.
 
We would also have autoaiming attack and defense drones that surround the comfortable passenger cabin, where the cabins owner postulates commands to an invisible ai. Would be quite boring... I like the feeling that my actions and skills matter.

so, what does this have to do with a SC autopilot?
 
It sets a precedent. You give players things they want, that is not in the design vision, and soon it's no longer the developer's design vision. That's what it has to do with a SC autopilot. They left it out for a reason. Just because you and I don't know the reason, does not invalidate that reason.
 
It sets a precedent. You give players things they want, that is not in the design vision, and soon it's no longer the developer's design vision. That's what it has to do with a SC autopilot. They left it out for a reason. Just because you and I don't know the reason, does not invalidate that reason.

And as I said before, give me the reason and I'll be done with it.
 
You just don't seem to understand. It's not just flying in a straight line. What if a star or planet is in the way? Then the thing has to compute curves around the star/planet. What if there is an interdiction? The computer certainly can't handle that. Or do you think they are able to build computers that can rival a human concerning judgment calls. It is, after all, almost 1300 years in the future.

I'm sorry, I think people expect too much out of this game (and many others games as well).

NPCs are doing it just fine. ;)

The reason for no autopilot isn't a technical one. It's a design choice of wanting the players to fly the ship manually. However...in the design proposals for NPC (and player) crews a pilot is mentioned as one of the potential roles. So further down the line when crew is added bigger ships might give the player the ability to hand over control to a co-pilot instead. A mechanic that would become less meaningful if an autopilot already existed. So maybe they are just "saving room" in the design for this to be implemented.
 
NPCs are doing it just fine. ;)

The reason for no autopilot isn't a technical one. It's a design choice of wanting the players to fly the ship manually. However...in the design proposals for NPC (and player) crews a pilot is mentioned as one of the potential roles. So further down the line when crew is added bigger ships might give the player the ability to hand over control to a co-pilot instead. A mechanic that would become less meaningful if an autopilot already existed. So maybe they are just "saving room" in the design for this to be implemented.

That's actually a good reason. Thank you
 
can I please just get to my destination rather than all this going past it turn around 5 times before I manage to get there.
Or you could, you know, be a little more patient and not burn on 110% to get there.
A common technique is going 100% until the ETA shows 7 seconds, and switch down to 75% throttle there.
 
And as I said before, give me the reason and I'll be done with it.

Why do they have to give a reason? Just enjoy the game and learn to play it as it is. And this goes for the OP as well. Just learn to play the game. You wouldn't drive 40mph up to your driveway and expect to stop on a dime. I guess since this is a game, it doesn't have to be any sort of realistic. Just give people mindlessness.
 


Why do they have to give a reason? Just enjoy the game and learn to play it as it is. And this goes for the OP as well. Just learn to play the game. You wouldn't drive 40mph up to your driveway and expect to stop on a dime. I guess since this is a game, it doesn't have to be any sort of realistic. Just give people mindlessness.

It's a game, it should be fun. And they should give a reason because I've invested money in their product and they want to sell me expansions in the future. Der. It's not a learning to play it thing that's bothering me. I do just fine in SC it is just boring as hell. I honestly don't understand the fight against it. If you want to fly manually do that. I find it boring so let me do other space man things while I'm traveling.
 
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