dont need 10 but dont want fly for reload every 10 minutes. and waste time by reload fly...
why do you need to reload so often? Perhaps you should go after easier ships?
dont need 10 but dont want fly for reload every 10 minutes. and waste time by reload fly...
Shouldn't bother for the time being as the Asp has a problem, most probably with it's shield cell. I have only one cell and a fully maxed out ship with lots of good stuff on the hardpoints. NPC's are (were) not a problem to me, except Python's. But with 1.1 I go to 102% power use and have to disable 5 modules or I don't breath. Get interdicted near a star and that is an expensive problem to try to solve and stay in one piece.
Fascinating reading about how you fighters do stuff though as I don't normally check such threads that are not about exploring
Nice video. While I'm familliar with the whole "fly in reverse, fa off" trick, it has one major flaw: anyone that wants to get away will easily get away cause you're going the wrong way. Which means you only ever kill people that are overconfident. Which goes really nicely into my earlier point:
Also, the clipper is easily the third most popular of the "large" ships, so I think my point regarding fixed weapons stands rather well. There are only 3 large combat vessels that see any use, you can't really discard one of them as the "exception rather than the rule."
Come on now, that's one of the only changes I was looking forward to.
Personally I am all for allowing players to fit as many SCBs as they like.
If they are PvEing then what does it matter to anyone how many they use? It just really means that each extra bank will let them stay in combat for 100% more time, but will also cost them more to re-arm if they continuously rely on them. Remember cost has also been increased to 2100cr for each pill they pop.
For PvP, you can generally just run away. Look at their sub-systems and just leg it if they've filled their ship with SCBs. Or better yet, stick around and fight them and see if you can get them to cook their own hull by using them.
Getting back on tpic here.
I use three fixed beams in my large hard points on the Annie, it shreds. Did you have a point?Have fun using fixed weapons on an anaconda.
Better yet, use them on a clipper - your hardpoints don't even converge.![]()
You're likely having a serious issue due to having all A5 gear. I can see a potential issue down the line as people start dropping their A5 FSD's and stuff like that just so they can power more stuff in the ships for pvp. You might want to try out the D5 Cell - it won't refill A6 Shields but it does a decent job on my D6 and it's only 1.2MW of power. Also drop to D5 Life Support and possibly Sensors too if you haven't already.
Well you obviously are immersed in thisand good for you. I tend to think that it's a programming snafu. It makes no sense to me at all that some ships can balance their power load and some ships can't.
We already turn off the FSD when we deploy hardpoints, we are not stupid. Downsizing the FSD has no effect.You're likely having a serious issue due to having all A5 gear. I can see a potential issue down the line as people start dropping their A5 FSD's and stuff like that just so they can power more stuff in the ships for pvp. You might want to try out the D5 Cell - it won't refill A6 Shields but it does a decent job on my D6 and it's only 1.2MW of power. Also drop to D5 Life Support and possibly Sensors too if you haven't already.
Perhaps balance was the wrong word.
It has been suggested that I downgrade a number of modules and that grinds. Now I would have more dosh after re-sale of some modules, but that does not help with my goals. I am doing the first to elite thing, and working my way up the explorer path first. I spent many hours trading, and then finding modules, when I could have been exploring, in order to get the top kit for my Asp. It's annoying the hell out of me that I'm wasting time because they changed the game mechanic arbitrarily - or is it a temporary thing? So I will stay off the game for a short while (especially with the ramming/scraping problem) and hope things improve
We already turn off the FSD when we deploy hardpoints, we are not stupid. Downsizing the FSD has no effect.
Already not fitting A-life support
and scanners are actually important