Kill Target Elite Anacondas and Viper 1.1

The first anaconda in 1.1 took me by surprise and caught me with my pants down

[video=youtube;WfbUv0xX2s0]https://www.youtube.com/watch?v=WfbUv0xX2s0&list=UUqjsJEfVLYLoNuX918mnjAw[/video]

The 2nd one. I wised up.

[video=youtube;E8by-pLuxeg]https://www.youtube.com/watch?v=E8by-pLuxeg&feature=youtu.be[/video]

It's alot more exciting now
 
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The ships aren't buffed, just the intelligence of the previously idiotic AI.
Sheild cells previously made you pretty much invincible, how is that balanced? Just learn to deploy them premtivly, use beams on sheild and dumbfires on hull and you should be fine.

Yes, but an Anaconda still should not turn like a Viper. It should rely on firepower, not agility.
 
In a Viper you should never be able to kill an respectable Anaconda. Not once!
Even in my fully pimped Python I should have a decent fight until it goes down - and sometimes i should better run.

In a A-Class Viper you should be able to take on Cobras, ASPs, T6, T7, and maybe on some lousy T9 but anything in the Python, Clipper and Anaconda range should be out of reach!
In a decent Wing yes - Solo never ever!
 
This is a perfect example of the imbalance in the game (especially compared to trading). I don't mind bigger ships being tougher targets, especially when fighting in a Viper. But lineseven's video up there nicely illustrates that often it's just not worth the risk, the payout of 25k is absolutely ridiculous even though this probably is the lower end of bounties. Also, the Conda shouldn't be able to rely on this insane manouverability, it should have wingmen to defend itself against fighters. By itself, without company, it should fsd out if it can't defend itself properly.
 
This is a perfect example of the imbalance in the game (especially compared to trading). I don't mind bigger ships being tougher targets, especially when fighting in a Viper. But lineseven's video up there nicely illustrates that often it's just not worth the risk, the payout of 25k is absolutely ridiculous even though this probably is the lower end of bounties. Also, the Conda shouldn't be able to rely on this insane manouverability, it should have wingmen to defend itself against fighters. By itself, without company, it should fsd out if it can't defend itself properly.

Are you seriously suggesting a conda should run away from a viper???
 
And a trader makes 2.5-5 million in the same half hour. That's not balanced at all.

Sorry, I'm not attempting to compare it to trading. I'm just talking about optimal bounty hunting.
Traders may indeed make more money, but I'm playing primarily to have fun, and bounty hunting is significantly more fun than trading for me. It just turns out that the most fun way to hunt bounties also happens to be the most profitable.
Combat at resource extraction sites is a lot more interesting than in open space thanks to the added hazard of sodding big rocks.

I bounty hunt in my Cobra, and have no inclination to buy a larger, more expensive ship, so money's just for operating costs, insurance and playing with load-outs.
 
Do you think it's okay for them to stay in the battlefield despite being shot to a pulp? Doesn't make sense, no matter what ship it's facing.

A viper shouldn't even be able to scratch a condas shields by itself. A good viper pilot might with skill be able to take down an asp or maybe even a clipper if he's very good but one of the smallest ships in the game should not be able to take down the biggest most powerful ships. If he could then you have to ask yourself what does a conda pilot do when he wants some combat? If all you need is a viper to kill any NPC in the game there would be absolutely no point in flying anything bigger for combat. Having ships matched more for their size gives everyone something to aim for, regardless of what you are flying.
 
A viper shouldn't even be able to scratch a condas shields by itself. A good viper pilot might with skill be able to take down an asp or maybe even a clipper if he's very good but one of the smallest ships in the game should not be able to take down the biggest most powerful ships. If he could then you have to ask yourself what does a conda pilot do when he wants some combat? If all you need is a viper to kill any NPC in the game there would be absolutely no point in flying anything bigger for combat. Having ships matched more for their size gives everyone something to aim for, regardless of what you are flying.

Well, i do think a Viper should be able to damage a Conda (it really just depends on your definition of what a shield actually is and how powerful it's supposed to be), it just takes alot longer to actually take it down which is the reason people are inclined to use bigger ships with more powerful guns.
 
These NPC are top fighters. (But still far weaker than players)
They have usually a Elite Rank and they are flying in the biggest ships.
They aren't supposed to be easy to kill.

I fly also in a Viper and at this moment i didn't fail a single assassination mission.
I have earned over 6 millions CR with assassination missions.
No need SCB & CL.
 
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I'm not understanding this whole Viper vs Anaconda thing.

Doesn't matter what the ship is.. It's not the ship that does the damage, it's the weapons that do the damage. This whole thread should be.. Anaconda vs Size 1 and 2 weapons. Size 1 and 2 weapons should indeed deal damage to an Anaconda. Makes no sense to assume just because an Anaconda is BIG or EXPENSIVE it should be impervious to smaller grade weapons. The Viper / Cobra / Eagle etc are all simply mounts for these weapons. Lazer beams strip shields, munitions shred armour.

pc.jpg
 
Thats a bit like asking "Am I supposed to hunt a Destroyer in a Speedboat?". I think it is better now. If I am in a Viper and see a hostile Anaconda bearing down on me I want to think "Oh, potato" not "Sweet, free credits".

Totally agree when you see your opponent is in an Anaconda you should go holy C**p and run. Reminds me of some things my dad said to me when I was growing up :

"Son A Gud Big un wull always beat a gud little'un" and
"The'ere is always sum one bigga an betta than yo an no matta ow hard ya think yo am sum one wull put ya down"

FYI my old dad was born an bread a black country mon (man)

So don't complain its too tough its just Life (Jim but not as we know it)
 
Is this thread degrading into a "Viper master race" one?

I thought this was about bounty hunting. Not sure how bounty hunting works (I'm a filthy cheating merchant - you know, this "virtual class" or "profession" some of you here seem to be forbidden to do), but after reading that thread it does seem that bounty hunting was = farming dumb condas.

Why would you guys even think about retweaking the ships though, I have no clue.

To me a simple solution could be to... simply have more bounties?

For exemple, 60-100k for Asp, 200-400k for Python, a... lot of money for the most expensive Conda (that you would need co-operation to get down). And probably some randomness to it : "omg this Asp pilot is REALLY causing some trouble, he is extremely well fitted too, we'll pay you 400k to take it down.", with some potential freebies "I want this hauler dead, you have 2 hours, will pay 200k".

Also, a well fitted (basically maxed) Conda is not 500M, it's more around ~800M. Well... for PVE, I guess anything is arguable, but for PVP, it should be out of the question for a smaller ship to even think about engaging a Conda 1on1 (or a Python, for that matter).
 
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Use the Viper as a Strike Fighter

None of you are using the viper right

Okay lets look at the facts, the Anaconda is bigger with big shields and a lot of turrets (in this case).
The viper is faster, has concentrated firepower and critically like most smaller ships, a fast shield regeneration rate.

So I give you how you should be taking down a Anaconda, not with Chaff, not with Shield Cells but with Beam Laser, power management, discipline and SPEED!

When a fighter takes down a big ship he doesn't stick around in it's kill range, he gets in drops some heat and gets out.

[video=youtube;fEojSALZCGM]https://www.youtube.com/watch?v=fEojSALZCGM[/video]

Sorry about low quality (it's might still be processing). This was filmed during 1.0, have tried in 1.1, works exactly the same except dumbfires are not the best finisher anymore.

4 pips to shields, 2 to Engines
Wait till under 2 km
Empty beam lasers
Run to 4km +
4 pips to weapons 2 to Engines
Turn around
Line up attack run
Repeat

Oh and remember to dodge the plasma accel, that thing hurts.
 
A viper shouldn't even be able to scratch a condas shields by itself. A good viper pilot might with skill be able to take down an asp or maybe even a clipper if he's very good but one of the smallest ships in the game should not be able to take down the biggest most powerful ships. If he could then you have to ask yourself what does a conda pilot do when he wants some combat?

Get better. If a Viper takes down a Conda it's because the Conda pilot wasn't good enough.
 
The first anaconda in 1.1 took me by surprise and caught me with my pants down

[video=youtube;WfbUv0xX2s0]https://www.youtube.com/watch?v=WfbUv0xX2s0&list=UUqjsJEfVLYLoNuX918mnjAw[/video]

The 2nd one. I wised up.



[video=youtube;E8by-pLuxeg]https://www.youtube.com/watch?v=E8by-pLuxeg&feature=youtu.be[/video]

It's alot more exciting now

Re: the first Anaonda - Maybe had you targeted his power plant or anything but his cargo hatch/sensors initially you would have been better off!
 
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Rebalancing needs to happen then to the award for killing those puppies. 1.0 Anacondas were trivial, making 150k bounty a just okay enough award for the time it could take you to find und that wanted pirate.

Sometimes it wood take 3-4 USS sites, and someone 7-10!

As a bounty hunter trying to make it that way, kill target missions were a nice break from NAV/USS sites.

If you never bounty hunted or did a kill target mission please don't comment here. The changes are extremely drastic in the way the Anaconda now behaves.

I wood be equivalent to your trade runs changing a random good for profit per ton every 1 way trip. And supple and demean flipping in its head.

Or an astriod giving you an astriod
 
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