p.p.s. It's Elite: Judge Judy
p.p.p.s. Elite: Judge Rinder, it's Judge Judy but much camper.....
p.p.s. It's Elite: Judge Judy
I thought it was the first card on the table really.![]()
I think of the Elite galaxy as more like the wild west.
p.p.p.s. Elite: Judge Rinder, it's Judge Judy but much camper.....![]()
p.p.p.s. Elite: Judge Rinder, it's Judge Judy but much camper.....![]()
If a player kills you without asking for your loot they are not a griefer but an outlaw.
Some people use the G word for players that kill the "for no reason". But how is one to distinguish between someone who takes out an unarmed hauler "for no reason", and someone who takes out an unarmed hauler in order to (say) poison a trade route in order to discourage outsiders cutting into their (or their friends') profits?
I wonder why outlaws need and insurance, or why they get one ???
I think you missed the point, a tiny ship should not be able to almost destroy a fully outfitted (in this case) ASP. We have shields for a reason, they seem almost useless at this for defense. It is why so many play solo. At the least I should be able to put a lean on his ship for the cost of the "accident" Where is my in game lawyer? I want a civil suit against the moron![]()
Griefers have no love of rp just saying.
Except that doesn't work........if a player gets murdered without a warning (when a warning may send them elsewhere) they will probably go into solo mode and still cut your profit. All that is achieved another player is playing solo.
|Um, the thread's not about what tiny ships should or should not be capable of, it's about the difference between murder and the G word.
Not really. If you wanted to "poison" a trade route you'd tell the player to go trade somewhere else or die, and give the player a chance to comply. Much, much more effective for stopping trade to a system.Some people use the G word for players that kill the "for no reason". But how is one to distinguish between someone who takes out an unarmed hauler "for no reason", and someone who takes out an unarmed hauler in order to (say) poison a trade route in order to discourage outsiders cutting into their (or their friends') profits?
Murder is (at the meta level) a perfectly valid and intended gameplay mechanism. At the game level, there should, of course, be harsh consequences for anyone caught doing it, but outside the game, they have done nothing wrong.
Obviously, stuff like "corpse-camping" and other forms of persistent harassment where the target is given no means of getting out of the system, even after death, are problematic, but that's pretty clearly distinguishable from random acts of aggression.
If a player kills you without asking for your loot they are not a griefer but an outlaw.
I must have gotten lucky. I've been in and out of George Lucas several times in the past three days without incident.
OK so you find me an outlaw in the whole of history who killed people for no gain of any type.
I don't believe that's a foregone conclusion. Not everyone drops to solo at the first sign of danger. .
If a player kills you without asking for your loot they are not a griefer but an outlaw.
If a player kills you without asking for your loot they are not a griefer but an outlaw.