Outlaws not Griefers

If a player kills you without asking for your loot they are not a griefer but an outlaw.

If YOU say so ... ;)

On a serious note, though, who's to say you can't be an interstellar psychopath only interested in killing and mayhem. As an RPG'er, I see ED as another life, so at least it's one way for me to "accept" griefing in ED. :)
 
Some people use the G word for players that kill the "for no reason". But how is one to distinguish between someone who takes out an unarmed hauler "for no reason", and someone who takes out an unarmed hauler in order to (say) poison a trade route in order to discourage outsiders cutting into their (or their friends') profits?

Except that doesn't work........if a player gets murdered without a warning (when a warning may send them elsewhere) they will probably go into solo mode and still cut your profit. All that is achieved another player is playing solo.

I swore to myself that I wouldn't get involved in another "Murder is a valid option in this game" thread because both sides in the argument are immovable in their opinions. It's the same as politics and religion in that the stubborn opinions are caused by the same things........I might also add that"reason" has nothing to do with it.

(Elite is only a game so best not take the following as an absolute or too seriously ;-) )....... I'll attempt to explain what those reasons are, (sorry if I'm stating the obvious): The basic level of respect we have for others varies from one person to the next. It's a continuum with very low levels at one end and high levels at the other.......It's about how much we like our fellow man. It effects our everyday behaviour profoundly: It effects things like how we talk to each other: pleases and thank you's at one end of the scale. At the other end we may get name calling and general abuse.......No need to point out which behaviour is more constructive.(you get my drift by now I expect)

Those with more respect for others than they have for themselves probably won't live entirely happy lives, some people like having them around though. Those folk that live at the other end of the spectrum don't give a tinkers cuss what others say, think or feel unless it furthers their ends. Those on the low end usually stay within the law.....BUT....if the law says it's OK to murder in the game, they will. The fact it upsets and hurts others is neither here nor there.

This aspect of human behaviour has nothing to do with logic or reason. Various scientific studies place the firm establishment of these attitudes at about 4 or 5 years old. The rest of folks lives are rationalisations of these attitudes. By the time someone is a teenager these attitudes are ingrained. Major incidents may alter these beliefs but rest assured arguments on a public forum at a gamming site will NOT.

To sum up: This behavioiur upsets nearly every recipient, but that isn't important because some folk don't give a stuff what others think or feel (or say).....anyway the Man in the white coat said we could do it.


.....and I hope I've demonstrated how pointless this discussion is. The above thoughts are massive generalisations but if anyone wants links to the scientific references that support my argument please PM.
 
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I think you missed the point, a tiny ship should not be able to almost destroy a fully outfitted (in this case) ASP. We have shields for a reason, they seem almost useless at this for defense. It is why so many play solo. At the least I should be able to put a lean on his ship for the cost of the "accident" Where is my in game lawyer? I want a civil suit against the moron :)

Um, the thread's not about what tiny ships should or should not be capable of, it's about the difference between murder and the G word.
 
Except that doesn't work........if a player gets murdered without a warning (when a warning may send them elsewhere) they will probably go into solo mode and still cut your profit. All that is achieved another player is playing solo.

I don't believe that's a foregone conclusion. Not everyone drops to solo at the first sign of danger. Even if some did, the murderer will have made the area less attractive than it would otherwise be. The point is that there is no way for the victim to accurately conclude that someone who kills them (without explicitly presenting as a pirate) had no reason to do so.
 
Um, the thread's not about what tiny ships should or should not be capable of, it's about the difference between murder and the G word.
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IMO Griefers use murder as one of available in game tools to disrupt the gameplay experience. This is something they do from a perspective outside the gameplay itself. They don't log into a game to play it. They log into a game to degrade the players experience...Tashtego
 
Some people use the G word for players that kill the "for no reason". But how is one to distinguish between someone who takes out an unarmed hauler "for no reason", and someone who takes out an unarmed hauler in order to (say) poison a trade route in order to discourage outsiders cutting into their (or their friends') profits?

Murder is (at the meta level) a perfectly valid and intended gameplay mechanism. At the game level, there should, of course, be harsh consequences for anyone caught doing it, but outside the game, they have done nothing wrong.

Obviously, stuff like "corpse-camping" and other forms of persistent harassment where the target is given no means of getting out of the system, even after death, are problematic, but that's pretty clearly distinguishable from random acts of aggression.
Not really. If you wanted to "poison" a trade route you'd tell the player to go trade somewhere else or die, and give the player a chance to comply. Much, much more effective for stopping trade to a system.
Just randomly killing "because I'm role-playing an outlaw" is just an excuse for acting out bad manners.
 
I must have gotten lucky. I've been in and out of George Lucas several times in the past three days without incident.


I am sorry but I think you should edit that post. Someone else may end up with coffee all over their keyboard as well.

PS. I hope you gave him a cuddle afterwards.
 
I don't believe that's a foregone conclusion. Not everyone drops to solo at the first sign of danger. .

With all due respect Bob, Please don't misrepresent my post in order to win an argument........I didn't say "at the first sign of danger". We were talking about game murder for no apparent reason.

The stock advice on these forums seems to be: If you're grinding at trading do it in solo.......If you're travelling through a dangerous region do it in solo.......If there are murderers around go to solo.......etc. etc. etc.

......need I go on

Not everyone will go to solo of course BUT the vast majority will.
 
If a player kills you without asking for your loot they are not a griefer but an outlaw.

What if you interdict someone, throw over some trash talking on the comms as you open fire, then get beat by your victim in combat in return and flee the scene with your tail between your legs as soon as your shield drops and our hull melts?

What do you call that?
 
If a player kills you without asking for your loot they are not a griefer but an outlaw.

You know, I'd have to agree with him. Maybe include a few other adjectives, but agree with him.

I don't like making up my own definitions, so I use this one: http://en.wikipedia.org/wiki/Griefer According to this, and noting some of the antics in occupied space, I would say that some players who kill you "without asking for your loot" are indeed greifers. Specially those that use the game mechanics in odd ways (like killing loadsa traders and then combat logging when a BH arrives..., or using the station to kill landing pilots...)

Note: I said "some"
 
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