Elite boring after 30-60 hours? Get real.

Evolve is already getting bad rep for being 60 USD game and having very little if any content (for AAA game that is). Now, you point out, gameplay matters. I agree. But then it is same for ED too.
EXCUSE ME ? are you in favor or against ED ? As you can actually write:

ED is already getting bad rep for being 60 USD game and having very little if any content (for AAA game that is). Now, you point out, gameplay matters. I agree. But then it is same for Any game too.
 
Be in a cut-throat galaxy, for starters. Or engaging in meaningful warfare.
You can do both, again the question is for you what cut-throat means and what meaningful means. You can change the controling faction of a system, which is pretty meaningful... for some.

I don't know what "flashier" means. And I have never played an MMO where you can be "the one". So I don't get what you mean here. You can never be "the one" in an MMO-alike. Having mechanics for meaningful interactions with the game's world has nothing to do with the word "flashy."
In every other MMO you are "the ONE" in one or another meaning. You beat Onyxia and are hailed as her Killer in WoW, You deafeated Thoth-Amon in AoC or the Sith Emperor in SWTOR, all those games are basically about you as the hero and not you as a tiny cog which justs provides a tiny step in a hugh untertaking.


If there's anyone who ever posted about this game in a way that 100% reflects my own opinion of it, it's this one:

https://anttiilomaki.wordpress.com/2015/02/05/elite-dangerous-or-endangered

After you read that, you might get a glimpse at why many of us are so hugely disappointed by the game in its current state.

In the end, it might boil down to the question of whether you're a casual player or not. The game might be a perfect 10/10 for casuals, I get that. But for me, space sims were never a casual experience. If I think that the game has bad mechanics (or lacks mechanics), I'm not going to hold back on criticism because others don't have a problem with that.

I've read that and was dumfounded the first time, still am.

But the good thing is that Elite is allready fundet. Frontiert is in now way obliged to change any of the core features and as far as I can see they simply ignore all those complains and only take the real meaningfull posts to heart.
 
You can do both, again the question is for you what cut-throat means and what meaningful means. You can change the controling faction of a system, which is pretty meaningful... for some.
I cannot imagine that being anywhere near "meaningful" though. It's just some text that has changed, nothing else. It might as well not have changed at all and no one would have noticed.

In every other MMO you are "the ONE" in one or another meaning. You beat Onyxia and are hailed as her Killer in WoW, You deafeated Thoth-Amon in AoC or the Sith Emperor in SWTOR, all those games are basically about you as the hero and not you as a tiny cog which justs provides a tiny step in a hugh untertaking.
Oh, that. No, I'm not referring to that. Those are single-player aspects that were put in those games. I'm talking about stuff like owning property (a station maybe) and having a larger scale in-game representation of your interests (player factions) and mechanics to support that (a player economy, faction wars, maybe taxes, etc.)

I agree that "being the one" is not something that makes sense in a persistent open world multiplayer game. In fact, I find it quite silly. Although I have nothing against it if it were there (I'd just ignore it.) In any event, it has nothing to do with my views about what is missing from Elite.

(As a side-note: WoW is the worst MMO I have ever played in my life. I didn't even make use of my "free" 30 days of playtime. I quit after about 10 days.)

But the good thing is that Elite is allready fundet. Frontiert is in now way obliged to change any of the core features and as far as I can see they simply ignore all those complains and only take the real meaningfull posts to heart.
Well, if they don't want to improve interactivity in the game, then so be it. It's their game after all.

We are making our opinions heard. Whether or not FD cares about them is not up to us. All we can do is provide feedback about what we don't like in the game. While we still stick around, of course. I haven't played the game for over a week now (tried the 1.1 update for 10 minutes or so, but the micro-stuttering it introduced is game-breaking for me, so I quit again.)

Maybe we should play Guild Wars 2 or something. The saddening thing is, there hasn't been a good *multiplayer* space game in... ever? I so hoped Elite would be it.
 
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EXCUSE ME ? are you in favor or against ED ? As you can actually write:

ED is already getting bad rep for being 60 USD game and having very little if any content (for AAA game that is). Now, you point out, gameplay matters. I agree. But then it is same for Any game too.

Kinda bit nonsense, isn't it? Evolve is small game comparing ED. *Small*. In every aspect. ED is full of content. Evolve is not. However, it doesn't matter as gameplay of Evolve is interesting and fun (asymmetrical PvP? People have always dreamed about this).

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You can do both, again the question is for you what cut-throat means and what meaningful means. You can change the controling faction of a system, which is pretty meaningful... for some.

That's kinda my issue with "ED is empty" complainers. They have their criticism and opinion - cool - but they are very keen to push this message onto others and made a claim that it is a fact - when it is just one of many boring pro PvP opinions.
 
Having the capability to support player warfare does not mean that the game is telling you what to do...

...Why are players against this? It literally has no downsides for anyone.

I'm not. Why is liking what's there always equated to objecting to anything at all being added? That's one of the better ideas. Much more feasible than questlines, and it would add much more longevity too.

For my money, I'd rather they went deeper on the ship customisation. There's a wealth of depth to be had here - even more than P2P. Questlines, on the other hand, give you a further wealth of shallowness. A meaningless tick list.

I don't disagree. But it gets old pretty fast. After that, there still needs to be something in there to keep your interest.

60 hours or more so far. So, not that fast. Flying a spaceship is the game. I don't think there is anything to add after that. When you're bored of flying a spaceship, you're bored of the game. Each individuals mileage with that will vary.

What task could they possibly put in that would make you fly the spaceship that you're bored of flying? Surely you'd still be bored? Conversely, if you're not bored of the flying the spaceship, why would you need the extra tasks? Sure, they're a bonus, but they're not the source of the fun anyway.

Do you see what I mean? I'm not against anything being added, I just don't really see what a lot of it fixes. I've never been into grindy MMO type things, mind you. I think it's a very different mindset at work, and this is a common difference between the 'likers' and the 'haters'.

You can sit in a cardboard box and do that[/COLOR]

Ye-es. If you'd read my post a little more closely, you would have seen me acknowledge that I don't even need the box! I can do it much better in ED though, with a great looking, awesome handling, sweet sounding virtual ship responding to my every touch. That's the heart of the game. You don't like that, play a different game. This game is just about being in a spaceship. That's more than enough for some, and not enough for others, just like pretty much any other game.
 
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hehe .. seeing a cmdr or an npc flyby makes no difference. it might as well have been an offline release. Maybe the wings update will finally bring some co-op to the game and let it move on past the 'graphics update'
I don't remember mining in the original either, or being able to fly past Earth, or missions (Electron version ;-).
 
This thread is funny. Directly comparing Evolve and ED? Come on now. Each has different different design goals as a game. Yes Evolve's are much more limited but they mostly achieve them. When someone buys Evolve they get what they are expecting. When someone buys ED they get disappointed (minus the fanboys who can see no wrong in the game).
 
LOL @ Evolve comparison.

Its like you are saying that unlocking a new weapon in CoD is "something that matters".

I don't even know how someone who plays games think that doing anything on that game matters, its just a matter of unlocking stuff that shoulda been unlocked since day 1 but they added a crappy progression system so you FEEL like you are doing something that matters but in the end you're just that CoD kid unlocking his new toy gun.
 
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ED is full of content.

ED is full of space, without content.

That's kinda my issue with "ED is empty" complainers. They have their criticism and opinion - cool - but they are very keen to push this message onto others and made a claim that it is a fact - when it is just one of many boring pro PvP opinions.

How does that differ from your view and opinions? You act all nonchalant and say it's not a problem that when you do something, nothing happens. It's a huge problem. ED doesn't resonate your actions in any way. You can do fancy stuff like, trade, fly around, etc, but none of that leads to anything. Some numbers may change, some text too, but in the end that has no effect on anybody. None. And until 1.2 you're forced to do that all by yourself. Games react, you do something, something happens, there's causality, in ED that is non-existent. I'm perfectly fine with the fact that I cant become a God Emperor in this game, and I don't want that, but there's plenty of other games where you take the role of the bystander and in those there is game / player interaction (it's actually trending in gaming industry, people are tired of being the "hero"). It's not like it's impossible to add content without taking away the "imagination immersion".
 
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This thread is funny. Directly comparing Evolve and ED? Come on now. Each has different different design goals as a game. Yes Evolve's are much more limited but they mostly achieve them. When someone buys Evolve they get what they are expecting. When someone buys ED they get disappointed (minus the fanboys who can see no wrong in the game).

Close, but not cigar. It's more like this:

When someone buys Evolve expecting a mainstream game designed according to mainstream design conventions, they get what they are expecting.

When someone buys ED expecting a mainstream game designed according to mainstream design conventions, they get a niche game designed according to completely different conventions and they are disappointed. (And moany. Very very moany. And completely incapable of comprehending that design conventions other to what they are familiar with could exist, or that other people might enjoy them.)

When someone buys ED expecting a niche game not tied to mainstream design convention, they get accused of being a blind fanboy.

I think that about sums it up. I might make that my sig.
 
The "issue" with E : D is it's obvious tremendous potential, so people's hope go up to come crashing down seeing that most of the potential is not delivered at this stage.

This still gives you 20-30 hours (maybe more) of great fun with a grind that is left over, which suits some people, but not the others.

This will be a hundreds, or thousands of hours worth of "content" game, but we need to give it time - likely a few years for an "immense" experience, assuming that FD and finances manage to keep up.
 
The "issue" with E : D is it's obvious tremendous potential, so people's hope go up to come crashing down seeing that most of the potential is not delivered at this stage.

This still gives you 20-30 hours (maybe more) of great fun with a grind that is left over, which suits some people, but not the others.

This will be a hundreds, or thousands of hours worth of "content" game, but we need to give it time - likely a few years for an "immense" experience, assuming that FD and finances manage to keep up.

Actually NO. ED is not about "potential" it is about an experiance.

this poster pretty much nailed it:

When someone buys ED expecting a mainstream game designed according to mainstream design conventions, they get a niche game designed according to completely different conventions and they are disappointed. (And moany. Very very moany. And completely incapable of comprehending that design conventions other to what they are familiar with could exist, or that other people might enjoy them.)

When someone buys ED expecting a niche game not tied to mainstream design convention, they get accused of being a blind fanboy.

I think that about sums it up. I might make that my sig.

ED will not be great given some time, it is great right NOW, just not in the same way as most players are used to.

ED was never meant to be a mainstream PvP, Storyline, Content driven game, it was meant to be a simulator with certain rules and lots of freedom.
 
My issue with ED is this part: "I also contribute something in change. Systems aren't static, they change." Well, yes. But, it's not fun *to me*, because they don't change in a way that actually matters.

I hope you can see where I'm coming from :) I played MMOs, and the changes I was able to achieve (or "we" as a player faction) were more immediate and much more interesting. Like your clan/guild taking over a region. Inter-player-faction politics.

To me, I cannot stop but feel that whatever I do just affects something I don't care about: an algorithm, strings (names on stations) and some numbers on a database. It's cold, indirect and quite irrelevant to me.

It does not affect actual people, and that's a huge bummer and missed opportunity.

.

Did you read anything, know anything, about the game before you bought it? Elite has always been about 1 man/1 ship. There have been umpty billion posts about players NOT being able to control space. One line you should have read several times by now is that this is not EVE.

I realize that it's a difficult concept for some people but you, as a single entity, or small group of entities, are simply not important enough, or powerful enough, to control any region of space.
 
ED will not be great given some time, it is great right NOW, just not in the same way as most players are used to.

ED was never meant to be a mainstream PvP, Storyline, Content driven game, it was meant to be a simulator with certain rules and lots of freedom.

Amen, brother. I keep having people telling me that elements of ED are unacceptable for a 'modern' game. What they mean is they are unacceptable for a modern mainstream game. Which this isn't. That's where all the friction is coming from - the gap between expectation and reality.

It feels like the people who were expecting an unorthodox, niche game are generally pretty happy with the unorthodox, niche game they've ended up with.
 
So, we all know Elite has a very solid base but needs a bit more meat, and the 1.1 patch is really just a (small) first step on what hopefully is a longer series of upgrades and additions to the game. So what if you've seen pretty much all there's to be seen, and get solid at the various things to do in the game in about 30-60 hours (give or take).
*snip*

Don't really care about Evolve or gaming reviews. Elite is a mile wide and inch deep. That can't really be denied. Some of us are "vets" at this sort of game. It took me no time to learn to fly, to dock, to trade, to do missions, or to fight. This sort of game play is pretty common and core to many of us. It took me a couple days to figure out high end power management, only because I didn't have A rated stuff at first and I didn't know how OP shield cells were.

But there was growth and credits to be earned and new ships and..... and... damn.

Missions are bad.
USS's are a joke.
Combat is mostly just stuff to shoot at with no logic behind it.
Danger is non-existent outside of players.
No parts of space are any different from others in flavor.

Elite has a GREAT foundation in the engine and galaxy. It doesn't have a great foundation of the game itself. I did get my moneys worth, I'm not complaining there. Its just worrisome that something so great in potential might only be such. Elite games have a history of this, and after excuses why.
 
Honestly it took me less than 30 hours to get bored. I want to dogfight but there's no point since it costs me more than I make. I want to explore but there's no point since a big majority of the interesting parts of the galaxy don't even attempt to be a representation of the real deal, not to mention the costs of the parts. I DON'T want to trade since it's as boring as it gets and unfortunately that's the only way to cover my costs. So do I just buy a smaller ship and never touch any bigger ones because they aren't made for anything but hauling? Because that's where I've landed. Limited to what I can do by the costs of running the ships, or limited to what I can fly instead. I still visit the forums to see what's going on but my time playing for now is done.

I've been looking for something else to play for a while now and it's gotten bad. I'm actually considering booting up X: Rebirth! I know what the pitch for ED was, but I don't think we're that close to what was pitched yet.
 

almostpilot

Banned
Don't really care about Evolve or gaming reviews. Elite is a mile wide and inch deep. That can't really be denied. Some of us are "vets" at this sort of game. It took me no time to learn to fly, to dock, to trade, to do missions, or to fight. This sort of game play is pretty common and core to many of us. It took me a couple days to figure out high end power management, only because I didn't have A rated stuff at first and I didn't know how OP shield cells were.

But there was growth and credits to be earned and new ships and..... and... damn.

Missions are bad.
USS's are a joke.
Combat is mostly just stuff to shoot at with no logic behind it.
Danger is non-existent outside of players.
No parts of space are any different from others in flavor.

Elite has a GREAT foundation in the engine and galaxy. It doesn't have a great foundation of the game itself. I did get my moneys worth, I'm not complaining there. Its just worrisome that something so great in potential might only be such. Elite games have a history of this, and after excuses why.

Oh finaly i can agree with you!!!!!
 
Missions are bad.
USS's are a joke.
Combat is mostly just stuff to shoot at with no logic behind it.
Danger is non-existent outside of players.

+1

I am in a clipper and bored of "elite" anacondas. And even worse you won't even get paid properly for such missions (flying bigger ships.)
 
I got a solid 40 hours of good game play with ED but there is now nothing else to do, I'm content with that. I'm putting it down until 1.2 or later. I started a new game of IWAR 2 and it gets me busy in the mean time.
 
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