yeah, whilst it has stuffed me up, it is important that there is a whole range of skilled AI in the game.
That being said assuming we can get interdicted by multiple AI once the wings functionality is in, then I will be doing a brave sir robin any time there are more than 2 ships who are dangerous or worse after me!.
Even 2 with my limited skills would be a handful, and that is assuming i am on my game unlike last night.
I think I saw a glimmer of this last night. (Solo mode)
My ship: ASP with A gear all around, class 5 shields, 4 x C1F beam lasers, 2 x C2G MC and 80 T cargo - all in all, a quite wellarmed trader, flown by a 'competent' pilot (I'm not a hotshot ace, just a trader wanting to hold on to my load)
First fight was a competent Python: not a big deal, we danced around a bit before he turned to stardust. he did some FA-off slides and stuff, but I had little trouble getting up close and let my MC's shred his hull.
Second fight was a Dangerous Viper: now this one gave me quite an awakening. He used his ships strengths well (speed in this case), was a more than decent shot, and to top it all off, he pulled some moves I have never seen an AI even attempt before.
This guy really made me work for that 30 K bounty, having to use everything my ASP had to bring him down. Well fought mr. AI Viper driver, looking forward to more encounters like this.
In conclusion, Interdictions are up from 1.07, a dangerous AI can actually BE dangerous (and pay well if only I could find the faction, I have close to 100K in unclaimable rewards). Summed up: better be alert out there now
