I have heard that the developers of Oculus Rift believe they may have nailed any lingering issues relating to motion sickness. I suspect that this is related to latency, or the perceived lag between you moving your head and seeing this change in terms of your viewpoint. I hope this is ready for the consumer version some time next year.I like the sound of the OR, but I'd need to have a try before commiting.
I think I'd get motion sickness or worse
And since the game will be with me in Dec... OR will have to be a present for another day
I've had some experience with other kinds of simulators (aeroplane, truck, bus, car) and it is indeed the latency that partially causes the sickness problems - but also the fact that your inner ear is not sensing the movement that your eyes are seeing.I have heard that the developers of Oculus Rift believe they may have nailed any lingering issues relating to motion sickness. I suspect that this is related to latency, or the perceived lag between you moving your head and seeing this change in terms of your viewpoint. I hope this is ready for the consumer version some time next year.
Bordering insane (and not possible on ED due to Dev constraints) .. but what if ...
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Mike Evans said:We have no plans to implement any sort of MFD placement feature in the way you describe. The MFDs we do have are fixed in their location within the cockpit geometry (which you can't toggle off btw so you're only going to be able to see these MFDs if your looking front and centre out of your ship. I'm not sure on whether or not we're supporting multiple monitors for rendering the cockpit across three monitors for example though.
multiple monitors
I would get them any way i can not live with just one any more lol
Someone can correct me if I'm wrong, but I don't think they've ever confirmed multiple monitor support. The last quote I remember (2/9/2013) was uncertain -
Anyway, go for an Oculus Rift (if an HD version comes out soon enough)!![]()
FD don't have to do anything to support a single view over multiple monitors other than support large resolutions. Eyefinity or Nvidia Surround act as one virtual monitor, so you're just playing the game with a huge resolution - E: D won't care if that's a single TV or 3 monitors, it just looks like one screen as far as it is concerned.
What FD have said they won't do is allow you to float off panels a la Flight Sim onto multiple monitors. So surround/triple headed, yes. Panels and pits, no.
(So Cassius, you'll get your 5760x1200, but not the side views)
The only issue with a tripleheaded config is the hud placement and where some of the items are - if they make them draggable, end of problem. The issues come where you have a radar screen for example locked to the far right edge of the screen, which is uncomfortable to have to look at on the far right monitor in a 3 screen set up.
Where does that quote come from - a DDF place?
DDF archives - click it and see![]()
Maybe something to get my teeth into during alpha.