PVP Pirating in Yembo

At first let me say that combat logging is not ok. But... as a trader, there is one thing that does bother me in this game, and it's not the pirates: It's the player who wants to kill me for the fun of wasting my credits. That's the reason I play in solo mode.

... I interdict, I don't bother with the cargo scan, and I fire my beam weapons. His shields drop, ...

See, the problem here is, I wouldn't be able to tell if you are a pirate or just a vandal, killing for fun. You have to ask for cargo before attacking, or at least ask after firing some warning shots. But I guess that the game mechanic doesn't allow you to waste time. So it's broken for everyone.
Personally, I stopped bothering and, as I said, switched to solo.
 
In my opinion, the PvP/PvE interaction in this game is seriously flawed. As a trader and pvp-hater, I don't want to get interdicted by human players (and it has happened).
I know you're going to say "just play solo", but what's the point of a MMO game if I have to play solo to avoid gettin' ganked? Sure enough, I can just join a PvE group, but then the ED community is split apart into multiple groups which don't ever see each other - essentially breaking the MMO claim of the game.

Traders (like myself) play in Open Play and combat log because it's the only way to get an online experience (ie, with humans) without the danger associated with it. At one point I even got a human pirate asking me to dump cargo while my hold was empty.

Other games solved this issue by implementing "voluntary pvp". If you are willing to get interdicted and pirated by humans, toggle that on. Sadly, this option isn't available in ED.

Human pirates would also welcome this change because then they'd know who they could interdict without having peeps just vanish. No more wasted time or ammunition.



Your attitude is terrible sorry to say.

First of all this is a GAME. So its not a job where you have to make money its qbout fun. Some people find intercepting fun. You dont like fighting. So why in the name of the triple breasted women of mars are you playing on the open server?

By doing this you are ruining the experience for a multitude of players. And experiencing things you dont like. N switching off your computer to avoid it... Do you see how selfish and insane that is.
FD gave you a solo mode, mobius gave you a pve with players mode. Why not go in one of those groups which are PERFECTLY suited? Why insist on playing open just because?

Accept beijg attacked is part of the game, exciting danger and fun. Or if getting shot is tok much f9r you play solo or mobius.

REALLY HUMAN BEINGS USE LOGIC!!! lol

My lord....

To the op i feel your pain. Report the loggers and hopefully they will be banned. If this continues we need to petition fd to start resetting or banning persistent loggers.
 

ciger

Banned
At first let me say that combat logging is not ok. But... as a trader, there is one thing that does bother me in this game, and it's not the pirates: It's the player who wants to kill me for the fun of wasting my credits. That's the reason I play in solo mode.



See, the problem here is, I wouldn't be able to tell if you are a pirate or just a vandal, killing for fun. You have to ask for cargo before attacking, or at least ask after firing some warning shots. But I guess that the game mechanic doesn't allow you to waste time. So it's broken for everyone.
Personally, I stopped bothering and, as I said, switched to solo.

this is another problem, there are no real consequences for player/npc kills. bounties can be paid off and the killer hides behind a clean status...
the whole solo/open hopping certainly does not add to this issue as well, i can go on rampage killing every trader i meet, then hop into solo pay off my bounty and back to open for the same thing. not a single bounty hunter will ever find me, and if he does pretty good chance i am clean
 
OP have some rep for doing it right!

Perhaps there should be a name and shame thread on the forum for combat loggers, won't stop them from doing it but at the very least we can take the micky out of them if we come across them out there....
 
Hi!

I was interdicted in yembo yesterday by a cobra in my Python. The commander said "stop your engines" and then ran into me...
and imediatly started firing after that. I am ok with pirating. Althog no pirate wll ever get anything from me if i can help it by any
"legal" means. So i started fighting back.. had some issues with my new loadout, so he banged me up a bit. at 17% hull i decided to
jump out. He was down to 60% or so. (should have done "unlock target" because he was spamming chaffs all the time, and i have a
pure gimbal loadout. You learn a new thing every day).

In the end i had to pay 1.7 million in repairs and he got nothing besides reload and repair. The way it should be.


To the commander in question (i dont quite remember your name, something like koonz or so):
I can do this 20 or more times and still have cash left, even more often if i jump out earlier or destroy you.
So wats the point in trying to kill a python with a smaller ship when the python can jump out at any time?

cu in game.

P.S.: I wanted to tell you that but you were nowhere to be found on my next run.
Kudos though to have the balls to interdict a python, althoug a trading one.
 
Traders don't combat log, they simply engage their 'phase shift drive'. They appear to go 'poof', but in reality they have simply phase shifted, temporarily, to an alternative space.

:D

It's annoying, but nothing anyone can do about it - you either laugh about it or punch walls in frustration.
 
I fly an Asp and I have been practicing my Pirating Skills on NPC transports. I lower their shields with beam weapons, and then I use a hatchbreaker to get at the cargo. I felt pretty confident that I got this down pretty well.

So tonight, because of the community event I tried my hand at going after player transports in the Yembo System.

As a pirate I don't intend to kill my targets, just get some cargo after hatch breaking and let the transport be about their business. I know how expensive repairs can be and I'm not trying to just blow people out of the sky for no reason.

I managed to track a transport that had just filled up on metals and was heading to the drop off station. I interdict him and then I begin a cargo scan just to be sure. While this is going on he is boosting away, but I'm staying right behind him. I haven't even fired a shot. About 15 seconds later, *poof* combat log. I thought. Why is this CMDR even playing in Open if he's just going to do that?

So I decided to try my luck again. I track another transport heading to the drop off and I know he has the cargo I'm looking for because I tracked him from the pick up point all the way to the drop. I interdict, I don't bother with the cargo scan, and I fire my beam weapons. His shields drop, I switch to hatchbreaker, feel super excited at this point, and then *poof* combat log.

So I'm thinking, 15 second combat log timer isn't going to cut it. Why bother playing in OPEN play if you're just going to run away from other players who are playing the man possible roles provided in the game?

So at this point I have a bounty on my head since I interdicted 2 players. I frameshift and head to the closest station to pay it off. Next thing you know I get interdicted by a Viper. He asks me if I have been harassing players in the area. I respond "I have been attempting to Pirate players, but they all have combat logged." So he says, "Time to fight!" I attempt to fight him, but Vipers are really quick. I only carry 1 shield cell and he eventually wears me down. I start taking damage and he gets me to about 65%. So I boost and leave.

I get interdicted again. This time TWO vipers and not even the same one from before. These guys start firing on me, but I don't even face them. I boost and head to the station and pay my bounties. My repair bill was about 145K.

So instead of playing the role of a Pirate and get some cargo I get a huge repair bill because I don't combat log. I don't even get to see any cargo at all because of the combat logging. Even if I had another Pirate help me out in this situation it wouldn't matter. You can't lower shields and hatchbreak in 15 seconds.

Does anyone have an answer for this?

Shouldn't the combat log timer be a bit longer? Or maybe you get 3 strikes rule or something and the timer gets longer each strike? I have never combat logged and I have been destroyed many times by other players while doing the luxury cargo runs. It just doesn't seem like a fair way to play the game. Why not just stay in Single player mode if you don't want to get attacked?

I love this game, and I want to be a Pirate. I even bought the paint job!

Thanks for reading my rant.

I play as a trader as well, all I can say is don't give up and let the combat logging losers win. It does surprise me that players that do combat logging play open - why bother?

All this will do in the end is cause players to quit playing 'nice' pirate and kill players out of frustration.
 
Your attitude is terrible sorry to say.

First of all this is a GAME. So its not a job where you have to make money its qbout fun. Some people find intercepting fun. You dont like fighting. So why in the name of the triple breasted women of mars are you playing on the open server?

By doing this you are ruining the experience for a multitude of players. And experiencing things you dont like. N switching off your computer to avoid it... Do you see how selfish and insane that is.
Yeah sometimes I feel really disappointed by people. This guy makes me something beyong getting angry.
 
OP have some rep for doing it right!

Perhaps there should be a name and shame thread on the forum for combat loggers, won't stop them from doing it but at the very least we can take the micky out of them if we come across them out there....


In what way is a pirate paying off his bounty "doing it right"? The fact that the bounty is even less than you earn from ill gotten means suggests the whole thing is broken. If you can pirate and pay off your fines AND still make a living from it then something is wrong. OP is not doing it right, he is hiding behind a clean status whilst pirating which removes him from the attention of any bounty hunters.
 
Yeah, I have to agree with many of the posters here: Why do people play in open mode if they then log the moment they get interdicted by other players? And I also think that solo/group/open should be strictly kept apart, so that solo for example won't affect community goals in open mode (as those people who don't want player interaction in an MMO game shouldn't have any part of it, they should just do their trade runs and missions and that's it - IMO they don't deserve it). You wanna play without getting killed by other players? Fine, no problem, play solo. You want to challenge, excitement, uncertainty -> play open and be prepared.

I am wanted in the Federation (not for PvP actions though), and I didn't pay off the bounty in the hope that some people might actually come looking for me and giving me a hard time. (I do religiously stay out of trouble in Empire though, and also Alliance (for now)). And I did experience one player trying to get me before, not sure if he scanned me and saw my bounty, but I did notice when I docked to reload that he stayed outside, and when I came out again he attacked me. I was in a Viper at that time and he was in an Eagle, he didn't seem to hurt me too much so I took the time to scan him, would have let him off if he didn't have a bounty, but he did, and I got him, and it was fun, I think for him too. A little bit of excitement most definitely didn't hurt :)

Yesterday I also interdicted two players, as I wanted to check them for bounties, first one just combat-logged :/ Second one stayed there and didn't attack (he was in a Viper too), I scanned him, told him I didn't find any bounties and wished him luck, and left, and he seemed ok with that, so I enjoyed that too.

Now I am excited to fly back to Empire to cash in on all those bounties I collected, maybe nothing too exciting, but for me a few hundred k is still quite a bit, and I do hope on the way there I will have some struggles to make it there alive and bring back my bounties :)

I wouldn't mind trying my hands on some pirating too, but with all that combat logging going on it's probably not worth it, but maybe I can at least bounty-hunt for some players :)
 
In what way is a pirate paying off his bounty "doing it right"? The fact that the bounty is even less than you earn from ill gotten means suggests the whole thing is broken. If you can pirate and pay off your fines AND still make a living from it then something is wrong. OP is not doing it right, he is hiding behind a clean status whilst pirating which removes him from the attention of any bounty hunters.

Perhaps there should be a 24hr window when you can't pay off fines or bounties for killing clean Commanders?
 

ciger

Banned
Perhaps there should be a 24hr window when you can't pay off fines or bounties for killing clean Commanders?

fines are cool to be paid off anytime. the wanted status should stick with you. even the 24h window seems small to me. will have some "fun" at night, go to sleep, work. get back home pay off the bounty and no real consequence again.
 

Robert Maynard

Volunteer Moderator
Perhaps there should be a 24hr window when you can't pay off fines or bounties for killing clean Commanders?

In the DDA there's a piece about Pilots' Federation Bounties, set by the target of an attack / ship destruction - these would, if implemented as written, not be able to be paid off within a significant time period, e.g. a week.

Pilot Federation Bounties
  • When a member of the Pilot’s Federation is attacked, they have the option of setting a Pilot’s Federation Bounty on their assailant, within a preset min and max credits for this
    • This action is time limited – they forfeit the ability to set a bounty after a set time elapses once they have entered a different session (eg through death or hyperspace)
    • Should their ship be destroyed by the assailant they have a limited amount of time from when their escape pod arrives at a dock to set the bounty
      • Launching from a dock forfeits this ability if not already set
    • The credit value of a bounty must be available in the player’s account, and is immediately deducted.
  • A Pilot’s Federation Bounty can only be claimed by any member of the Pilot’s Federation
  • The Pilot’s Federation Bounty system does not bypass local laws such as “Unlawful Discharge” that may be active so players need to bear this in mind
  • A Pilot’s Federation Bounty is only removed if claimed by a bounty hunter or redeemed by the perpetrator
    • Redemption can only occur after a set significant time period has elapsed (eg 1 calendar week) and the perpetrator makes financial restitution of a significant multiplier of the bounty (eg 10x) to the Pilot’s Federation
 
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ciger

Banned
In the DDA there's a piece about Pilots' Federation Bounties, set by the target of an attack / ship destruction - these would, if implemented as written, not be able to be paid off within a significant time period, e.g. a week.

DDA :D right, so many cool things in there yet so little actually in game.
 
This game needs CR transactions, by this pirates could take CR for leaving trader/non trader alive. 4mil for anaconda would be tasty.
 

Robert Maynard

Volunteer Moderator
This game needs CR transactions, by this pirates could take CR for leaving trader/non trader alive. 4mil for anaconda would be tasty.

It would open up extortion possibilities for demands significantly more than value of cargo that the pirate ship can carry off.
 
(...) as well as Open to Solo switching possibility, is a true game breaker. A true bounty hunting (tracking) as well as a genuine pirate career is not viable due to these mechanics. The game is broken, period.
I really do hope Frontier will do something to protect the core concept of the game.

Mode switching is a core concept of the game. Do a better research before buying something, instead of complaining.
 
This game needs CR transactions, by this pirates could take CR for leaving trader/non trader alive. 4mil for anaconda would be tasty.
Would just be exploited. Players would give an in game bounty for another player to collect after a real money payment. Can never happen.
 
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