PVP Pirating in Yembo

I know people will disagree and though i'm not a pirate I think the following should be implemented in Open Play.

1) Character Bound to Open Play
2) Combat Log Timer (to prevent immediate disconnects)

I would be fine with switching from Open Play to Single player if the following were addressed

1) Combat Log Timer (to prevent immediate disconnects)
2) Missions synchronized between SP/Open (To prevent players hopping for reputation gain on missions)

Just me. Its kind of lame if you can DC to avoid players, and its also lame if you can switch to SP at a same station to get a new list of reputation missions that carry over.
 
I've heard the idea floated that combat loggers should be put into Solo-Only mode for X days as a penalty. I can't say I have a problem with that - it doesn't stop them from playing the game, and if you should accidentally be put into it (ie your computer disconnected but it wasn't your fault, honest!) then it's not the kind of penalty that will make you too upset (unless you're in the race for Elite contest I guess).

Those that combat log and realize this penalty will happen every time they do it will either get the message or end up spending more time in Solo than Open. Either way, problem solved.
 
about combat logging:

It should be prevented.
To players that say it isn't fair if you have a genuine connection problem:
If your connection is that bad that you disconnect regularly during a PVP encounter you shouldn't be allowed to play open in the first place.
I f.e. play iRacing (online racing simulator)... well if you disconect during a race you simply loose.... It doesn't matter if it is your fault or not.
In real life if you don't show up in a sport event you subscribed.... you loose.
It is only fair for the party that shows up.

Another way is maybe a less harsh intermediate solution:
If you have connection problems after interdiction during pvp or combat log you must pay a fine (50% of your ship ensurance f.e.) to the the other players in that instance.
 
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I feel that if you log out in open space you should have a timer of 30 seconds counting down and ANY action cancels that. I'm not sure how complicated it would be, but FD should implement a check to see if the player "lost connection" or "logged out" during or shortly after interdiction/ combat and make a note of it. Repeated violations should result in a longer and longer ban to Single player mode.

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about combat logging:

It should be prevented.
To players that say it isn't fair if you have a genuine connection problem:
If your connection is that bad that you disconnect regularly during a PVP encounter you shouldn't be allowed to play open in the first place.
I f.e. play iRacing (online racing simulator)... well if you disconect during a race you simply loose.... It doesn't matter if it is your fault or not.
In real life if you don't show up in a sport event you subscribed.... you loose.
It is only fair for the party that shows up.

If you connection is so bad that every time you interact with a player you DC than shouldn't be allowed online. +1 I agree. Unless you live in the middle of nowhere there should be no reason you can't afford decent internet. I mean you had to download the game and if that took DAYS then why would you think online games are going to be your forte?

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OP, it's the nature of the beast I'm afraid.

FD have gone above and beyond in giving the players every possible way to play the game they want to play it, this includes going in open play and combat logging if they feel threatened. In FD eyes, if the player wants to play that way they can. It's sad really, as this goes against all other multiplayer experiences in pretty much every other online game. It's not bad to go against the grain, but if you do, then you better make sure the way you are going is just as solid as other experiences if not vastly better, which is just not the case right now.

To be honest, I can't really see how FD are going to fix these types of situations without changing something drastic in the game.

We just have to be content with a pretend multiplayer mode for ED for now, if not, forever. Hopefully FD will pull the proverbial rabbit from the hat and fix it all some how. But my faith with FD is at an all time low, so I'm far to cynical to believe they will do anything at all to truly solve the issues you highlight.

According to FD combat logging IS AN EXPLOIT and not intended as part of the game.
 
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Originally Posted by DrDeathO5
btw If it is combat logging, we indeed need a solution for this problem.

Reply from Slopey, forum moderator:
iirc, there is something for combat logging in 1.12


 
Unbiased PoV

I am not a current player of this game. I only just found out about it today. Naturally, I found my way to the forums when I found this thread and its inverse coming from the PoV of Traders. All I wanted to say was that I agree with BOTH topics.

The traders are complaining that they combat log and/or only play solo because the risk is not worth the reward to do this public event while Open. The pirates are upset because they accrue repair bills, insurance, and general annoyance because these traders are combat logging. Bounty hunters are experiencing the issue of Pirates almost always having clean slates.

That about sum it up?

I think its very possible to help all three parties. Give the traders what they want for this event - Give a special item or "something" for hauling X tonnes of mats. Make the risk of getting interdicted worth it.

Give the pirates their own version of "something" for successfully performing X interdictions WITHOUT obliterating the traders ship, but if they do destroy the player, give them an immense bounty on their heads. One that gives a serious pause to a pirate before destroying a players ship. And the carrot for the Pirate could be double the worth of stolen trade goods. I understand that someplayers want the role of a ship assassin. Well, give a bonus or special "something" if said ship assassin can last X IN GAME hours without being destroyed themselves.

Give the bounty hunters "something" for successfully interrupting X interdictions or for Killing/Disabling X pirates with bounties on their heads. Could even be extra bonus for destroying a ship with an "event bounty" that was used to kill a player. Or Maybe even something along the lines of Double bounty bonuses during an event.

(This "something" could be special in game loot, parts, ship, money or whatever)

These incentives could possibly help with the combat logging. And when I say double, more, extra bonus etc. Im not speaking literally. I dont know what the in game economy is like yet so I dont know if its too much or too little, but you get the point.

I also liked the idea about forcing players that combat log into the Solo Play mode for X hours or whatever. That seems like a fair way to do it for BOTH players and for both the innocent and guilty.

Anyways, like I said, havent even bought the game yet (will do so tonight) but from what I've been seeing, this game has some great potential if the devs can address some of these issues and/or implement some changes like this.
P.S. Being a non player right now, If I am completely waaay out in left field with these ideas, my bad, but I just wanted to provide an outside opinion
 
I am not a current player of this game. I only just found out about it today. Naturally, I found my way to the forums when I found this thread and its inverse coming from the PoV of Traders. All I wanted to say was that I agree with BOTH topics.

The traders are complaining that they combat log and/or only play solo because the risk is not worth the reward to do this public event while Open. The pirates are upset because they accrue repair bills, insurance, and general annoyance because these traders are combat logging. Bounty hunters are experiencing the issue of Pirates almost always having clean slates.

That about sum it up?

I think its very possible to help all three parties. Give the traders what they want for this event - Give a special item or "something" for hauling X tonnes of mats. Make the risk of getting interdicted worth it.

Give the pirates their own version of "something" for successfully performing X interdictions WITHOUT obliterating the traders ship, but if they do destroy the player, give them an immense bounty on their heads. One that gives a serious pause to a pirate before destroying a players ship. And the carrot for the Pirate could be double the worth of stolen trade goods. I understand that someplayers want the role of a ship assassin. Well, give a bonus or special "something" if said ship assassin can last X IN GAME hours without being destroyed themselves.

Give the bounty hunters "something" for successfully interrupting X interdictions or for Killing/Disabling X pirates with bounties on their heads. Could even be extra bonus for destroying a ship with an "event bounty" that was used to kill a player. Or Maybe even something along the lines of Double bounty bonuses during an event.

(This "something" could be special in game loot, parts, ship, money or whatever)

These incentives could possibly help with the combat logging. And when I say double, more, extra bonus etc. Im not speaking literally. I dont know what the in game economy is like yet so I dont know if its too much or too little, but you get the point.

I also liked the idea about forcing players that combat log into the Solo Play mode for X hours or whatever. That seems like a fair way to do it for BOTH players and for both the innocent and guilty.

Anyways, like I said, havent even bought the game yet (will do so tonight) but from what I've been seeing, this game has some great potential if the devs can address some of these issues and/or implement some changes like this.
P.S. Being a non player right now, If I am completely waaay out in left field with these ideas, my bad, but I just wanted to provide an outside opinion

Agreed and a well thought off contructive post.
 
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...I have to play solo to avoid gettin' ganked? ...

Ganking, piracy - two different things.

The OP's strategy of immediately opening fire without comms demanding cargo makes him look more like a ganker than a pirate, agreed, and if he were to pirate me he'd get a repair bill to reduce his profit because "opening negotiation with the lasers" will get a reply in like manner. If, on the other hand he was to begin with comms, followed up with fire if his target refused to negotiate of course, then quite possibly we'd both get out of there undamaged and with more profit than either of us would retain in the other situation.
 
I was interdicted the other night. I don't combat log either.

So happy to read the OP is having problems though. Pirates will never get cargo from me even if it means my ship blowing up, I would rather pay the insurance and loose the cargo cost than give in to them.
 
Does anyone have an answer for this?

Shouldn't the combat log timer be a bit longer? Or maybe you get 3 strikes rule or something and the timer gets longer each strike? I have never combat logged and I have been destroyed many times by other players while doing the luxury cargo runs. It just doesn't seem like a fair way to play the game. Why not just stay in Single player mode if you don't want to get attacked?

I love this game, and I want to be a Pirate. I even bought the paint job!

Thanks for reading my rant.

Yes, I have a suggestion. But first, the combat log timer should be two minutes or longer.

Second, if they run... and keep running, and refuse to stop and submit to scan or hand over cargo, you shoot them. And then you warn them again. If they still run. You shoot again. Then you warn. If they keep running even after that, you kill them.

They'll learn the hard way. Either they'll quit open and go solo or they'll start complying with your demands. Just make sure you are a fair pirate... don't ask for everything, and at most, ask for half.
 
Ganking, piracy - two different things.

The OP's strategy of immediately opening fire without comms demanding cargo makes him look more like a ganker than a pirate, agreed, and if he were to pirate me he'd get a repair bill to reduce his profit because "opening negotiation with the lasers" will get a reply in like manner. If, on the other hand he was to begin with comms, followed up with fire if his target refused to negotiate of course, then quite possibly we'd both get out of there undamaged and with more profit than either of us would retain in the other situation.

As soon as the target submit, you have no choice but to boost towards it and open fire, because you have about 10 seconds before the guy can jump out. You can't afford to waste time trying to communicate, you need to down the shield ASAP. That's not the OP's fault, it's the game's.
 
I was interdicted the other night. I don't combat log either.

So happy to read the OP is having problems though. Pirates will never get cargo from me even if it means my ship blowing up, I would rather pay the insurance and loose the cargo cost than give in to them.

Heh. Speak for yourself - the way I play, if I blow up there's always a chance I might die or lose my ship ( https://forums.frontier.co.uk/showthread.php?t=107694 ) :D Flying a Type 6... I don't like my odds in a fight ;)
 
As soon as the target submit, you have no choice but to boost towards it and open fire, because you have about 10 seconds before the guy can jump out. You can't afford to waste time trying to communicate, you need to down the shield ASAP. That's not the OP's fault, it's the game's.

The first thing to do if you are a pirate is use a text macro. Your message should be clear first. A good written message can be more effective than using force.
 
The OP's experience is a case in point as to why many of us no longer bother with the whole "asking" for cargo bit - If I shoot to kill on a type 9, some cargo is gonna spill one way or another. And I can often get the kill before they pull the plug.
 
I have to say the pirating problem at Yembo is huge! I have been pirated about five times today. I tried to fight the first pirate to interdict me and he took my shields down then destroyed my thrusters and finally damaged my cargo hatch. End result was he got the cargo he was looking for and I ended up having to self destruct because I couldn't move! Combat logging never even crossed my mind. Nor will it ever.
If I can't outrun the pirate or evade interdiction then I will perhaps drop cargo but that will be a last resort. Never will I combat log to escape. Anyway I just wanted to say that these factions that want us to help them build stations or capital ships should really have the sense to beef up security around their systems when such heavy trade traffic is almost certain to appear.
 
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The OP's experience is a case in point as to why many of us no longer bother with the whole "asking" for cargo bit - If I shoot to kill on a type 9, some cargo is gonna spill one way or another. And I can often get the kill before they pull the plug.

A type 9 might need a different kind of approach maybe...
i guess it all depends on the ships capabilities.
 
I have to say the pirating problem at Yembo is huge! I have been pirated about five times today. I tried to fight the first pirate to interdict me and he took my shields down then destroyed my thrusters and finally damaged my cargo hatch. End result was he got the cargo he was looking for and I ended up having to self destruct because I couldn't move! Combat logging never even crossed my mind. Nor will it ever
.
If I can't outrun the pirate or evade interdiction then I will perhaps drop cargo but that will be a last resort. Never will I combat log to escape. Anyway I just wanted to say that these factions that want us to help them build stations or capital ships should really have the sense to beef up security around their systems when such heavy trade traffic is almost certain to appear.


Mmmm... looks like more and more pirates are trying their luck at Yembo. Hopefully the amount of cmdr's who bounty hunt / provide security will increases also.
the first day it was pretty safe for me, second day i got interdicted twice.
 
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