PVP Pirating in Yembo

I fly an Asp and I have been practicing my Pirating Skills on NPC transports. I lower their shields with beam weapons, and then I use a hatchbreaker to get at the cargo. I felt pretty confident that I got this down pretty well.

So tonight, because of the community event I tried my hand at going after player transports in the Yembo System.

As a pirate I don't intend to kill my targets, just get some cargo after hatch breaking and let the transport be about their business. I know how expensive repairs can be and I'm not trying to just blow people out of the sky for no reason.

I managed to track a transport that had just filled up on metals and was heading to the drop off station. I interdict him and then I begin a cargo scan just to be sure. While this is going on he is boosting away, but I'm staying right behind him. I haven't even fired a shot. About 15 seconds later, *poof* combat log. I thought. Why is this CMDR even playing in Open if he's just going to do that?

So I decided to try my luck again. I track another transport heading to the drop off and I know he has the cargo I'm looking for because I tracked him from the pick up point all the way to the drop. I interdict, I don't bother with the cargo scan, and I fire my beam weapons. His shields drop, I switch to hatchbreaker, feel super excited at this point, and then *poof* combat log.

So I'm thinking, 15 second combat log timer isn't going to cut it. Why bother playing in OPEN play if you're just going to run away from other players who are playing the man possible roles provided in the game?

So at this point I have a bounty on my head since I interdicted 2 players. I frameshift and head to the closest station to pay it off. Next thing you know I get interdicted by a Viper. He asks me if I have been harassing players in the area. I respond "I have been attempting to Pirate players, but they all have combat logged." So he says, "Time to fight!" I attempt to fight him, but Vipers are really quick. I only carry 1 shield cell and he eventually wears me down. I start taking damage and he gets me to about 65%. So I boost and leave.

I get interdicted again. This time TWO vipers and not even the same one from before. These guys start firing on me, but I don't even face them. I boost and head to the station and pay my bounties. My repair bill was about 145K.

So instead of playing the role of a Pirate and get some cargo I get a huge repair bill because I don't combat log. I don't even get to see any cargo at all because of the combat logging. Even if I had another Pirate help me out in this situation it wouldn't matter. You can't lower shields and hatchbreak in 15 seconds.

Does anyone have an answer for this?

Shouldn't the combat log timer be a bit longer? Or maybe you get 3 strikes rule or something and the timer gets longer each strike? I have never combat logged and I have been destroyed many times by other players while doing the luxury cargo runs. It just doesn't seem like a fair way to play the game. Why not just stay in Single player mode if you don't want to get attacked?

I love this game, and I want to be a Pirate. I even bought the paint job!

Thanks for reading my rant.

While I don't support combat logging, some of the blame lies with the mindless murderers who claim they blast everything in the name of piracy. If I were a trader who'd been the victim of such mindless killing, as your intended victim may well have been, I'd be tempted also to spoil any pirate's fun at every turn. That said, if there is no honour among thieves (eg even thieves kill each other for bounties), why would anyone else ever act honourably towards a thief?
 
When I started late December I played open. After getting destroyed by humans a few times before even reaching 10k credits I switched to Solo to be able to make some money and defend myself. The thought of combat logging never occurred to me. Takes all the excitement out of the game. Why do people combat log? Too much to lose. If there was an option where you could save your progress they could do away with Solo. Just save your progress at the last station you dock and if you get destroyed you start in the station where you saved your progress. This worked in the original and should work here as well.

To the combat loggers I say stay out of Open if you can't afford to be interdicted, robbed and or destroyed. Or leave your expensive moneymaker in Solo and play Open in something cheaper that you can afford to lose. I myself do this most of the time. I've got an unarmed trader Python to grind in Solo and a gunship MKIII with 10t of Palladium or Gold to run around busy systems in Open. When interdicted I'll slow down and defend myself. Never give up never surrender. If I lose my ship and cargo so be it. Good way to collect Bounties and satisfying when I finally get to a dock after running the gauntlet of pirates going after my loot.
 
I think the problem is not sending a message first.
With a good macro or voice attack you can send them before your ship has stopped spinning.

I got a nice little bounty on my head in an independent system by bountyhunting. I only got one ship to drop cargo but it was lots of fun and noone logged on me.
Most of the time they fsded away.

I am a little disappointed no one tried to claim my bounty yet....
 
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When I started late December I played open. After getting destroyed by humans a few times before even reaching 10k credits I switched to Solo to be able to make some money and defend myself. The thought of combat logging never occurred to me. Takes all the excitement out of the game. Why do people combat log? Too much to lose. If there was an option where you could save your progress they could do away with Solo. Just save your progress at the last station you dock and if you get destroyed you start in the station where you saved your progress. This worked in the original and should work here as well.

To the combat loggers I say stay out of Open if you can't afford to be interdicted, robbed and or destroyed. Or leave your expensive moneymaker in Solo and play Open in something cheaper that you can afford to lose. I myself do this most of the time. I've got an unarmed trader Python to grind in Solo and a gunship MKIII with 10t of Palladium or Gold to run around busy systems in Open. When interdicted I'll slow down and defend myself. Never give up never surrender. If I lose my ship and cargo so be it. Good way to collect Bounties and satisfying when I finally get to a dock after running the gauntlet of pirates going after my loot.

Well, to be fair ... being able to switch from open to solo also kills all excitement. It is basicly the same reaction as combat logging.
The difference is that combat logging is used for immediate danger (and considered an exploit) and switching to solo is for potential danger (and perfectly within the rules).
Both actually accomplish the same thing. If it gets to rough many escape to a safe heaven...
A better solution maybe would be to allow 2 CMDR's identities: 1 for open and 1 for solo. Progression you make in solo stays in solo... and progression you make in open stays in open.
As much as i love the game this whole solo/open switching thing doesn't seem 100% fair. Basicly you know can trade your way up in solo untill you get the best combat loadout and then switch to open to have some fun. Doesn't feel right.
If NPC's actually were difficult this would be a different matter but at this moment there is no challenge involved in beating those bots.
 
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OP I think you pulled me over today as I arrived in Yembo in an empty T6 to see what all the fuss was about.

I usually drive an Asp, but purchased the T6 to do some trucking.

On being pulled over, without a single weapon, I basically wet my pants, boosted like crazy then realised you were asking for cargo. On appraising said yonder pirate that I was empty, I got an ah well and a tip of the hat.

If only all highwaymen were as nice. Felt I should have tipped.
 
It may not feel right but it's the only way to stay alive as a beginner. It took me a while to realize that I could run away and use the fsd to escape from npc's. Humans are a lot tougher to get away from hence Solo to get experience and money for upgrades. If they do away with Solo there will have to be a progress save option. Otherwise all you'll ever see are the rear ends of ships running away. Rewards for fighting don't get anywhere near the potential for damage. More balance is needed.
 
I like where this going, community goal to deliver metals for a station build attracts PCs to trade, it also attracts PCI pirates, bounty hunters, I'd like to see traders upping the ante by being able to advertise for and hire PC escorts too, don't know if this is possible yet.
Regarding the carebears combat logging, is it possible for FD to make it so that anyone who does this intentionally when interdicted or otherwise will find on logging back in their ship did not dissapear it just remained defenceless and the pirate got his/her way with it. They'd soon stop combat logging it go to solo.
 
OP I think you pulled me over today as I arrived in Yembo in an empty T6 to see what all the fuss was about.

I usually drive an Asp, but purchased the T6 to do some trucking.

On being pulled over, without a single weapon, I basically wet my pants, boosted like crazy then realised you were asking for cargo. On appraising said yonder pirate that I was empty, I got an ah well and a tip of the hat.

If only all highwaymen were as nice. Felt I should have tipped.

Indeed!!
 
I'd be tempted also to spoil any pirate's fun at every turn.

Which is why many of us run setups that are designed to kill you as quickly as possible - often before you think you need to combat log, or before you've had the chance.
It's very easy to kill a tradeship. Doesn't matter if it's a trade fit anaconda or a type 6. You can shoot them and their downsized shields melt like butter. You can ram them to death. You can gank them in a station, killing them before they have time to react.

"Spoiling" a pirates fun just creates the "mindless killers" you seem to despise. Remember that the next time you get killed in a station.
 

SlackR

Banned
Whilst it's weird that open and solo run parallel anyway, OP is right about those logging out when they get stopped...
Why play open?
You stopped me the other night, but I boosted away as you were politely typing ;)
If I wasn't rammed full of palladium I'd've happily duelled! :p
 
I'm watching both TGApples and SkafsgaardPG (not their cmdr names dear mods), twitching their piracy at Yembo right now, it's pretty amazing how well piracy and counter piracy seems to be working out so far. This honestly is better than I've ever seen in an online game that attempted to have traders vs pirates vs police mechanics in it, and it's not relying on crutch NPCs like Excel With Graphics at all.

Once all the bugs and issues are worked out, the bones of this part of the game are close to perfect.
 
ive been collecting anti-pirating fees from traders in Yembo and only one has disco'd, one has dropped the requisite 5t and all the rest ran off

so majority of traders are playing the game and not discoing
 
"Spoiling" a pirates fun just creates the "mindless killers" you seem to despise. Remember that the next time you get killed in a station.

I think you will find that the issue of mindless killers comes as a result of 2 things.

(a) A failure by FD to implement the full DDA thread on piracy. There really is no incentive to allow your victim to live - no rating for a pirate; no surrender mechanism; nothing. Traders know this and either play solo / group (which limits your potential victims) or combat log because their experience so far has been death.

(b) Immature players who rampantly kill for the "lolz"

Drumming up support, making threads, and in a sense petitioning FD to implement the piracy role will help with the issue.
 
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If a moderately outfitted T9 with 5M Cr. of cargo was encountered, the insurance excess and cargo would amount to c. 10M Cr.. Currently, a hold full of commodities at c. 12,500/t for the pirate would equate to a c.2.5M loss for the trader. If in-space player-to-player credit transactions were implemented, the difference in demand would, in all probability, be quite significant - would the extortionist in this scenario settle for less than 50% of the sum that the trader stands to lose in the event of ship loss? That's 5M Cr. in credits against 2.5M Cr. worth (for 200t dropped) of cargo that would sell on the black market for 1.25M Cr.. Combined with no risk in trying to dock to sell the booty, this provides more advantages for the pirate.

Hey Robert - not to call you out personally - but should the first mod post in this thread not be to repeat the message that this is an exploit and should be reported?
The debate is supposed to be closed.

Love to know if players are actually reporting, and more importantly if players are being contacted and warned. None have come on here to say so yet..

Apologies if this is a bit harsh but I worry a lot about logging as an issue.
 
It may not feel right but it's the only way to stay alive as a beginner. It took me a while to realize that I could run away and use the fsd to escape from npc's. Humans are a lot tougher to get away from hence Solo to get experience and money for upgrades. If they do away with Solo there will have to be a progress save option. Otherwise all you'll ever see are the rear ends of ships running away. Rewards for fighting don't get anywhere near the potential for damage. More balance is needed.

I never played in solo... started in december. Never had any problems with progression but i have to say i learned the hard way and crashed many smaller ships (and some bigger ones also :)... and yet i was able to survive perfectly withouth having to go to solo. Slowly you learn from your mistakes and i just traded my fully equiped cobra for a bare bones ASP. I'm not able to defend myself and yet i am able to make profit and haul cargo for the community goal in Yembo, a place that should be flooded with pirates.
I'm also not concerned about making money the fastest way but it seems a lot of the players think this is the only goal...
When they buy the expensive ship... the sentiment changes, they realise those ships are costly to maintain and there is little left to actually do with those big ships except doing more of the same.
The way FD made the game it is very hard for some to not fall into the habit of the 'grind'. The force is big on this one....

If i did some solo trucking once in a while maybe i could have bought an Anaconda by now but then again i would have missed all those 'unexpected' encounters or events.
 
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ive been collecting anti-pirating fees from traders in Yembo and only one has disco'd, one has dropped the requisite 5t and all the rest ran off

so majority of traders are playing the game and not discoing

Nice one, a pirate in disguise acting like a security force. The word maffia comes to mind :)
 
I fly an Asp and I have been practicing my Pirating Skills on NPC transports. I lower their shields with beam weapons, and then I use a hatchbreaker to get at the cargo. I felt pretty confident that I got this down pretty well.

So tonight, because of the community event I tried my hand at going after player transports in the Yembo System.

As a pirate I don't intend to kill my targets, just get some cargo after hatch breaking and let the transport be about their business. I know how expensive repairs can be and I'm not trying to just blow people out of the sky for no reason.

I managed to track a transport that had just filled up on metals and was heading to the drop off station. I interdict him and then I begin a cargo scan just to be sure. While this is going on he is boosting away, but I'm staying right behind him. I haven't even fired a shot. About 15 seconds later, *poof* combat log. I thought. Why is this CMDR even playing in Open if he's just going to do that?

So I decided to try my luck again. I track another transport heading to the drop off and I know he has the cargo I'm looking for because I tracked him from the pick up point all the way to the drop. I interdict, I don't bother with the cargo scan, and I fire my beam weapons. His shields drop, I switch to hatchbreaker, feel super excited at this point, and then *poof* combat log.

So I'm thinking, 15 second combat log timer isn't going to cut it. Why bother playing in OPEN play if you're just going to run away from other players who are playing the man possible roles provided in the game?

So at this point I have a bounty on my head since I interdicted 2 players. I frameshift and head to the closest station to pay it off. Next thing you know I get interdicted by a Viper. He asks me if I have been harassing players in the area. I respond "I have been attempting to Pirate players, but they all have combat logged." So he says, "Time to fight!" I attempt to fight him, but Vipers are really quick. I only carry 1 shield cell and he eventually wears me down. I start taking damage and he gets me to about 65%. So I boost and leave.

I get interdicted again. This time TWO vipers and not even the same one from before. These guys start firing on me, but I don't even face them. I boost and head to the station and pay my bounties. My repair bill was about 145K.

So instead of playing the role of a Pirate and get some cargo I get a huge repair bill because I don't combat log. I don't even get to see any cargo at all because of the combat logging. Even if I had another Pirate help me out in this situation it wouldn't matter. You can't lower shields and hatchbreak in 15 seconds.

Does anyone have an answer for this?

Shouldn't the combat log timer be a bit longer? Or maybe you get 3 strikes rule or something and the timer gets longer each strike? I have never combat logged and I have been destroyed many times by other players while doing the luxury cargo runs. It just doesn't seem like a fair way to play the game. Why not just stay in Single player mode if you don't want to get attacked?

I love this game, and I want to be a Pirate. I even bought the paint job!

Thanks for reading my rant.

FD is aware of the issue and has been monitoring combat logging. They've issued a stern warning on it as well. I would report the player who combat logged as they've clearly stated it's an exploit and not part of the game.
 
Which is why many of us run setups that are designed to kill you as quickly as possible - often before you think you need to combat log, or before you've had the chance.
It's very easy to kill a tradeship. Doesn't matter if it's a trade fit anaconda or a type 6. You can shoot them and their downsized shields melt like butter. You can ram them to death. You can gank them in a station, killing them before they have time to react.

"Spoiling" a pirates fun just creates the "mindless killers" you seem to despise. Remember that the next time you get killed in a station.

If I'm going to "spoil" a pirates fun, I'll do it the legitimate way, with ordnance heading downrange :)

I really can't see the point in "fitting a tradeship" without the ability to defend what it's carrying. The dedicated haulers that can't be made defensible last only as long as it takes for me to replace them with an equivalent-capacity multirole craft, with bigger teeth. Giving up a few cans of cargo per run for a better shield or a SCB will save you more in repair/replacement costs than you'll lose in missing profit.

If I'm interdicted I always submit to avoid damage and because there ARE "mindless killers" out there, I assume that's what's after me until I find out different. First action on dropping to normal space in an interdiction is to trigger a macro that deploys hardpoints, boosts and turns FA off. I usually won't even check whether it's a player or an AI after my hide, or exactly what they are flying until after that. First sign of incoming fire I'll "waste" a SCB charge because if you're running something with high enough alpha the new delay on them means if I don't do it that quickly I might not get the chance to use it anyway and I want to live long enough to return fire or escape if the aggressor is more than I can handle.

Pirate opens comms, I'll cease fire and negotiate for as long as he ALSO holds fire, and I'll keep any agreement made as long as he does.
 
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