Every pirate there is seems to be in Yembo right now.
LOL. Ain't that the truth! Every time I got interdicted I found myself wishing I was in my trusty Cobra but it's back at Jameson Memorial!
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Every pirate there is seems to be in Yembo right now.
I fly an Asp and I have been practicing my Pirating Skills on NPC transports. I lower their shields with beam weapons, and then I use a hatchbreaker to get at the cargo. I felt pretty confident that I got this down pretty well.
So tonight, because of the community event I tried my hand at going after player transports in the Yembo System.
As a pirate I don't intend to kill my targets, just get some cargo after hatch breaking and let the transport be about their business. I know how expensive repairs can be and I'm not trying to just blow people out of the sky for no reason.
I managed to track a transport that had just filled up on metals and was heading to the drop off station. I interdict him and then I begin a cargo scan just to be sure. While this is going on he is boosting away, but I'm staying right behind him. I haven't even fired a shot. About 15 seconds later, *poof* combat log. I thought. Why is this CMDR even playing in Open if he's just going to do that?
So I decided to try my luck again. I track another transport heading to the drop off and I know he has the cargo I'm looking for because I tracked him from the pick up point all the way to the drop. I interdict, I don't bother with the cargo scan, and I fire my beam weapons. His shields drop, I switch to hatchbreaker, feel super excited at this point, and then *poof* combat log.
So I'm thinking, 15 second combat log timer isn't going to cut it. Why bother playing in OPEN play if you're just going to run away from other players who are playing the man possible roles provided in the game?
So at this point I have a bounty on my head since I interdicted 2 players. I frameshift and head to the closest station to pay it off. Next thing you know I get interdicted by a Viper. He asks me if I have been harassing players in the area. I respond "I have been attempting to Pirate players, but they all have combat logged." So he says, "Time to fight!" I attempt to fight him, but Vipers are really quick. I only carry 1 shield cell and he eventually wears me down. I start taking damage and he gets me to about 65%. So I boost and leave.
I get interdicted again. This time TWO vipers and not even the same one from before. These guys start firing on me, but I don't even face them. I boost and head to the station and pay my bounties. My repair bill was about 145K.
So instead of playing the role of a Pirate and get some cargo I get a huge repair bill because I don't combat log. I don't even get to see any cargo at all because of the combat logging. Even if I had another Pirate help me out in this situation it wouldn't matter. You can't lower shields and hatchbreak in 15 seconds.
Does anyone have an answer for this?
Shouldn't the combat log timer be a bit longer? Or maybe you get 3 strikes rule or something and the timer gets longer each strike? I have never combat logged and I have been destroyed many times by other players while doing the luxury cargo runs. It just doesn't seem like a fair way to play the game. Why not just stay in Single player mode if you don't want to get attacked?
I love this game, and I want to be a Pirate. I even bought the paint job!
Thanks for reading my rant.
When I started late December I played open. After getting destroyed by humans a few times before even reaching 10k credits I switched to Solo to be able to make some money and defend myself. The thought of combat logging never occurred to me. Takes all the excitement out of the game. Why do people combat log? Too much to lose. If there was an option where you could save your progress they could do away with Solo. Just save your progress at the last station you dock and if you get destroyed you start in the station where you saved your progress. This worked in the original and should work here as well.
To the combat loggers I say stay out of Open if you can't afford to be interdicted, robbed and or destroyed. Or leave your expensive moneymaker in Solo and play Open in something cheaper that you can afford to lose. I myself do this most of the time. I've got an unarmed trader Python to grind in Solo and a gunship MKIII with 10t of Palladium or Gold to run around busy systems in Open. When interdicted I'll slow down and defend myself. Never give up never surrender. If I lose my ship and cargo so be it. Good way to collect Bounties and satisfying when I finally get to a dock after running the gauntlet of pirates going after my loot.
OP I think you pulled me over today as I arrived in Yembo in an empty T6 to see what all the fuss was about.
I usually drive an Asp, but purchased the T6 to do some trucking.
On being pulled over, without a single weapon, I basically wet my pants, boosted like crazy then realised you were asking for cargo. On appraising said yonder pirate that I was empty, I got an ah well and a tip of the hat.
If only all highwaymen were as nice. Felt I should have tipped.
I'd be tempted also to spoil any pirate's fun at every turn.
"Spoiling" a pirates fun just creates the "mindless killers" you seem to despise. Remember that the next time you get killed in a station.
5T? I was interdicted by a cobra MkIII who demanded I drop 32T! I offered 20t and he agreed!ive been collecting anti-pirating fees from traders in Yembo and only one has disco'd, one has dropped the requisite 5t and all the rest ran off
so majority of traders are playing the game and not discoing
If a moderately outfitted T9 with 5M Cr. of cargo was encountered, the insurance excess and cargo would amount to c. 10M Cr.. Currently, a hold full of commodities at c. 12,500/t for the pirate would equate to a c.2.5M loss for the trader. If in-space player-to-player credit transactions were implemented, the difference in demand would, in all probability, be quite significant - would the extortionist in this scenario settle for less than 50% of the sum that the trader stands to lose in the event of ship loss? That's 5M Cr. in credits against 2.5M Cr. worth (for 200t dropped) of cargo that would sell on the black market for 1.25M Cr.. Combined with no risk in trying to dock to sell the booty, this provides more advantages for the pirate.
It may not feel right but it's the only way to stay alive as a beginner. It took me a while to realize that I could run away and use the fsd to escape from npc's. Humans are a lot tougher to get away from hence Solo to get experience and money for upgrades. If they do away with Solo there will have to be a progress save option. Otherwise all you'll ever see are the rear ends of ships running away. Rewards for fighting don't get anywhere near the potential for damage. More balance is needed.
ive been collecting anti-pirating fees from traders in Yembo and only one has disco'd, one has dropped the requisite 5t and all the rest ran off
so majority of traders are playing the game and not discoing
I fly an Asp and I have been practicing my Pirating Skills on NPC transports. I lower their shields with beam weapons, and then I use a hatchbreaker to get at the cargo. I felt pretty confident that I got this down pretty well.
So tonight, because of the community event I tried my hand at going after player transports in the Yembo System.
As a pirate I don't intend to kill my targets, just get some cargo after hatch breaking and let the transport be about their business. I know how expensive repairs can be and I'm not trying to just blow people out of the sky for no reason.
I managed to track a transport that had just filled up on metals and was heading to the drop off station. I interdict him and then I begin a cargo scan just to be sure. While this is going on he is boosting away, but I'm staying right behind him. I haven't even fired a shot. About 15 seconds later, *poof* combat log. I thought. Why is this CMDR even playing in Open if he's just going to do that?
So I decided to try my luck again. I track another transport heading to the drop off and I know he has the cargo I'm looking for because I tracked him from the pick up point all the way to the drop. I interdict, I don't bother with the cargo scan, and I fire my beam weapons. His shields drop, I switch to hatchbreaker, feel super excited at this point, and then *poof* combat log.
So I'm thinking, 15 second combat log timer isn't going to cut it. Why bother playing in OPEN play if you're just going to run away from other players who are playing the man possible roles provided in the game?
So at this point I have a bounty on my head since I interdicted 2 players. I frameshift and head to the closest station to pay it off. Next thing you know I get interdicted by a Viper. He asks me if I have been harassing players in the area. I respond "I have been attempting to Pirate players, but they all have combat logged." So he says, "Time to fight!" I attempt to fight him, but Vipers are really quick. I only carry 1 shield cell and he eventually wears me down. I start taking damage and he gets me to about 65%. So I boost and leave.
I get interdicted again. This time TWO vipers and not even the same one from before. These guys start firing on me, but I don't even face them. I boost and head to the station and pay my bounties. My repair bill was about 145K.
So instead of playing the role of a Pirate and get some cargo I get a huge repair bill because I don't combat log. I don't even get to see any cargo at all because of the combat logging. Even if I had another Pirate help me out in this situation it wouldn't matter. You can't lower shields and hatchbreak in 15 seconds.
Does anyone have an answer for this?
Shouldn't the combat log timer be a bit longer? Or maybe you get 3 strikes rule or something and the timer gets longer each strike? I have never combat logged and I have been destroyed many times by other players while doing the luxury cargo runs. It just doesn't seem like a fair way to play the game. Why not just stay in Single player mode if you don't want to get attacked?
I love this game, and I want to be a Pirate. I even bought the paint job!
Thanks for reading my rant.
Which is why many of us run setups that are designed to kill you as quickly as possible - often before you think you need to combat log, or before you've had the chance.
It's very easy to kill a tradeship. Doesn't matter if it's a trade fit anaconda or a type 6. You can shoot them and their downsized shields melt like butter. You can ram them to death. You can gank them in a station, killing them before they have time to react.
"Spoiling" a pirates fun just creates the "mindless killers" you seem to despise. Remember that the next time you get killed in a station.