The reason why I have played less Elite is.. all the waiting all the time

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Waiting in starport turning on landing pad and decsending in garage. Why cant we access station menu while this sequence is running?

Why bother to go in you can access the station menu on the surface?

I can not acces station menu while moving to the garage in stations.

Waiting to get up to Surface again. Waiting for blast wall to be lowered.

You got me there. I tend to mash the undercarriage up button in frustration

Waiting to get out of mass lock till SS

All pips to engines and two burns and your out'a there!
Still a bloody monotomeus and waiting until your some km´s away

Waiting 4 sec or more to enter SS and HS

That's so you cannot instantly warp out of harms way when being attacked, because you ran you must pay the price, the price is 4 seconds of bad guy fire.
Dont thin kthe 4 sec is because of that

Waiting in HS to load instance

I'm not a big fan of the hyperspace sequence itself, but f you're waiting for it to load, buy yourself an SSD
I have a SSD, what I mean is the whole hyper space sequence. I tend to take a micro nap until that movie finishes

Arriving at Star, waiting to turn ship around to avoid melting.

Close the throttle before you arrive and start turning as part of the deceleration
Still a very annoying issue to have to turn around everytime, see my suggestion to solve this

Waiting at SS exit to load Starport, nav Point etc

Why are you waiting for load times? Is that a pentium 3 in there by any chance?
No, I7 4930K SLI GTX 780. 16 meg. What I mean is the seconds it take to enter and exit SC. The blue shimmering field and the server lag in exit to station

Waiting in SS travelling to reach dest. This can be huge waiting

It's a frikin' space simulator, what you actually want a teleport button!
Hell why not an "I win button too" You can press it and instantly finish the game!

Its no simulator because there is nothing to simulate. In reality nothing of this exist so it can not be a simulation


There is far too much waiting and dead time. This shouls (sic) be slimlined (sic) more.

So lets get this right you want
Docking to be instantaneous
Travelling to be instantaneous
Frontier to pony up a new computer for you to reduce load times.


Imaging pressing HS and 2 sec later you are in a new system NOT facing the bloody star.

Yes let's imagine that. The game would be :

Not a space simulator. It would be an arcade game. So travelling 30 light years should be the same as travelling 200 light years?

Your next post would be "I'm bored, I travelled all the stars last night and now I have nothing to do! Boo Hoo! Wah Wah Wah! etc".



And lets not talk about all the waiting in missions USS...oh my.

yes Oh My indeed!... have you considered Marios Brothers, I'm told it has a instant travel between universes and no loading times

Please see my replies in bold white :) USS waiting is horrible, maybe the worst design in game

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Did I? You don't want to fly in space ship, you don't want to hyper jump, you don't want to move at all, you just want to do everything from single place, maybe you want to play some RTS?

You will not get it ;)
 
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Sim is a shorthand, not a pedestal. You're making more of it than the people who say it, really. An actual space sim at 100% fidelity would be uninteresting because no humans would be flying at all, and space combat consists of which drone has the longest sensor range and the most powerful (invisible non-missing) lasers, at distances of "extremely boring". People that want that much sim in their sim can play Orbiter. Elite is lower on the totem pole than KSP even, but it's a lot higher than Asteroids (except maybe current mining, that seems exactly like Asteroids).

Stripping out your Soc 101 "I just learned these" terms to the gritty kitty, and you simply think that most of the gameplay that's meant for immersion and experiential gaming is boring. That's fair. You sound like a Gamer-First player, another "buzzword" for you. This too is perfectly acceptable; it's actually one part of the great divides between players in lots of games. Like 40K tabletop gamers, you have "crunch" armies that are built primarily around mechanics, and "fluff" armies that are built primarily around backstory. Neither is wrong, exept to a fundie of an "opposite" view.

GF players could usually care less about the trappings or backstory or "immersive" qualities. Gravy, but hardly essential to their game time. They prefer the mechanics; rulesets and skillsets to learn and use effectively, the chance to master the guts of a system and get out its greatest potential. A totally valid way of gaming. Extremely noticeable in games like chess or arena shooters, where the playfield and rules rarely ever introduce large elements of chance or extraneous events. GF-focused games are big big sellers, and lend themselves nicely towards the competitive sport crowd.

EF players aren't usually as outright competitive; they're there to explore an alternate world or mindset, to see what it's like to be someone else in another life, to get some kind of narrative or concept from the gaming instead of a primary focus on stats or winning or more mechanical concerns. They like to poke in the corners of the game and see what's there just to see it. EF players are more likely to put long hours into character creation and chasing down sidequests in adventure and narrative-focused games, since their fun is derived more from being there than what mechanics are involved under the hood, so to speak. Also a big seller of games; Bethesda makes their monies with this kind of "come lookit our cool world" gaming.

Neither of these ideas are mutually exclusive either in player or game, but a great many people don't realize that a split even exists, and get a bit mental when they see someone enjoying something they personally find ridiculous. Happens in game forums all the time. I find here, Elite is working with an EF primary, while also trying to add enough stuff for the GF crowd as well to have fun with. Braben's a HUGE "vision" guy, whether that appeals to you or not; that's how he is. He wants to make a game of Pretend Spaceman.

And for every pilot that falls asleep in SC because there's nothing interesting for them to do at all, there's another who's amazed that they're traveling at multiples of c. across a distant solar system that they can see from their house with a telescope. For every pilot who's sick of seeing 23 seconds fall off their life as they sink, spin, and rise to take off AGAIN; there's another prepping their smuggler mentality for the boost-escape past the local cops, eager to hit the black to crank up their local notoriety.

Very well said. It still amazes me when people complain that there's "nothing to do" in this game.
 
In trading the built in waiting means less trade runs and more profit for time to buy something.

If they were to reduce waiting then even less profit and more trade runs would be required to trade and get something in same time.
 
I am tired of waiting for this thread to realise it has no purpose or future :)

Hmm... I raised my opinions in hope for the devs to slim line the game a bit more. I am sure they want to slim line the game a bit more. :)

I would be happy if the USS placeholder, arrival at star and Hyper space movie sequence could be radically slim lined.
I mean, from the moment we lock on destination for hyperspace it could load the instance so you dont have to wait 10-15 sec for it to load in the movie
 
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Hmm... I raised my opinions in hope for the devs to slim line the game a bit more. I am sure they want to slim line the game a bit more. :)

Yes you raised your opinion which is your right but what you are asking for is a redesign or removal of many features and it seems the majority of posters seem to disagree, hence my comment. Plus I was playing with the word 'waiting' just for fun.

What you propose is that the devs spend time reworking and removing the core features and items that define our place and actions within the game instead of adding new features to it?
 
Hmm... I raised my opinions in hope for the devs to slim line the game a bit more. I am sure they want to slim line the game a bit more. :)

They've slimmed down the game way too much, in my opinion. Supercruise used to be the best part of the game. You had to know what you were doing to get to your destination in the shortest time possible. Unfortunately, they listened to the "cruise control" crowd who flew sub-optimally, and then complained it took "too long." Of course it took too long, they were taking the route that took the longest amount time. And they're still doing it, and still complaining about how "long" it takes! Of course it takes a "long" time if you add two minutes to your deceleration time!
 
The only thing that I find annoying to wait for is those flap things that lower before take-off (blast shields???).

They could come down quicker.

Other than that, I have no issues with 'waiting'.
 
Yes you raised your opinion which is your right but what you are asking for is a redesign or removal of many features and it seems the majority of posters seem to disagree, hence my comment. Plus I was playing with the word 'waiting' just for fun.

What you propose is that the devs spend time reworking and removing the core features and items that define our place and actions within the game instead of adding new features to it?

yeah, actually I would rather they work on putting finishing touches like these on the game before getting a new ship :)

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They've slimmed down the game way too much, in my opinion. Supercruise used to be the best part of the game. You had to know what you were doing to get to your destination in the shortest time possible. Unfortunately, they listened to the "cruise control" crowd who flew sub-optimally, and then complained it took "too long." Of course it took too long, they were taking the route that took the longest amount time. And they're still doing it, and still complaining about how "long" it takes! Of course it takes a "long" time if you add two minutes to your deceleration time!

Great, I would have prefere the original SC then. Not this sleepy mode we have now. More interaction is better :)
 
that I have gotten tired of all the waiting and monotomeus sequences in the game.

Waiting in starport turning on landing pad and decsending in garage. Why cant we access station menu while this sequence is running?
Waiting to get up to Surface again. Waiting for blast wall to be lowered.
Waiting to get out of mass lock till SS
Waiting 4 sec or more to enter SS and HS
Waiting in HS to load instance
Arriving at Star, waiting to turn ship around to avoid melting.
Waiting at SS exit to load Starport, nav Point etc
Waiting in SS travelling to reach dest. This can be huge waiting. Also the slow station approach is a prolonged torture
Waiting for scans to finish...

There is far too much waiting and dead time. This shouls be slimlined more.
Imaging pressing HS and 2 sec later you are in a new system NOT facing the bloody star.

And lets not talk about all the waiting in missions USS...oh my.

ROFL - get a computer instead of a calculator. Just saying.

But yea, crappy points you have.
 
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ROFL - get a computer instead of a calculator. Just saying.

But yea, crappy points you have.

Ok, :) Its in the eye of the beholder. But I dont think my points are crappy

Anyway, if you watch FD's latest trailers all the waiting is gone. Ship jumps, next few sec its in a new system. Nothing like it is in game
 
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that I have gotten tired of all the waiting and monotomeus sequences in the game.

Waiting in starport turning on landing pad and decsending in garage. Why cant we access station menu while this sequence is running?
Waiting to get up to Surface again. Waiting for blast wall to be lowered.
Waiting to get out of mass lock till SS
Waiting 4 sec or more to enter SS and HS
Waiting in HS to load instance
Arriving at Star, waiting to turn ship around to avoid melting.
Waiting at SS exit to load Starport, nav Point etc
Waiting in SS travelling to reach dest. This can be huge waiting. Also the slow station approach is a prolonged torture
Waiting for scans to finish...

There is far too much waiting and dead time. This shouls be slimlined more.
Imaging pressing HS and 2 sec later you are in a new system NOT facing the bloody star.

And lets not talk about all the waiting in missions USS...oh my.

Never ever get married - if you can't handle this - then waiting for your partner to be ready, or to pick out the clothing she wants will most likely drive you over the edge..
 
I'd suggest that if the animations are beginning to grind on you as much as you suggest, having a holiday from the game may be the best solution. Come back afresh and you may just start enjoying the experience again.
 
Never ever get married - if you can't handle this - then waiting for your partner to be ready, or to pick out the clothing she wants will most likely drive you over the edge..

Hehe, thats real life and I dont play it for fun sake. Games I do however want to be fun. And I am married with kids. Been great so far so I think I can handle real life boringness :). Shoot me for not want to play the boring wait in a game ;)
 
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Anyway, if you watch FD's latest trailers all the waiting is gone. Ship jumps, next few sec its in a new system. Nothing like it is in game

Frankly, I've not seen any of their trailers, nor any of their ads to that matter. So on that level, whatever they put to merchandicing is irrelevant for me. "I have my Ferrari", if other people get a matchbox replica, it's not my fault.
 
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I'd suggest that if the animations are beginning to grind on you as much as you suggest, having a holiday from the game may be the best solution. Come back afresh and you may just start enjoying the experience again.

you are right Sir. Been taking a break. Playing Dragon warrior on my NES. :) Its always good with a break from time to time
 
Its realism , and even tho somtimes it can get a bit boring its the way I like it , it feels so real and never before has a game dared do that

apart from all the other elite games ;).

@ OP it is what it is... I see what you are saying and i sympathise but its deliberate and is what the devs AND imo the majority of the Elite fans wanted.

i love it myself, esp in vr i forget i am playing a game in my mancave and just get into the role of flying my ship. I do not moan that it takes a few mins to get out of a secure carpark in my car, same thing for me in elite.

when i have had enough i fire up something like war thunder for some instant action.

Unlike some i cant even multitask as the rift takes away that option.
 
Excerpted from the original post from kiario

I can not acces station menu while moving to the garage in stations.
Why enter the garage at all? the only reason you need to do that is to outfit or buy ships.

Still a bloody monotonous and waiting until you're some km´s away
This is to allow for a no fire zone. Also to allow NPC police an area where they can "discourage" you from docking if you're wanted. But like I said before... 4 pips two burns done.

I have a SSD, what I mean is the whole hyper space sequence. I tend to take a micro nap until that movie finishes
It's not a movie. It's rendered to hide the fact that you are changing instance servers. Would you prefer a "Please wait loading" screen up?
What would you do to cover up this necessary function. In flight entertainment?


Still a very annoying issue to have to turn around everytime, see my suggestion to solve this
This is because in the lore of Elite the stars were the focal point for navigation. You FTL'd from space to a star. But in your universe you would actually fly backwards.

No, I7 4930K SLI GTX 780. 16 meg. What I mean is the seconds it take to enter and exit SC. The blue shimmering field and the server lag in exit to station

I have the same components but without the SLi and only 8 gigs of DRAM. Its an i7 4930 and PNY XLR8 780 I suffer from no latency whatsoever.
So if my inferior system suffers no latency what are you doing wrong cos it's not the game!

Its no simulator because there is nothing to simulate. In reality nothing of this exist so it can not be a simulation

There is not one part of that statement which makes sense, let alone impart worthwhile information.

TIMEOUT!

Lets look at this for a second The Oxford English dictionary defines a simulation as :

The imitation of the operation of a real-world process or system over time.

The key words here are "IMITATION" and "REAL WORLD SYSTEMS".

Elite dangerous is a Science fiction imitation of the real-world system of space over time. It imitates stars, black holes, space ships, gravity, sunlight, surfaces, textures, economy systems... See how well that sits!

What part of the word SIMULATION do you have difficulty comprehending? I rarely get frustrated with people but seriously?...
 
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Ok, :) Its in the eye of the beholder. But I dont think my points are crappy

Anyway, if you watch FD's latest trailers all the waiting is gone. Ship jumps, next few sec its in a new system. Nothing like it is in game

Don’t mind him, his entire contribution in this forum is to insult other people’s point of view and the forum community.
Everything is working as intended and designed how it should be. Until Frontier change or fix it, then everything is working as intended and designed how it should be.
 
you are right Sir. Been taking a break. Playing Dragon warrior on my NES. :) Its always good with a break from time to time
Now you're making me think I should break out all my old computers just to remind me how much some things have improved (and also got worse) :)
 
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