Deleted member 38366
D
-- Deleted --
Last edited by a moderator:
My record is at least 46t. Might be higher, but 46 is the highest I've actually noticed scooping in one go. 25t is super-easy.Can you even manage to scoop 25 cargo before they self destruct???
YOU! I was CMDR IRREFUTABLE LOGIC chasing you in my anaconda. You seem to partake liberally of other peoples goods with pleasure haha.My record is at least 46t. Might be higher, but 46 is the highest I've actually noticed scooping in one go. 25t is super-easy.
Thats why i prefer ASP over T6, Python over T7 and Anaconda over T9. If there is a pirate, i shot him to hell. No mercy for pirates.
Hello fellow Cmdr's
Just a quick story today. Was doing the Yembo runs and was mostly doing it offline. Decided to try online just for the fun of it.
At first, it was pretty much as usual. Did 4 runs without trouble. 3 of those runs had no players showing up while in SC, guess I got lucky with empty instances. The 4th one had players. I was looking quite a bit more at my radar, trying to spot wannabe pirates but made it fine. I had totally forgotten about the crazy traffic at the stations, followed another type 7 thru the rack at nice speeds, following the green lights. Cool stuff.
On my 5th run, I got interdicted as I made the final approach about 1ls from the station. I pretty much knew what was waiting for me. As I got out of SC, I immediately received a msg stating to drop 25 cargo or die. Check my hold, calculated my loss and decided to drop the 25 crates. As I dropped them, I saw the pirate fly to them so I punched it and jumped away.
No, no big fight, no damage or no kamikaze run for revenge (sorry, should have put a disclamer that this was a boring story heh). I dropped the 25 crates and got on my way. I was more happy to have lived thru it and happy I got a classy pirate. I am sure the pirate was also happy that he got a willing hauler and not running back to offline mode.
---
So, the experience was alright. I managed to make a tiny amount of profit out of that run and I didn't lose my ship. If all the encounters would be like that, it would make me want to stay online. However, reading thru the forums here, I very well know that I could have gotten a trigger happy one and could have either gotten heavy damage or even been killed. Can't always be that easy but unfortunately its part of the reason why I am going back offline.
The other part of the reason is that, since I work and can play about an hour a day, dying with a full cargo load would have costed me about 3.5 mil. That's about 3 days of grinding the Yembo run for me and that's only after dying once. I could have gotten interdicted multiple times by trigger happy rats and the losses could have been much greater. I am not willing to risk that just yet and if I get the feeling of going backwards while playing ED, not progressing to the next ship I want to have, I will probably put it away for a long time until a major expansion is released.
I could run a much less risky route but then I would probably see much less players, defeating the goal of playing online. Also, I like community goals, makes a nice objective to work towards to and looking forward to the outcome of it. I don't want easy mode with the pirates. There has to be a risk, I just wished that I had a bit more control over that risk (other than turning my hauler into a tank. I'm doing space truck'n, have others do the fighting).
So as you probably get the idea now, I am waiting for the "wings" patch. Join a group and be able to do trade runs WITH ESCORTS!!! I wouldn't mind giving them a good % of my profits. The option to run as a group, to be able to hire people to help defend my hauler would probably put me back into online mode. Granted the pirates could also group up but then those pirate encounters would be quite tense with 2-3 pirates fighting a few hired escorts while I try to make a run for it. Right now, after today's encounter, I feel like this is a one way fight. Of course a kitted pirate for action should eat haulers for dinner and rightly so. Its more of the fact that there is nothing for me to prevent this other than hope that I don't get a trigger happy rat or that bounty hunters are roaming around to help me should I get interdicted. The risk of losing days of grinding is too high for me. In a way, it feels like the very first few online RPG's where you would actually level DOWN when dying. Ouch.
I think this game needed a good 6 more months worth of development for these basic features (amongst other things) to make it in. But that's for another thread ;-).
Cheers, and looking forward to being able to get back to online mode again! Cheers also to the classy pirate!
Thats why i prefer ASP over T6, Python over T7 and Anaconda over T9. If there is a pirate, i shot him to hell. No mercy for pirates.
"Chasing" - except the parts where your were chasing by running away (ie. when I had friendsYOU! I was CMDR IRREFUTABLE LOGIC chasing you in my anaconda. You seem to partake liberally of other peoples goods with pleasure haha.
classy pirate... pft. I guess its content when someone robs you.
Yeah, well... The man who runs away lives to fight another day! A philosophy you clearly approved of, as you ran every single time you didn't have superior numbers"Chasing" - except the parts where your were chasing by running away (ie. when I had friends)
Other people's goods are the best goods!
Ima take this opportunity to add my thoughts, from a Pirates perspective. When I play the pirate, it is not my goal to harm the trader. I have a bind set up that sends a quick-chat to my target, saying that I am a pirate, and that following instructions will ensure safety. A second bind sends a demand to halt and allow me to scan. The ideal scenario goes like this:
Spot the trader in SC, and interdict.
As I tumble out of SC, target the trader, and send the first message. Deploy Hardpoints for Cargo Scan. Check if target has deployed hardpoints.
Once my ship is stable, I face the target, and send the second message, as well as starting my scan. I'm now watching to see what the target is doing (running, halting etc).
Assuming the target halts, once the scan is finished, I'll have a look at what they are carrying. If it is valuable, I will demand a small portion, 1 to 15 ton, depending on how much the target has. I aim for no more than 10-20%.
Hopefully, by this time, the target has opened chat with me, and agrees, dropping whatever I demanded. I then check the drop (one canny trader dropped me a bunch of prox mines), and if its what I asked for, tell the trader they are free to go, and I'll not bother them again tonight. Scoop cargo and head for a Black Market.
.
What usually happens is this:
Spot Trader in SC and interdict. (So far, I have had only 1 logofski during an interdiction attempt).
As I tumble out of SC, target the trader, and send the first message. Deploy Hardpoints for Cargo Scan. Check if target has deployed hardpoints.
Once my ship is stable, I face the target, and send the second message, as well as starting my scan. I'm now watching to see what the target is doing (running, halting etc).
Target is either running, or shooting, without replying to my message.
Attempt to shoot targets shield out. Resend 2nd message if successful. Observe target for compliance (this is when most fleeing targets get away).
Target continues running/fighting without communication. Shoot target hull to <10% if they have not charged FSD. Resend 2nd message.
If the target still does not comply, then I will kill them.
If at any point the target charges their FSD, sorry, its boom-time for them. Once you charge your drive, I go for the kill. Especially if you are in a Type 6, as my Cobra can't inhibit the jump. That said, in the ideal scenario, I do not even deploy my guns (OK, technically I do, but they are on a different group to my scanner).
.
Interestingly, its been the newbies in Sidewinders I was practicing on that were the most communicative. Often, they would halt, and say nothing. I would ask if they had comm's trouble, and to roll their ship 360 degrees if so. Many did. I would then try to talk them through the comms menu, and if I still got no verbal reply, I advised them to go watch the tutorial vids. When they did work out how[I/] to chat we'd have a brief convo, and I'd go my merry way. Only 1 in 10 Sidewinders had anything a pirate would want, mostly the odd bottle of booze.
Yarr!
Rus.
Oh, I certainly agree. It tends to be the times I resist the sensible option to run that things go badly...Yeah, well... The man who runs away lives to fight another day! A philosophy you clearly approved of, as you ran every single time you didn't have superior numbers
Then again, can't say I blame you. Anaconda is rather heavily armed.
Thank ye kindly for yer willingness to help those out in the 'trade. 'Tis always best to pay the tax and be on with it.
'Cause it's some much cheaper to loose your ship and your cargo than dropping part of your cargo......dont give the scum the pleasure boost away and if u cant get away self distruct and leave the leeches nothing
Meh. Pirates are a plague, and they should hang by the neck in a high gravity environment.
Most folks here seem to have a rather romantic and eroneous view on pirates.
View attachment 14847
Example of romantic pirate nonsense.
View attachment 14848
An even worse example of the same.
Well my friends, pirates are rapists, murderers, plunderers, cannabilistic, child killers, parrot abusers, and being happy for being robbed by them can be seen as the ultimate level of the Stockholm syndrome.
View attachment 14850
More accurate depiction of actual pirates. Including the Cobra MKIII reduced vision field trademark cockpit.