I keep waiting. Waiting for people who don't like the game to stop posting.
If you drop to hanger as soon as you land, yoy can use station menu during the sequence. When finished with station menu. Go to surface while you set next destination in the map. By the time you are finished you need to wait 0-3 secs to launch (depending on how quick you are with the map.
No waiting.
to the OP - optimise
I always enter hanger, then click starport services. Thus all that animation happens while I'm doing business, and if I want to outfit no delay.
I always start the launch sequence and then plot my route. By the time I'm done that, I'm usually ready to launch.
There are always going to be pauses and downtime - in the game, and in real life - making better use of them is one way to make them less frustrating.
Yep I vote for teleportation to station hanger from station hangers...to heck with all this flying malarkey
Buy commodity-teleport-sell commodity-buy commodity-teleport.....who needs gameplay it suxor
I would like the option to be able to launch without doing the about turn. I'm quite capable of doing a backflip off the pad.
The gameplay is basically designed so that you can read a book while watching the game with one eye.
that I have gotten tired of all the waiting and monotomeus sequences in the game.
Waiting in starport turning on landing pad and decsending in garage. Why cant we access station menu while this sequence is running?
Waiting to get up to Surface again. Waiting for blast wall to be lowered.
Waiting to get out of mass lock till SS
Waiting 4 sec or more to enter SS and HS
Waiting in HS to load instance. By this I mean the hyper space sleepy movie sequence
Arriving at Star, waiting to turn ship around to avoid melting.
Waiting at SS exit to load Starport, nav Point etc
Waiting in SS travelling to reach dest. This can be huge waiting. Also the slow station approach is a prolonged torture
Waiting for scans to finish...
There is far too much waiting and dead time. This shouls be slimlined more.
Imaging pressing HS and 2 sec later you are in a new system NOT facing the bloody star.
And lets not talk about all the waiting in missions USS...oh my.
I guess us old folks were trained into waiting by have to load games into an Electron or a Spectrum. The Speccy's psychedelic loading bands with a variety of ear piercing squeaks and the Electron 01, 02, 03 etc bred the patience of a saint, especially if an error happened in loading.
Kids eh, don't know they're born![]()
LOL! 100% true. Albeit I had the superior C64![]()
Nononono, pointing ship at star and commence scooping!
Never ever get married - if you can't handle this - then waiting for your partner to be ready, or to pick out the clothing she wants will most likely drive you over the edge..
We are not old, we are Experienced!
I got flashbacks when you mentioned the Spectrum's pig squeals
When I have to wait, I sing (in my fine baritone) Anticipation
I think having mini games on the little screen in the ship is a BRILLIANT idea we should pursue with FD.
Saint Andrew
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Pfft.
Try Psygnosis' Deep Space on the king of MIDI .... (wait for it) ... Atari ST
Sim is a shorthand, not a pedestal. You're making more of it than the people who say it, really. An actual space sim at 100% fidelity would be uninteresting because no humans would be flying at all, and space combat consists of which drone has the longest sensor range and the most powerful (invisible non-missing) lasers, at distances of "extremely boring". People that want that much sim in their sim can play Orbiter. Elite is lower on the totem pole than KSP even, but it's a lot higher than Asteroids (except maybe current mining, that seems exactly like Asteroids).
Stripping out your Soc 101 "I just learned these" terms to the gritty kitty, and you simply think that most of the gameplay that's meant for immersion and experiential gaming is boring. That's fair. You sound like a Gamer-First player, another "buzzword" for you. This too is perfectly acceptable; it's actually one part of the great divides between players in lots of games. Like 40K tabletop gamers, you have "crunch" armies that are built primarily around mechanics, and "fluff" armies that are built primarily around backstory. Neither is wrong, exept to a fundie of an "opposite" view.
GF players could usually care less about the trappings or backstory or "immersive" qualities. Gravy, but hardly essential to their game time. They prefer the mechanics; rulesets and skillsets to learn and use effectively, the chance to master the guts of a system and get out its greatest potential. A totally valid way of gaming. Extremely noticeable in games like chess or arena shooters, where the playfield and rules rarely ever introduce large elements of chance or extraneous events. GF-focused games are big big sellers, and lend themselves nicely towards the competitive sport crowd.
EF players aren't usually as outright competitive; they're there to explore an alternate world or mindset, to see what it's like to be someone else in another life, to get some kind of narrative or concept from the gaming instead of a primary focus on stats or winning or more mechanical concerns. They like to poke in the corners of the game and see what's there just to see it. EF players are more likely to put long hours into character creation and chasing down sidequests in adventure and narrative-focused games, since their fun is derived more from being there than what mechanics are involved under the hood, so to speak. Also a big seller of games; Bethesda makes their monies with this kind of "come lookit our cool world" gaming.
Neither of these ideas are mutually exclusive either in player or game, but a great many people don't realize that a split even exists, and get a bit mental when they see someone enjoying something they personally find ridiculous. Happens in game forums all the time. I find here, Elite is working with an EF primary, while also trying to add enough stuff for the GF crowd as well to have fun with. Braben's a HUGE "vision" guy, whether that appeals to you or not; that's how he is. He wants to make a game of Pretend Spaceman.
And for every pilot that falls asleep in SC because there's nothing interesting for them to do at all, there's another who's amazed that they're traveling at multiples of c. across a distant solar system that they can see from their house with a telescope. For every pilot who's sick of seeing 23 seconds fall off their life as they sink, spin, and rise to take off AGAIN; there's another prepping their smuggler mentality for the boost-escape past the local cops, eager to hit the black to crank up their local notoriety.
I agree. Maybe I'm just impatient but waiting for the blast shield to lower is quite annoying.