The reason why I have played less Elite is.. all the waiting all the time

Ok, I think its time to close the deal. Some people are getting frustrated and irritated. Then its better to bury the axe so to say :)
 
In Call of Duty you just click a button and you can instantly start shooting everyone.
OMG this game sucks y'all. It was like 3 minutes before i even shot anyone yesterday. So boring.
 
If you drop to hanger as soon as you land, you can use station menu during the sequence. When finished with station menu. Go to surface while you set next destination in the map. By the time you are finished you need to wait 0-3 secs to launch (depending on how quick you are with the map.

No waiting.
 
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to the OP - optimise

I always enter hanger, then click starport services. Thus all that animation happens while I'm doing business, and if I want to outfit no delay.

I always start the launch sequence and then plot my route. By the time I'm done that, I'm usually ready to launch.

There are always going to be pauses and downtime - in the game, and in real life - making better use of them is one way to make them less frustrating.
 
If you drop to hanger as soon as you land, yoy can use station menu during the sequence. When finished with station menu. Go to surface while you set next destination in the map. By the time you are finished you need to wait 0-3 secs to launch (depending on how quick you are with the map.

No waiting.

Ok, thanks. Gonna try that. Maybe I was too slow because I got the spinning logo when decsending. :) Cheers

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to the OP - optimise

I always enter hanger, then click starport services. Thus all that animation happens while I'm doing business, and if I want to outfit no delay.

I always start the launch sequence and then plot my route. By the time I'm done that, I'm usually ready to launch.

There are always going to be pauses and downtime - in the game, and in real life - making better use of them is one way to make them less frustrating.

Yeah, I also do the navigation check when ascending.
 
Yep I vote for teleportation to station hanger from station hangers...to heck with all this flying malarkey
Buy commodity-teleport-sell commodity-buy commodity-teleport.....who needs gameplay it suxor

Lets take this even further. Let me buy and sell commodities remotely so I don't even need to travel. I'm also bored with the time it takes to destroy ships so can I have a BFG please for single shot kills. Better yet any ships that come near me are destroyed instantly. :)

Seriously though, the removing "waiting time" can be taken from one extreme to the other and a lot of it is personal preference. For me I like how it's done at the moment. I'm in no hurry to reach an end game that doesn't exist. I'm in this for the long run so will get wherever I'm going when I get there. Space is big, very very big and empty, very very empty. The 'waits' add to this feeling in my opinion. Mr friends and I play on TeamSpeak and fill the gaps by talking to each other so I tend not to even notice those times when I'm waiting.

With regards to the specific comment about the delay when going to the outfitting hanger I was speaking to one of the Devs at the launch party and he was aware that this wasn't ideal so I would guess its on the list of things that will get looked at.
 

cpy

Banned
Thanks for ignore button, now i can put lazy people in ignore list and i won't ever hear i want I WIN BUTTON ever again! Woo!
 
Of course, anybody who does not want to waste time staring at pointless unskippable animations is a stupid noob and should go play Call of Duty with a BFG.
 
I would like the option to be able to launch without doing the about turn. I'm quite capable of doing a backflip off the pad.

If we had a one-way system in stations with one entrance and a separate exit then we wouldn't need to be "spun around".

Would eliminate most of the ramming incidents in the letterbox also.
 
May I just say that since the update I've noticed not only the SC been faster, but the whole approach to docking landing been much smoother. Currently using an ASP. I've found the handling much better. YES, there is still the saga of exiting to the platform, but it seems crisper, much better audio sounds. The take off seems steady than before (have they tweaked the ASP !!!!). flying out and setting up SC seems about the same but smoother. BUT, the SC is defo faster, more responsive. I've found myself actually having to pay attention to approaching planet mass. And then the final approach pre-SC disengaging, has become a lot smoother and faster on approach. The Jump from SC to normal speed outside the SS is the same, but a bit smoother and less juddering. WELL DONE to the Devs if this is down to them.... And Well done to my internet supplier if its down to them lol.
 
that I have gotten tired of all the waiting and monotomeus sequences in the game.

Waiting in starport turning on landing pad and decsending in garage. Why cant we access station menu while this sequence is running?
Waiting to get up to Surface again. Waiting for blast wall to be lowered.
Waiting to get out of mass lock till SS
Waiting 4 sec or more to enter SS and HS
Waiting in HS to load instance. By this I mean the hyper space sleepy movie sequence
Arriving at Star, waiting to turn ship around to avoid melting.
Waiting at SS exit to load Starport, nav Point etc
Waiting in SS travelling to reach dest. This can be huge waiting. Also the slow station approach is a prolonged torture
Waiting for scans to finish...

There is far too much waiting and dead time. This shouls be slimlined more.
Imaging pressing HS and 2 sec later you are in a new system NOT facing the bloody star.

And lets not talk about all the waiting in missions USS...oh my.


So it would be better if..
..you click the button to undock and are instantly in space
..then activate the jump and you are instantly in the destination system
..then select a station/belt/nav point/whatever and are you instantly there
..

Ok, that's a bit exaggerated, but let's look at it..
Loading times are a bit long, true, but that will be sorted out by the devs sooner or later. About everything else.. c'mon traveling millions of km does take time if you like it or not. The devs could give ships a better acceleration/decceleration, but the effect wouldn't be that big. Mass lock from station needs just 2 boost to get out, big deal.. and turning around at the sun does take 5 seconds, besides pointing towards the sun is useful for fuel scooping.

Tbh, the only valid point imho is the blast wall.. well, that and turn-around mechanism in outposts. It really doesn't make sense there. Though both are nothing I'd rage about..
 
I guess us old folks were trained into waiting by have to load games into an Electron or a Spectrum. The Speccy's psychedelic loading bands with a variety of ear piercing squeaks and the Electron 01, 02, 03 etc bred the patience of a saint, especially if an error happened in loading.

Kids eh, don't know they're born ;)

We are not old, we are Experienced!
I got flashbacks when you mentioned the Spectrum's pig squeals

When I have to wait, I sing (in my fine baritone) Anticipation

I think having mini games on the little screen in the ship is a BRILLIANT idea we should pursue with FD.
Saint Andrew

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LOL! 100% true. Albeit I had the superior C64 :p


Pfft.

Try Psygnosis' Deep Space on the king of MIDI .... (wait for it) ... Atari ST
 
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Nononono, pointing ship at star and commence scooping!

I like to scoop sideways making spiral rings around the star and sometimes I hear scoop whistling when I drive my car. I play wayyy too much eh

sorry for doublepost
 
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Never ever get married - if you can't handle this - then waiting for your partner to be ready, or to pick out the clothing she wants will most likely drive you over the edge..

Ahh, yes, the waiting game whenever you're about to leave the house with the lady. Waiting in ED is nothing in comparison. XD

Nowadays I wait until she's half way out the door before putting on my shoes, knowing perfectly well she'll return back in to pick up something she forgot. But just like ED, I love her and her quirks.
 
We are not old, we are Experienced!
I got flashbacks when you mentioned the Spectrum's pig squeals

When I have to wait, I sing (in my fine baritone) Anticipation

I think having mini games on the little screen in the ship is a BRILLIANT idea we should pursue with FD.
Saint Andrew

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Pfft.

Try Psygnosis' Deep Space on the king of MIDI .... (wait for it) ... Atari ST


Pfft, the Amiga I had wiped the floor with the Atari ST! :p
*tongue in cheeck*
 
Sim is a shorthand, not a pedestal. You're making more of it than the people who say it, really. An actual space sim at 100% fidelity would be uninteresting because no humans would be flying at all, and space combat consists of which drone has the longest sensor range and the most powerful (invisible non-missing) lasers, at distances of "extremely boring". People that want that much sim in their sim can play Orbiter. Elite is lower on the totem pole than KSP even, but it's a lot higher than Asteroids (except maybe current mining, that seems exactly like Asteroids).

Stripping out your Soc 101 "I just learned these" terms to the gritty kitty, and you simply think that most of the gameplay that's meant for immersion and experiential gaming is boring. That's fair. You sound like a Gamer-First player, another "buzzword" for you. This too is perfectly acceptable; it's actually one part of the great divides between players in lots of games. Like 40K tabletop gamers, you have "crunch" armies that are built primarily around mechanics, and "fluff" armies that are built primarily around backstory. Neither is wrong, exept to a fundie of an "opposite" view.

GF players could usually care less about the trappings or backstory or "immersive" qualities. Gravy, but hardly essential to their game time. They prefer the mechanics; rulesets and skillsets to learn and use effectively, the chance to master the guts of a system and get out its greatest potential. A totally valid way of gaming. Extremely noticeable in games like chess or arena shooters, where the playfield and rules rarely ever introduce large elements of chance or extraneous events. GF-focused games are big big sellers, and lend themselves nicely towards the competitive sport crowd.

EF players aren't usually as outright competitive; they're there to explore an alternate world or mindset, to see what it's like to be someone else in another life, to get some kind of narrative or concept from the gaming instead of a primary focus on stats or winning or more mechanical concerns. They like to poke in the corners of the game and see what's there just to see it. EF players are more likely to put long hours into character creation and chasing down sidequests in adventure and narrative-focused games, since their fun is derived more from being there than what mechanics are involved under the hood, so to speak. Also a big seller of games; Bethesda makes their monies with this kind of "come lookit our cool world" gaming.

Neither of these ideas are mutually exclusive either in player or game, but a great many people don't realize that a split even exists, and get a bit mental when they see someone enjoying something they personally find ridiculous. Happens in game forums all the time. I find here, Elite is working with an EF primary, while also trying to add enough stuff for the GF crowd as well to have fun with. Braben's a HUGE "vision" guy, whether that appeals to you or not; that's how he is. He wants to make a game of Pretend Spaceman.

And for every pilot that falls asleep in SC because there's nothing interesting for them to do at all, there's another who's amazed that they're traveling at multiples of c. across a distant solar system that they can see from their house with a telescope. For every pilot who's sick of seeing 23 seconds fall off their life as they sink, spin, and rise to take off AGAIN; there's another prepping their smuggler mentality for the boost-escape past the local cops, eager to hit the black to crank up their local notoriety.

Bravo and well said! I'd rep you, but I can't for a while yet it seems.
 
I agree. Maybe I'm just impatient but waiting for the blast shield to lower is quite annoying.

Let's be honest.....why the hell blast shield must be still up when ship is laded. It's stupid.... You start with your engines at opposite side of the pad. It must start lower just after ship landed and not when it's already turned for take off.

I found this also realy annoying . Seems on the large pads it was lowered before 1.1 but now it's all same as at med and small pads.
 
"The hyper space sleepy movie sequence" is a loading screen. If you ask FDEV they maybe change it to an orange spinning ship, but I fear some people would hate that.
 
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